Reveri.es

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FiziKx
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Postby FiziKx » Fri Aug 07, 2009 12:31 am

We shall see, eh? But in the end, none of us will stop playing the other games, shall we?
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Dudel
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Postby Dudel » Fri Aug 07, 2009 4:03 am

FiziKx wrote:We shall see, eh? But in the end, none of us will stop playing the other games, shall we?


Well I'll stop playing FTO, that is a certain. :lol: Cantr, not so much.

OH and Question: Only humans, yes? No random/weird race of peoples other then cultural differences... and MAYBE skin color due to biome.

That's kind one of the things that bother me about FTO.
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chase02
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Postby chase02 » Fri Aug 07, 2009 8:16 am

Whoever sent the very poorly worded beta application from Jos; thanks for the lulz.

Dudel: yeah.. Only humans, no furries. I may put in joo's request for a playable chicken, though. :P
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QueenofBlades
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Postby QueenofBlades » Fri Aug 07, 2009 11:36 am

Kay, just finished reading the thread here, and I come with this, immediately:
What are the aging/time flows going down here?

Also: Chase this sounds so awesome I want to kiss you right now seriously!
IMFS--acclimation, impassible terrain, vegetation growth--are you gonna add more real life stuff like cigarettes (well later obviously) and STDs and unwanted pregnancy and cancer and tourettes and books and kitties and puppies and donuts?!! And of course hair colors and one boob that's a different size and different colored eyes and twins and SIAMESE TWINS OMG! HOW AWESOME WOULD THAT BE?
Ok, sorry, took a trip off to fairytale land but seriously that's how magical and awesome and dynamic and....real! Reveri.es seems!
Dude seriously.
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lulkoek
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Postby lulkoek » Fri Aug 07, 2009 12:17 pm

lol, Queen, they have a game like that you know and whether you like it or not, you're playing it right now!

I'm with her for the kittens, donuts and differently coloured eyes, :p


Dudel: you don't like fantasy then?
Last edited by lulkoek on Mon Aug 10, 2009 7:29 pm, edited 1 time in total.
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FiziKx
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Postby FiziKx » Fri Aug 07, 2009 1:16 pm

I lol'd.
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chase02
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Postby chase02 » Fri Aug 07, 2009 2:02 pm

QueenofBlades wrote:Kay, just finished reading the thread here, and I come with this, immediately:
What are the aging/time flows going down here?

Also: Chase this sounds so awesome I want to kiss you right now seriously!
IMFS--acclimation, impassible terrain, vegetation growth--are you gonna add more real life stuff like cigarettes (well later obviously) and STDs and unwanted pregnancy and cancer and tourettes and books and kitties and puppies and donuts?!! And of course hair colors and one boob that's a different size and different colored eyes and twins and SIAMESE TWINS OMG! HOW AWESOME WOULD THAT BE?
Ok, sorry, took a trip off to fairytale land but seriously that's how magical and awesome and dynamic and....real! Reveri.es seems!
Dude seriously.


I'm really conflicted over time, currently it is a reveries day to an earth hour but I'm not liking it TBH. I may try a reveries day to an earth 12 hours next. Was that what you were asking? If not, please clarify.. :D

You can kiss me.. rawr :P

Depends on having the resources in the world to support them, but if so - sure. :) Yep, dyes will be available, as are cats and dogs and ponies, twins.. siamese hmm, you could roleplay that seeing as I'm not coding visual details (so that covers off eye color, sorry!).

It is real and serious and dynamic. It's made of awesome. Seriously.
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lordcooper
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Postby lordcooper » Fri Aug 07, 2009 2:45 pm

I've officially quit Cantr.

With both FTO and reveri.es being far more advanced I can see many people doing the same unless it goes through a huge redevelopment.

It'll be interesting to see how reveri.es compares, as far as I can tell it seems to be going in completely the opposite direction to FTO and I do so love variety.

EDIT: How about having a day per RL day and a year per 7 days?
Cantr and FTO time always confuse the shite out of me. It would be nice to be able to keep track of it without my brain exploding.
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Postby Andu » Fri Aug 07, 2009 4:10 pm

lordcooper wrote:I've officially quit Cantr.

Don't.

lordcooper wrote:With both FTO and reveri.es being far more advanced I can see many people doing the same unless it goes through a huge redevelopment.

