online/active player count on character screen?
Moderators: Public Relations Department, Players Department
- Solutions Maximus
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- Spillages
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- Solutions Maximus
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- Solfius
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Spillages wrote:Solfius wrote:I think it's good from a marketing point of view, so that visitors can easily see the game is active.
I like the idea, only problem I see is the potential of scaring away visitors by thinking this site doesn't have alot of players and would be a bad place to advertise.
I suggest we take ech player online and the list as characters active. so if there are 4 players that have been active in the past 5 minutes and they each had 10 characters then it would show up as 40 characters online, but if they have only had one or two characters active then it will still show all 10 of theirs. Possibly organize it into a table listing each language of characters so that advertisers would feel more invited to advertise in a certain language and then put a total at the bottom to show all languages combined.
I thought the marketing department tried to advertise the game, not get advertisers?
- Jos Elkink
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Solfius wrote:I thought the marketing department tried to advertise the game, not get advertisers?
The original intention was tthat they do both, but as far as I'm concerned, the former is far more important, indeed.
And I think there is little reason to hide the number for the public - it might encourage people to join ...
- Solutions Maximus
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Jos Elkink wrote:And I think there is little reason to hide the number for the public - it might encourage people to join ...
It very well could. I know, when I'm searching for a new game, if I find one with 25+ people online, I will generally give it a go.
Doesn't matter to me either way. I promise it won't make me quit.
"Turn on, tune in, and drop out."
- Spillages
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- marol
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- Chris Johnson
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- marol
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So I suggest adding the count just after "Login" options...
And BTW: Is sentence "66 users were active in last 15 minutes" right? My English is poor and I don't want errors on front pageWelcome to Cantr II. Please make a choice below, or read the game description on this page.
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Login (66 users were active in last 15 minutes)
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- SekoETC
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- N-Aldwitch
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This is good to hear. Can we possibly also see it in-game once logged in?
And wouldn't it be a better marketing strategy to get it to randomly select a number between 40-500 or something?
And wouldn't it be a better marketing strategy to get it to randomly select a number between 40-500 or something?
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Chris Johnson
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N-Aldwitch wrote:This is good to hear. Can we possibly also see it in-game once logged in?
Possibly - It depends how system intensive the routine is.
N-Aldwitch wrote:And wouldn't it be a better marketing strategy to get it to randomly select a number between 40-500 or something?
Most marketing strategies which are based on lying to prospective customers tend to fail in the long run
- Mykey
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Chris Johnson wrote:N-Aldwitch wrote:This is good to hear. Can we possibly also see it in-game once logged in?
Possibly - It depends how system intensive the routine is.N-Aldwitch wrote:And wouldn't it be a better marketing strategy to get it to randomly select a number between 40-500 or something?
Most marketing strategies which are based on lying to prospective customers tend to fail in the long run
American oil companies do rather well..... I say fudge it
I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
I am so clever that sometimes I don't understand a single word of what I am saying.
I am so clever that sometimes I don't understand a single word of what I am saying.
- marol
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