Problem with dragging(already checked for solutions)

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Sekar
Posts: 207
Joined: Fri Jul 07, 2006 7:31 pm

Problem with dragging(already checked for solutions)

Postby Sekar » Sat Nov 11, 2006 10:56 pm

I'm trying to drag this note into a room, but it won't drag, and it is over 100 percent. I've tried starting it again 3 times, even a few different ways, such as picking up the paper again and leaving the room. It just won't go.
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viktor
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Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Postby viktor » Sat Nov 11, 2006 10:58 pm

it's a bug, you try dragging anything (haven't tested everything) and you could see 194% and it will not drag, hope it won't last too long... lol
Sekar
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Joined: Fri Jul 07, 2006 7:31 pm

Postby Sekar » Sat Nov 11, 2006 10:59 pm

I am seeing more then that. I'm seeing 1370%
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Marian
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Postby Marian » Sun Nov 12, 2006 2:57 am

Okay, that explains it. I'm getting this too...really hope they fix it soon, my char is trying to keep somebody from becoming lunch.
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viktor
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Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Postby viktor » Sun Nov 12, 2006 6:30 am

it is effecting rp and in game events i have noticed, :lol:
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Chris Johnson
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Postby Chris Johnson » Sun Nov 12, 2006 10:58 am

The issue is now fixed - you will have to restart your dragging project however.

This fix for the new problem with objects also fixes the long term issue with dragging projects (of other chars/bodies) above 100% . As soon as the joint strength of the draggers is sufficient the dragging takes place (with normal checks for capacity , locks etc)
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Marian
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Postby Marian » Sun Nov 12, 2006 5:11 pm

Chris Johnson wrote:This fix for the new problem with objects also fixes the long term issue with dragging projects (of other chars/bodies) above 100% . As soon as the joint strength of the draggers is sufficient the dragging takes place (with normal checks for capacity , locks etc)


Hey, that's great! I always have trouble coming up with an IC way to explain to people that they have to help me with my dragging project, not start one of their own.
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Chris Johnson
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Postby Chris Johnson » Sun Nov 12, 2006 5:21 pm

They'll still have to join your project if you start it first - It just means that the "I'll drop the leg and get a better purchase" or " Put him down and come here round to his head and help me" talks won't be needed

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