In another thread AngelSpice suggested that characters should be able to drag at least 15 kilos. I suggested in that thread that the amount you can drag should be affected by the stuff you are holding already. I should not have suggested it there, so I suggest it again here.
A person carrying 15 kilos should be able to drag little or nothing. A person carrying nothing should be able to drag most (15 to 30 kilos depending on the strength of the character).
The weight you carry affects the speed of the ship you sail. Or the space available in your mud hut. It should also affect the amount of unwashed potatoes you can drag from that mud hut.
dragging more while holding less
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dragging more while holding less
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Re: dragging more while holding less
T-shirt wrote:A person carrying 15 kilos should be able to drag little or nothing. A person carrying nothing should be able to drag most (15 to 30 kilos depending on the strength of the character).
This would make life more difficult than is necessary. Some chars have to hold between 10 and 15kg at most times, yet they can still drag between 20 and 30kg on top of that.
To make it so that they have to drop 5kg, just to be able to drag 5kg seems mighty silly... and frustrating.
I don't think what a person is holding should be factored in to what they can drag. Imagine harvesting 20000g of rice, then going in to your house to drop everything you're carrying, coming out, picking up 5kg of rice, dropping that wherever you're planning to put it, coming out again, start dragging the remaining 15kg only to be frustrated again because the 10g key to your house that you must carry is resricting you from pulling the rice.
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I am not suggesting that you can drag only 15 kilos minus the amount you are already carrying.
I was thinking about 15 kilos + 0-15 kilos (depending on what you are carrying) + 0-15 kilos (depending on your strength). These numbers can be adjusted to have the maximum weight the strongest person can drag the same as it is now.
That way you might not be able to drag those 20 kilos of rice you just gathered. Unless you drop those onions you're holding first.
I was thinking about 15 kilos + 0-15 kilos (depending on what you are carrying) + 0-15 kilos (depending on your strength). These numbers can be adjusted to have the maximum weight the strongest person can drag the same as it is now.
That way you might not be able to drag those 20 kilos of rice you just gathered. Unless you drop those onions you're holding first.
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the_antisocial_hermit wrote:Yea, I completely don't agree with this. It's a minute and silly detail to worry about.
I don't understand why you completely don't agree. What is silly about weight affecting your character? It is already affecting your travel speed. Should that be removed too as it is as silly and minute as my suggestion?
One of those things that just makes things worse and would probably drive people from the game, or at least be another straw on the fabled camel's back.
Why is it making things worse? Why could it not make things better; set the figures so that a character with average strength and average encumbrance can drag the same amount, but making things better for strong or unencumbered characters.
It will not only not drive people off, it will actually attract more players to the game.
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T-shirt wrote:the_antisocial_hermit wrote:Yea, I completely don't agree with this. It's a minute and silly detail to worry about.
I don't understand why you completely don't agree. What is silly about weight affecting your character? It is already affecting your travel speed. Should that be removed too as it is as silly and minute as my suggestion?
Because I don't. It's completely changing dynamics and making dragging far more complex than it needs to be. Travel speed is complex enough to figure when you want to figure it; I don't see why dragging needs to be that way, too, especially as it's more likely to be of consequence to calculate.
T-shirt wrote:One of those things that just makes things worse and would probably drive people from the game, or at least be another straw on the fabled camel's back.
Why is it making things worse? Why could it not make things better; set the figures so that a character with average strength and average encumbrance can drag the same amount, but making things better for strong or unencumbered characters.
It will not only not drive people off, it will actually attract more players to the game.
I highly doubt it will bring more players to a dying game. Simply because people do not know what they're getting into when they start playing so they're not going to go, "Ooh, it has a complex dragging calculation! I want to soooo play that game just for that reason!" No, they have enough things to learn when they start. And people that are already here don't need to be encumbered by some new calculation to consider when they want to drag some stupid potatoes into a building.
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the_antisocial_hermit wrote:Yea, I completely don't agree with this. It's a minute and silly detail to worry about. One of those things that just makes things worse and would probably drive people from the game, or at least be another straw on the fabled camel's back.
Agreed.
T-shirt, the draging of resources is there to make things a little easier.
You want to make it like real life which is hard.
This is a game. Not real life.
You really want to go that way with it? OK.
Most characters have been carrying alot of weight for most of their lives and their leg muscles have strengthened so they can use their strong legs to drag.
Do not bring strength into it because ingame my characters do not get stronger carrying or dragging heavy loads.
I love playing this game and don't get me wrong here, but playing is becoming more of a chore than fun.
RP in most places has gone down the shitter. Lets kill it some more.
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Wow! I am impressed by the negativity.
Players don't need to calculate how much their characters can drag. They try to drag a pile of stuff and notice they can't manage. Then you have several options: Ask someone else to help dragging. Pick up part of the pile and drag the rest. Or - if my suggestion is accepted - drop something that's burdening you first.
This suggestion does give players more options for their characters. Freedom of action might be scary. It might drive people away from this game. But it will also make this game more fun for those that stay.
I am interested in the next flame that will try to burn this suggestion.
Players don't need to calculate how much their characters can drag. They try to drag a pile of stuff and notice they can't manage. Then you have several options: Ask someone else to help dragging. Pick up part of the pile and drag the rest. Or - if my suggestion is accepted - drop something that's burdening you first.
This suggestion does give players more options for their characters. Freedom of action might be scary. It might drive people away from this game. But it will also make this game more fun for those that stay.
I am interested in the next flame that will try to burn this suggestion.
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It doesn't make much sense that if you're dragging a pile and it doesn't quite go then you pick up some of it and suddenly you will have enough strength to drag it. So this suggestion would fix that. But I think pushing/dragging things should be easier than lifting them so maybe there could be a slight bonus. Like 20%. Minimum strength would be the one that allows lifting 15 kilos, and if such a person was carrying full 15 kilos then they couldn't drag anything more. But if they'd put something down, let's say 1 kilo so that they would be carrying only 14 kilos, they could drag 1 * 1.2 = 1200 grams. If they were carrying nothing then they could drag 15 * 1.2 = 18 kilos. I think currently an average strength person can drag 30 kilos because my average strength character started out as being able to drag about 28 kilos and can now drag slightly over 30.
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