Jail Cells

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Spiritus
Posts: 22
Joined: Wed Mar 28, 2007 12:45 am

Jail Cells

Postby Spiritus » Fri Mar 30, 2007 12:54 am

*laughs* I was thinking it would be fun to have small rooms that can only fit 1 - 2 people but allow them to talk to other prisoners within the jail. Would be alot of fun for roleplaying when you interogate rebel forces from behind bars.
Zanthos
Posts: 1525
Joined: Tue Mar 22, 2005 3:08 am
Location: US of A

Postby Zanthos » Fri Mar 30, 2007 4:03 am

It would have to fit 2, or else you couldnt drag the person out. I guess they could in practice be like a vehicle, in that you can interact with the prisoner ect... but the prisoner is locked in. Though, I don't think you'd want the prisoner attacking you, so maybe the vehicle model doesnt work too well.
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.

<Spill> Oh, I enjoy every sperm to the fullest.
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Fri Mar 30, 2007 8:41 am

Who says that buildings named as or used as jails aren't divided into compartments of some kind?

Just because it's not overtly written, doesn't mean that's not the case... I really wish people would engage their imagination a bit more often...
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Fri Mar 30, 2007 9:49 am

That, HF, was my first reaction, but he wants communication between them. The jail could be built with each cell leading to the next allowing notes to be passed, but this is up to the jail builder... and I can't think many of those would be very keen.
Could knocking be used as communication?
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Mar 30, 2007 9:57 am

I think HF meant that you ought to imagine smaller cells in a room for something like this, rather than build rooms within rooms to create a set of cells.

Really, rather than a way of building cells in a room, so you can see and talk to prisoners, but they can't move from the cell or attack others in the main part of other cells, I'd prefer to see shackles and restraints as they could achieve the same effect, but be more widely useful, as they wouldn't be limited to buildings
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Fri Mar 30, 2007 12:40 pm

You could imagine a lot of stuff but when you have several prisoners, what's the chance of them all playing along? You might be lucky to find one who for example doesn't punch you if you've rp'd tying their hands behind the back, but many people take all game-technical chances they've got without rp'ing at all. (You could game-technically use a bare-handed attack and rp it as a tackle or a head-butt.)

I think cages were suggested earlier and that's what this suggestion pretty much equals.
Not-so-sad panda

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest