raw food, prepared food (cooperation boost)

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raw food, prepared food (cooperation boost)

Postby T-shirt » Tue Oct 10, 2006 9:29 pm

I suggest a change in food consumption. A person gathering and preparing food for himself should have little spare time. With cooperation one person should be able to feed many people.
  1. Raw food is eaten raw at least at halve the gathering rate per day if it can be eaten at all.
  2. Most prepared food should rot quickly, except for travel food; after a day or three, four most food should have perrished. (Unless refridgerators are invented).
  3. Travel food (longerlasting prepared food) should be more difficult (Output per day of labour) and/or expensive (Required resources) to make.
With this suggestion accepted you can't stockpile prepared food as easily as you can now. Communities can have one or two persons prepare food for all communitymembers.
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Postby Phalynx » Tue Oct 10, 2006 9:36 pm

Not popular... sounds a bit like repairs, forcing dependency, although logically it holds water of course....

Can't see you getting this one through - its probably a duplicate as well :twisted:
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Postby wichita » Tue Oct 10, 2006 9:46 pm

This is pretty much what we accomplished with the update to the food system.
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Postby Phalynx » Tue Oct 10, 2006 9:52 pm

Apart from food perishing.. that would be pretty unpopular...

Dried, salted and smoked meat should all last a fair time in any case...
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Postby deadboy » Tue Oct 10, 2006 9:53 pm

Anyhow, I do not like this idea simply because it's going to involve more work on making food which is going to cripple mountain or beginning societies
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Postby T-shirt » Tue Oct 10, 2006 9:53 pm

wichita wrote:This is pretty much what we accomplished with the update to the food system.
No, it isn't. Stockpiling food - prepared and raw - hasn't been taken care of.
And eat rate vs collection rate for raw food is wrong. In one day you van gather 8 days worth of potatoes. No need to cooperate at all. Just collect some raw potatoes once a week and you're done.

Phalynx wrote:Apart from food perishing.. that would be pretty unpopular...

Dried, salted and smoked meat should all last a fair time in any case...
Some prepared food should not rot quickly indeed.
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Postby T-shirt » Tue Oct 10, 2006 10:01 pm

deadboy wrote:Anyhow, I do not like this idea simply because it's going to involve more work on making food which is going to cripple mountain or beginning societies

Indeed it does. Societies that has no easy access to wood or dung suffer from this suggestion. I would like to see fuel removed from food preparation projects to compensate for this.

The expensive part in food should be time.

Fuel should be considered part of a project, like water is part of a cooking meat project. Or nails are part of a manufacturing dinghy project, etcetera.
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Postby wichita » Wed Oct 11, 2006 2:40 am

Will having food decay in inventory and buildings satisfy your cravings to make life more difficult than it already is for players? :)
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Postby T-shirt » Wed Oct 11, 2006 6:09 am

wichita wrote:Will having food decay in inventory and buildings satisfy your cravings to make life more difficult than it already is for players? :)
Yes, it does.
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Postby T-shirt » Sun Feb 25, 2007 9:41 am

It still does.
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Postby Arlequin » Sun Feb 25, 2007 12:05 pm

Ooh.. we need fridges. And "ice" resource. That's how food that couldn't be salted, dried, canned with oil or spiced was kept edible here in the ol' days: a stone chamber and ice from the mountains to keep it fresh.
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Postby DELGRAD » Sun Feb 25, 2007 12:51 pm

That would go real great with the "you ate 10 days worth of food" in a single day illness.

I have 1 character that can barely feed himself as it is. Is in the mountains with nothing, not even a bone knife. He is not too bright and has been lost for ages so he is lucky if he gets to eat ever couple of days from meager kills.

This suggestion needs to be rejected and moved as well.
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Postby T-shirt » Sun Feb 25, 2007 1:02 pm

In real life a not to bright person alone in the mountains would starve. Why shouldn't your character if he doesn't find civilisation?
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Postby SekoETC » Sun Feb 25, 2007 1:11 pm

No.

1) IRL raw food is in fact more nutritious than cooked food. When some people tried to survive with concentration camp sized rations, they first cooked the food and could barely survive. Then they tried eating it raw instead, and ended up being surprisingly healthy. IRL you can gather several kilos of potatoes in a day, by hand, or by using simple tools such as a stick.

The reason people eat cooked food is that it feels nicer when it's warm and soft. In result, people's teeth go bad and might turn wobbly in time. Also people make meals with several courses / parts because it pleases the eye and makes people happy. So in reality gourmet food is not to fill physical needs but psychological ones.

2) Prepared foods getting spoiled fast would only work if it was possible to cook food daily as in real life, and that includes on the side of a road on a camp-fire, that takes less than an hour to build and doesn't require the player being online.

3) Drying might be the earliest method of drying food and yet in real life it could be done by very simple measures, no high technology. Similarly salting could be done by very primitive people, making barrels is not as hard as in Cantr. Foods could also be smoked by rather simple measures.

Also in Cantr, communities are much smaller in Cantr and cooperation is hard due to people being online at different times. While in real life several people working on a farm could lift tons of potatoes in a few days, such masses could never be gathered in Cantr.

I believe I have countered all your arguments now.
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Postby Racetyme » Sun Feb 25, 2007 6:10 pm

I hate it just for the reason that we should not force people to cooperate on such a basic task. If you want to go it alone and spend an age gathering potatoes, then fine. But the rewards for preparing food are already high enough. I cannot continue to say how much I dislike this idea.

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