Stripping corpses should require more thought
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- SekoETC
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Stripping corpses should require more thought
It's far too easy nowadays, you just click on a button and poof it goes, no way of putting it back. It should be a project.
It would also be nice if it could be brought into people's consciousness that this is a dead person, their skin feels cold, their flesh is sunken and eyes might be staring blankly. Later on as they deteriorate, they would get icky and start smelling (though then we should include embalming and mummification).
It's just so weird that in Cantr, most people have no barrier towards stripping corpses, while I doubt many people irl would even go near such a thing, let alone wear them. Then again, if you were naked and someone died then you might venture on to doing it (like in the movie where this guy ends up on the stranded island and takes the dead pilot's shoes, you know the one with the volleyball named Wilson). But in a society where clothes are abundant, people are still doing it...
It would also be nice if it could be brought into people's consciousness that this is a dead person, their skin feels cold, their flesh is sunken and eyes might be staring blankly. Later on as they deteriorate, they would get icky and start smelling (though then we should include embalming and mummification).
It's just so weird that in Cantr, most people have no barrier towards stripping corpses, while I doubt many people irl would even go near such a thing, let alone wear them. Then again, if you were naked and someone died then you might venture on to doing it (like in the movie where this guy ends up on the stranded island and takes the dead pilot's shoes, you know the one with the volleyball named Wilson). But in a society where clothes are abundant, people are still doing it...
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tiddy ogg
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I take your point about not being able to put the clothes back, but different societies treat their dead differently.
IRL you don't keep a dead body in your house/shop/town hall for years as many Cantrians do, so either Cantrians have no sense of smell, or the bugs causing putrefaction, have built-in air-fresheners.
IRL you don't keep a dead body in your house/shop/town hall for years as many Cantrians do, so either Cantrians have no sense of smell, or the bugs causing putrefaction, have built-in air-fresheners.
- Marian
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It doesn't really bother me that people strip corpses, but for a char that it matters to it would be nice if there was a way to put clothes on them, especially considering that its common to move important people into a building instead of burying them.
And when someone drops dead and then there clothes are stolen right in front of their wife/husband it would be nice if you could do something about that...killing the thief might vent some anger but it doesn't actually fix the problem.
And when someone drops dead and then there clothes are stolen right in front of their wife/husband it would be nice if you could do something about that...killing the thief might vent some anger but it doesn't actually fix the problem.
- SekoETC
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Ironically this thing happened to one of my characters soon after posting this topic. (Someone they had known lost their clothes.) And it was a totally different chance than whom I was thinking of.
Another character of mine will soon take his loved one to a burial hall, and I'm not going to go back there ever again, because I know there is a 99% of her ending up stripped by some newspawn who wouldn't even think, and no one would have time to stop them, if no one even cared. My character wants to keep a nice memory where she never got desecrated.
And one of my most shocking Cantr memories was Schme robbing the clothes from Jessamin McGregor. My character was right there, sleeping next to the corpses, yet couldn't do a thing.
IRL you would've thought she would've heard the steps... but there's no such chance in Cantr. Even if you were online, there would hardly be any time to react.
Another character of mine will soon take his loved one to a burial hall, and I'm not going to go back there ever again, because I know there is a 99% of her ending up stripped by some newspawn who wouldn't even think, and no one would have time to stop them, if no one even cared. My character wants to keep a nice memory where she never got desecrated.
And one of my most shocking Cantr memories was Schme robbing the clothes from Jessamin McGregor. My character was right there, sleeping next to the corpses, yet couldn't do a thing.
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- N-Aldwitch
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SekoETC wrote:IRL you would've thought she would've heard the steps... but there's no such chance in Cantr. Even if you were online, there would hardly be any time to react.
So?
It's the same for objects? This is stupid, Seko, are you also suggesting that we implement a project for picking up objects off the ground? Because currently it's HARDER to pick up clothes off a person (requires two clicks, Inventory then the Eye button on a corpse) as it is.
There's no difference with thieves taking clothes off the ground! In real life you'd hear the footsteps, and even if you are online at the time, you still can't stop the person from taking clothes/items off the ground!
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- SekoETC
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But items on the ground can be returned on the ground. And when picking up resources, you need to enter a number for each item. Besides, grabbing items from the ground is a simple task. Stripping a corpse takes more time. Because you can't just lift them, you need to pull them off and move limbs into different positions.
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- N-Aldwitch
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True, I guess, but still, it shouldn't be an entire project just to do that..
Perhaps if clothes could be replaced..
Perhaps if clothes could be replaced..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Jos Elkink
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- psymann
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Sounds to me, as a neutral on this at the moment since few of my characters have any clothes yet (!) that the easiest improvement would just be to allow people to put clothes onto corpses (eg you can give clothes to corpses and they automatically wear them or something). Then if some thief takes them, you can catch him, take them back, and put them back (or just make some new ones and put those on). You could even make special burial clothes.
That sounds a lot better than making it a project, otherwise you might as well make picking things up into a project etc.
Also, I've never tried searching a corpse, but can you choose what to remove? If you automatically remove everything, then putting some of it back would be really useful if you only wanted to take one item...
btw, can you make coffins?
psymann
That sounds a lot better than making it a project, otherwise you might as well make picking things up into a project etc.
Also, I've never tried searching a corpse, but can you choose what to remove? If you automatically remove everything, then putting some of it back would be really useful if you only wanted to take one item...
btw, can you make coffins?
psymann
Retired from www.warofempires.com
(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.
Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.
Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
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tiddy ogg
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- SekoETC
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You need to click on a pick up button for each article of clothing separately. But like for all clothing, you don't need to wait for the page to load, you can click on every item on the list and if you do it fast, the page doesn't have time to reload in the middle. It will still process all the clicks.
