Split from varied quantities of resources:
I wrote: It would be nice if there was a chance of failure and you'd end up with 0 grams but it wouldn't say "project finished 0 grams ending in the inventory of X" but instead it would say "the project finished unsuccessfully: No #resource# was found." Then again you could also find a rich source, which would give you more than the +20% of what you were looking for.
This would mostly affect rare things such as gold, pearls and diamonds.
Slightly off-topic: It's stupid that the random variation is the same for all the repeats, since currently if you have time then you can experiment with various hour-long projects and pick the one with the biggest outcome.
Possibility of failure while gathering rare resources
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- SekoETC
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Possibility of failure while gathering rare resources
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- Wilmer Bordonado
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I don't think gold or diamonds should be considered as "rare" resources.
Wilmer B.
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tiddy ogg
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Re: Possibility of failure while gathering rare resources
[quote="SekoETC"]
Slightly off-topic: It's stupid that the random variation is the same for all the repeats, since currently if you have time then you can experiment with various hour-long projects and pick the one with the biggest outcome.[/quote]
I agree. At the moment, once you finish one stage of a project, and find it a poor return, the obvious thing to do is abandon it and start another, leaving many unfinished ones cluttering up the place.
Slightly off-topic: It's stupid that the random variation is the same for all the repeats, since currently if you have time then you can experiment with various hour-long projects and pick the one with the biggest outcome.[/quote]
I agree. At the moment, once you finish one stage of a project, and find it a poor return, the obvious thing to do is abandon it and start another, leaving many unfinished ones cluttering up the place.
- Chris Johnson
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I don't think this is a great idea, and how do you define what a rare resource is - What we could do is implement a +/- 100% deviation for all resources but I think the existing +/- 20% is fine
I do agree with the issue about projects repeats - each repeat should have it's own randomised yield.
Which makes this difficult - as I'd like to move this to rejected for the first suggestion but also to accepted for the 2nd
- So we'll just have to leave it here .
I do agree with the issue about projects repeats - each repeat should have it's own randomised yield.
Which makes this difficult - as I'd like to move this to rejected for the first suggestion but also to accepted for the 2nd
- Nakranoth
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