I doubt that.
1.It takes time to be born to FTO EVEN if there is +200 characters alive.
2.Reveries hasn't even started closed beta yet.
3.It is harder to have multiple characters in FTO.
4.The relevant department has access to the database if I understood it correct.
lordcooper wrote:It'll be interesting to see how reveri.es compares, as far as I can tell it seems to be going in completely the opposite direction to FTO and I do so love variety.

Me too.
lordcooper wrote:EDIT: How about having a day per RL day and a year per 7 days?
Cantr and FTO time always confuse the shite out of me. It would be nice to be able to keep track of it without my brain exploding.

A RL day for a game day, that's what I support. Year length= hopefully 7 days.

When I said I think Reveries is better, I meant seems better. Everything chase have said haven't been implemented yet, and she is only one (super)human, so it takes time.

And I won't quit Cantr for Reveries, even if I could have multiple characters there. Maybe take a pause with FTO at the most, when my char there have died. Maybe.

Chase, do you do everything yourself?
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Dudel
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Postby Dudel » Fri Aug 07, 2009 7:18 pm

lulkoek wrote:Dudel: you don't like fantasy then?


I LOVE fantasy! I'm an avid PbP RPer on a couple of sites and fantasy is a big staple. My problem is playing a furry/vamp/pixie/etc. I like my characters to be human... not humanoid. Being a gnome is... "okay" cause its just like a race of midget people.

The only time I see being "another race" other then ones that are mostly human (Dwarf, gnome, halfling/hobbit, human) is when playing an RPG but not actually RPing. That would be games like Morrowind where I play as the Argonian (lizard race) and other things of that nature.

FTO forces a LOT of things on me, as a player, and I find it terribly restricting from my fun of the game. A few more options would be nice. This way I could slowly start to avoid things I don't/can't play like/as/etc. Especially with race specific situations.... like turtles being able to swim... er, something of that nature.

Also: Why would you quit Cantr? Each of the three offer a different gaming experience... which the point of diversity. Cantr would only have to start actively implementing things that have already been accepted and not implemented in order to keep themselves "in the game". And I'm not talking about BIG DRASTIC code changes. I'm talking things like the recent Whisper update... etc. Of course some think that WAS very drastic but... whatever.
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Postby lordcooper » Fri Aug 07, 2009 7:40 pm

Dudel wrote:
lulkoek wrote:Also: Why would you quit Cantr? Each of the three offer a different gaming experience... which the point of diversity. Cantr would only have to start actively implementing things that have already been accepted and not implemented in order to keep themselves "in the game". And I'm not talking about BIG DRASTIC code changes. I'm talking things like the recent Whisper update... etc. Of course some think that WAS very drastic but... whatever.


I have nothing against Cantr as such, it was the first actual rpg I played online.

The main reason I've quit is simply that I don't enjoy it any more.

1. Nothing NEW seems to happen, events and ideas just get recycled continuously.
2. The vast majority of characters (I'll except a few players from this) seem to be pretty much a case of copy-paste.
3. Culture and religion don't really exist.
4. The game has pretty much been 'beaten' in that most area have everything they actually need.
5. It's basically an open beta. What differentiates it from FTO in this respect is that FTO is being actively developed.

The fact of the matter is there's nothing in it for me when I play Cantr, I don't find it fun.

I'll sign up again if a significant amount of suggestions/features get added or there's a restart.

I'm not trying to start an argument or piss anyone off here, thats just my opinion on Cantr.
I don't really like it any more, so I'm not going to play.
If you feel that way about FTO, then don't play that. Neither of us is being forced to do either.
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Dudel
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Postby Dudel » Fri Aug 07, 2009 7:59 pm

lordcooper wrote:
1. Nothing NEW seems to happen, events and ideas just get recycled continuously.
2. The vast majority of characters (I'll except a few players from this) seem to be pretty much a case of copy-paste.
3. Culture and religion don't really exist.
4. The game has pretty much been 'beaten' in that most area have everything they actually need.
5. It's basically an open beta. What differentiates it from FTO in this respect is that FTO is being actively developed.


1, 2 & 3 are a current problem with the types of players that Cantr is/was drawing and yes... it is bothersome. This is also a "community problem" which can't be solved with game mechanics, any. 3 requires character acceptance and the copy-pasties have "I am teh awesome" characters so there will be no acceptance. Not to mention that religion and culture should kinda be there already. Right now each area is kinda the same in retrospect to culture. There are WONDERFUL locations otherwise and are SO NICE to plop into.

