What language is this?
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- Solfius
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What language is this?
I have met a non-english character, but I think the character encoding is wrong, so all I get is mixed up symbols.
Can anyone identify the language?
Cze¶æ
this word seems to be mostly right, if you can identify the language, do you know what encoding I should use. I'm browsing with firefox if that makes a difference
Can anyone identify the language?
Cze¶æ
this word seems to be mostly right, if you can identify the language, do you know what encoding I should use. I'm browsing with firefox if that makes a difference
- sanchez
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- marol
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Re: What language is this?
Appropriate encoding is ISO-8859-2 (Central European). The word should be visible as 'Cześć'.Solfius wrote:(...) do you know what encoding I should use. I'm browsing with firefox if that makes a difference
- Solfius
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Thanks, I guessed the meaning from the context
after some experimentation: Central European (ISO) seems to make it look right, but there are other notes that still look wrong
eg a note called "Ęŕđňŕ (1077)-"
the date is obvious, but I've never seen that many special characters in a single word before, is it possibly a diferent language again?
after some experimentation: Central European (ISO) seems to make it look right, but there are other notes that still look wrong
eg a note called "Ęŕđňŕ (1077)-"
the date is obvious, but I've never seen that many special characters in a single word before, is it possibly a diferent language again?
- marol
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- sanchez
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- Solfius
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- marol
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Sorry, I don't know.
Unfortunately when Cantr arose Unicode standard wasn't enough popular, therefore game code didn't specify any default encoding. So the deciding factor in most cases was the client browser and its default settings. Text written with particular encoding is hardly readable by people that use other encodings (or is completely unreadable in some cases).
Even worse - in some countries there are more than one encoding standard in use, so that problem occures even for single language texts.
There are plans/proposals of converting Cantr database to Unicode, which would solve all that problems. However it would need overhelming amount of work - proper encoding of every single note, name or speech would have to be estimated and then converted.
Unfortunately when Cantr arose Unicode standard wasn't enough popular, therefore game code didn't specify any default encoding. So the deciding factor in most cases was the client browser and its default settings. Text written with particular encoding is hardly readable by people that use other encodings (or is completely unreadable in some cases).
Even worse - in some countries there are more than one encoding standard in use, so that problem occures even for single language texts.
There are plans/proposals of converting Cantr database to Unicode, which would solve all that problems. However it would need overhelming amount of work - proper encoding of every single note, name or speech would have to be estimated and then converted.
- Solfius
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- wichita
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- marol
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We can not switch to Unicode now without bothering with older stuff - in example all notes made before switching point would become unreadable. We have to convert them all first.Solfius wrote:hopefully there's a way to ensure everything from this point forwards is unicode, it can be difficult enough interacting with non-english chars without trying to get their messages to display properly
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pipok
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pipok
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- marol
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pipok
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