Where's Nick??

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Mafia Salad
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Postby Mafia Salad » Fri Jan 27, 2006 6:21 pm

Jos Elkink wrote:So no comments on my addition to the Wiki?


I almost said something when I saw it, but then I didn't because I irritate myself when I go to far off topic.

It answers my questions I put up in the CRB forum. So I'm happy that I have somewhere to go to see how deep I've gotten into the gray, When I find myself in iffy situations.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.

[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
Nalaris
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Postby Nalaris » Fri Jan 27, 2006 6:28 pm

I think that strict Captitul Rule rules break the Capital Rule. Because you'd often use OOC knowledge to prevent yourself from breaking the Capital Rule, which is in itself breaking the Capital Rule. But if you don't use OOC knowledge you break the Capital Rule because you tried not to break the Capital Rule. Besides, I have two characters, a religious fanatic and a diabolical would-be dictator, and they would manipulate each other in every which way if they encountered each other. Under the right circumstances, the would-be dictator would join the religious fanatics religion to unite his empire (if he ever gets one), then have the religious fanatic killed so he can assume control. This is just how his mind works. For the dictator not to take the oppurtunity to manipulate the religion would be a CR breach, and for the fanatic not to let the dictator in would also be a CR, because that's not how they act. However, to do that I'd need to break a CRR (Capital Rule rule). It's unlikely either of these characters will succeed with their diabolical little plots, but it's an example.
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Sho
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Postby Sho » Fri Jan 27, 2006 6:32 pm

Those situations have come up before; generally the ruling is that you're allowed to bend the CR a little to avoid breaking the specific rules under it.
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Jos Elkink
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Postby Jos Elkink » Fri Jan 27, 2006 6:49 pm

Also, when you think you are about to breach the CR and you are not sure what to do, you can always contact the PD, explain the situation, and ask for help. Or, if the PD is aware, and keeps an eye on it, they can allow for more than otherwise.
rklenseth
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Postby rklenseth » Fri Jan 27, 2006 6:57 pm

Nalaris wrote:I think that strict Captitul Rule rules break the Capital Rule. Because you'd often use OOC knowledge to prevent yourself from breaking the Capital Rule, which is in itself breaking the Capital Rule. But if you don't use OOC knowledge you break the Capital Rule because you tried not to break the Capital Rule. Besides, I have two characters, a religious fanatic and a diabolical would-be dictator, and they would manipulate each other in every which way if they encountered each other. Under the right circumstances, the would-be dictator would join the religious fanatics religion to unite his empire (if he ever gets one), then have the religious fanatic killed so he can assume control. This is just how his mind works. For the dictator not to take the oppurtunity to manipulate the religion would be a CR breach, and for the fanatic not to let the dictator in would also be a CR, because that's not how they act. However, to do that I'd need to break a CRR (Capital Rule rule). It's unlikely either of these characters will succeed with their diabolical little plots, but it's an example.


I wouldn't exactly consider this breaking the Capital Rule. Anyone that knows anything about my characters know that many of my characters have been the end of another of my characters (Zak DoUrden and Sester Gartaf) or have been forced to work together (Richard Lenseth and Easle Quathak). You must always do what your characters would do. Do not use them to make each powerful so if your characters would manipulate each other but in the end would try to off each other you must live up that. I would think it would be more of a capital rule breach to simply avoid a situation to keep your characters apart. Which is what many people do these days thinking they'll get in trouble. Always remember the motivation of your characters and if you tick by them then you should not have a problem.
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Jos Elkink
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Postby Jos Elkink » Fri Jan 27, 2006 6:57 pm

wojd wrote:1. Definitions: what is an 'organization' - is this governement or country or maybe business company?


Yeah, all of those ... Any group of people working together. Well, not 'country', but yes, 'govt' and 'company' are definitely organisations.

wojd wrote:2. What about existing chars - which are from begining in one organization or place (common situation in old cities in our zone)? Early CR interprertation was less restrictive...


No, it wasn't less restrictive when the Polish region started ;) ... Usually the best advice is to find a good roleplaying excuse to have one character move out of the organization. Also, if it concerns a very good roleplayer, and there is no reason to doubt legitimate play, then it is not by definition bad or disallowed. But all suspicion needs to be removed then, somehow.

wojd wrote:3. What is more important CR or RP? In eg. if 2 chars of same player have RP oportunity to make trade inm one place - should they trade or not if no one is intersted in this trade...


RP is more important, but sometimes has to suffer for the CR anyway. Best is to inform the PD, and minimize how often this happens, and make sure it is fair. A good idea, for example, is to publicly offer the goods, wait at least a day whether other players make better offers, and then when you allowed clearly all others people in the town to make an offer, but your other char is the only one interested, it is a fair transaction. Just play intelligently so that you avoid any suspicion of unfair play and give as much opportunity as possible for other chars to get the goods instead of yours, if you know what I mean.

wojd wrote:4. Should chars flee when to city coming another char of same player even if this will be also usage od OOC knowledge? ;)


It can be done much more subtle ;) ... And two in one city is generally accepted anyway. But we have had circumstances with three or four of one player in a town without any problems (they didn't deal with each other, didn't cooperate, etc.). It's very annoying to play, actually, having multiple chars in one loc.

wojd wrote:5. Information freedom - some people want to talk and write about game at own websites and have own forums - we try to fight witch such ideas - but many people hate any censorship...


Well, in-game information should really be spread more in-game than out-of-game. I mean, I also really like to discuss in-game things and sometimes it's fine, but you should be careful. I don't think we have a 100% strict rule here, except for the 4-day-rule.

wojd wrote:6. Some people ask to liberalise CR and emphasize RP'ing...


Yeah, I'm one of them ;) ... But it's not always possible.

wojd wrote:7. Most people asking about more Polish staff in PD.


That is becoming a very urgent problem, but finding staff, training them, etc. takes time and is a difficult process. But good Polish players should apply, definitely ;) ...

wojd wrote:8. Some people talk about OOC knowledge and usage of it in game... If someone know location of island OOC but he was plan to sail in such direction before - what he should do? :)


Impossible to answer :) ... Avoid any suspicion, basically. This is why we don't want to much information to spread, because it makes it very difficult to play fairly.

wojd wrote:And many other problems - more specific for PZ.


Like? :)
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Nick
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Postby Nick » Fri Jan 27, 2006 10:56 pm

Jos Elkink wrote:
The Sociologist wrote:I remain very disappointed. I could have learned a lot from Nick as player by having Dietrich live alongside Adf as characters. I still do not see that a case has been made for the seriousness of the breach being enough to warrant banning for life or letting unaffected charries die. It's hard enough being any kind of pirate or military figure in this game without them chucking out the last few with any hope.


To be sure: no case has been made in public against Nick, and my posts above were not making the case. As I said before, my memory of this kind of cases is always very bad, and I tend to forget all details, so the PD has a more extensive file than I do or reported here. Whether you agree with the ruling or not, there is no way you can properly judge from the above.


Again, not only has no case been made in 'public', but I have not been informed of the case made. Just banned, without given a reason.

Only thing I have done in the past year is what I admitted to (with a character that is long dead, anyway) doing, which is asking somebody to log in to help me drag people. And it didn't even severely affect the game, because had I not asked, they probably would have logged in 10 minutes or so later anyway.

If you're punishing people for things that have happened over a year ago... then why are Missy and Brandon still on the PD?

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