One thing we could try is a progress bar that makes you wait a few second every time after completing an action. This was implemented in RaceWarKingdoms to prevent people from using bots. Although in Cantr, I doubt anyone is using macros since most activities require only a few clicks to start a project, and after that you might just be working on it for days. Anyway, the bar will take around ten second to process. If you click on something while the bar hasn't processed, you will get a penalty of two minutes. The only problem in Cantr is that lists may be very long, and if the processing would require the page to be reloaded, a person with a bad connection would easily be forced to wait for more than the 10 seconds. But then again clothing lists are shorter than item or resource lists, so there wouldn't be that much of a problem.
Another thing that might work better in Cantr would be a mini project that lasts 2 or 3 minutes, during which you would be allowed to click around if you like, viewing lists and even other characters. The only things you were not allowed to do is moving and working on other projects, since these would make the mini project be cancelled. After the project is finished, it would redirect you to the view of the dead person's inventory, provided that you weren't already there, and the pick up buttons would reappear.
Putting clothing on corpses should take the same amount of time that it takes to remove them and they shouldn't vanish until the burial is completed. Although I would prefer that graves could still be dug up, but items and corpses in them would deteriorate rapidly. Plus after the mounds are flattened, a person who hadn't been around for the burial wouldn't know where exactly someone was buried, unless there was a grave marker.
One thing we could try is a progress bar that makes you wait a few second every time after completing an action. This was implemented in RaceWarKingdoms to prevent people from using bots. Although in Cantr, I doubt anyone is using macros since most activities require only a few clicks to start a project, and after that you might just be working on it for days. Anyway, the bar will take around ten second to process. If you click on something while the bar hasn't processed, you will get a penalty of two minutes. The only problem in Cantr is that lists may be very long, and if the processing would require the page to be reloaded, a person with a bad connection would easily be forced to wait for more than the 10 seconds. But then again clothing lists are shorter than item or resource lists, so there wouldn't be that much of a problem.
Another thing that might work better in Cantr would be a mini project that lasts 2 or 3 minutes, during which you would be allowed to click around if you like, viewing lists and even other characters. The only things you were not allowed to do is moving and working on other projects, since these would make the mini project be cancelled. After the project is finished, it would redirect you to the view of the dead person's inventory, provided that you weren't already there, and the pick up buttons would reappear.
Putting clothing on corpses should take the same amount of time that it takes to remove them and they shouldn't vanish until the burial is completed. Although I would prefer that graves could still be dug up, but items and corpses in them would deteriorate rapidly. Plus after the mounds are flattened, a person who hadn't been around for the burial wouldn't know where exactly someone was buried, unless there was a grave marker.
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- wichita
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I like the idea of adding clothing to corpses, especially if that allows us the chance to add burial shrouds, "embalming" clothes, etc.
I think it can add some roleplaying potential, by allowing characters to treat the dead in a way that is visible to others after the ceremony.
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Schme
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I agree with Witchita.
But about making it harder to take clothes off people, I don't agree. I mean, there's people who rob corpses in real life. People take money and jewelry off of dead bodies, and people used to rob tombs, when it was worth while.
The problem could be solved by simply making it reversible, but it hardly seems nesscery.
I'd like to see more tombs were people are buried with weapons, food and jewelry. You're in hell for a long time, you know? You need a bit of spending money.
But about making it harder to take clothes off people, I don't agree. I mean, there's people who rob corpses in real life. People take money and jewelry off of dead bodies, and people used to rob tombs, when it was worth while.
The problem could be solved by simply making it reversible, but it hardly seems nesscery.
I'd like to see more tombs were people are buried with weapons, food and jewelry. You're in hell for a long time, you know? You need a bit of spending money.
"One death is a tragedy, a million is just statistics."
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Brimstar
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Jos Elkink wrote:I kind of agree, but shouldn't this be entirely up to roleplay, rather than coding?
Roleplay doesn't allow me to put items with my loved one. For example, I have a ring my wife gave me. When she dies, I want to bury the ring with her. I can't do that. I might also want to dress her in her favorite outfit for burial. While I could RP it, I'd still have the ring and outfit, which means I didn't get to bury those items.
- psymann
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I think that a two-three minute delay on this would be really annoying - if I have a few moments before work to do something, I really don't want to have to sit idling for this petty amount of time.
I think that allowing clothes to be put back on is a fine remedy, and then if I can add embalming clothes, and maybe special embalming oils or something then so much the better.
Issue seems to be around using dead bodies as a way of burying items forever, so either
1) allow them to be dug up, or
2) only allow clothes to be put on a person of the same type as they wore when they died, or if they are special funeral attire, or
3) only allow funeral attire to be added to them, so if they're stripped, you can't put their clothes back on them, but you can give them a funeral gown to give them some dignity.
I think (3) is simplest easiest to code...?
And I'd still like to be able to put them in a coffin (simple wood, wood, wood with jewels, or marble) before I bury them. Treat the dead with some respect and allow better opportunity to roleplay a funeral.
psymann
I think that allowing clothes to be put back on is a fine remedy, and then if I can add embalming clothes, and maybe special embalming oils or something then so much the better.
Issue seems to be around using dead bodies as a way of burying items forever, so either
1) allow them to be dug up, or
2) only allow clothes to be put on a person of the same type as they wore when they died, or if they are special funeral attire, or
3) only allow funeral attire to be added to them, so if they're stripped, you can't put their clothes back on them, but you can give them a funeral gown to give them some dignity.
I think (3) is simplest easiest to code...?
And I'd still like to be able to put them in a coffin (simple wood, wood, wood with jewels, or marble) before I bury them. Treat the dead with some respect and allow better opportunity to roleplay a funeral.
psymann
Retired from www.warofempires.com
(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.
Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.
Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
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