1, 2 & are also effecting FTO, however. The problem is y'all don't see it. The cultures will QUICKLY be abandoned once the game gets more players because more players means less acceptance, sadly. Quickly there will be "dead churches" and old hermits who speak of "the old ways"... if they aren't slain. I see some behaviors that will lead to copy-pasty, and have already, in FTO as well BUT whatever. X| Some of the "golden boys" over there are BEYOND copy-pasty and they've several characters in the same freaking clan. I don't know how anyone doesn't see this with in game write ups... er whatever it is. Not to mention that a lot of people from Cantr are simply taking their Cantr characters over to FTO soooo... yeah.

4 could be fixed with an either more drastic rot OR a hard delete of some areas that are generally DEAD.

5 is spot on the money! :( Cantr is DONE so there isn't even a point to trying to make it better. This is why people are making FTO and reveri.es.


....and I don't intend to play FTO once my character in it dies.


chase, how would you solve 1,2 & 3? Lumin has taken the choice to be a DM/GM to keep things moving and force some things into fruition, so it seems. Will you be doing the same? :(

1, 2 & 3 are game killers... How will you fix/stop them?
lordcooper
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Postby lordcooper » Fri Aug 07, 2009 8:08 pm

Fair points Dudel, although I'm yet to experience it.
I'm trying majorly hard at the moment to make this otherwise in my area and am having a decent amount of success.

Anyone who breaks these while my charrie lives is gonna get slapped silly :)
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SekoETC
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Postby SekoETC » Fri Aug 07, 2009 8:36 pm

This is not really a Cantr discussion thread but
1) new ideas often come from new players, people should try not to shoot down their enthusiasm or limit them by making them work years to earn the tools and resources they need to fill their plans.
2) If you notice a character who's particularly well played, let them know they are appreciated, either in-game or in the rp praise topic. It would also be good to have ways to give praise to people without revealing who you play (or where), so an in-game voting system would address that. If there was no public ranking list but vote counts were only visible to the player whose characters receive them, it wouldn't lead into any sort of voting cliques.
3) Earlier it was suggested that people would be allowed to plan special societies outside the game and people could choose to spawn in them, knowing what they are putting themselves into. When most players are unable to adjust to unusual societies and might have a preset idea of how their characters should turn out to be, the societies either have to make themselves more appealing to the casual player or risk having most newspawns either not figure it out and fall asleep or become trolls. If no OOC planning or recruiting is allowed, towns might just have to exile all newspawns who can't fit in and put up advertisements in neighboring towns, informing people what sort of a town they have and encourage like-minded people to travel there and settle. Just try to convince the neighboring towns to accept your ads and not put them in a trash envelope even if they disagreed with your ideals. Also you might want to write some sort of a citizen's handbook and have strict guidelines of what we do and do not do here. For example it's pretty impossible to enforce a dress code if people are not given a chance to earn acceptable clothes fast enough, so they make something out of hide and insist on wearing it even if you offered them something better. It would also be good if the system supported development of area specific clothing and such, and people were strictly forbidden from talking about things they hadn't seen in-game, but it would require more variety too.
4) Characters only have very small basic needs and the system doesn't give you perks for going higher in the tech tree, sort of having to spend less time on repairs, but people don't really care about wasting time, otherwise all those jerks wouldn't waste their time repairing their bone knives when there's a huge mountain of bones available. They will repair their bone knives because it's too difficult to acquire iron/steel. People who sell iron/steel don't need anything from the people who would like to buy it, short of work force and resources to make more iron/steel. People get no benefits from eating diverse food or wearing protective clothing. On some areas of the game everything is damn complicated, while people are still able to make items out of cold steel and don't need tongs to handle metal that's fresh from the furnace. There are unexplored regions but locations start repeating themselves. There might be fine cultures in other language groups but people are not aware of them because of the language barrier. If you went to such a place, you couldn't see the stuff that was going on like you could if you went to a place in real life. In real life you can see, hear and smell a place, but in Cantr it's just the talking and the occasional emote. Copypasting stuff to Google Translate takes a lot of work because you have to take each segment one by one since the surrounding part is in your own language and then the events are upside down too. Combine this with encoding not being auto-detected and I wouldn't even try.
5) Cantr isn't finished. It could use a lot of developing. But in some ways it's easier to start from scratch and make a new game, as people seem to be doing.
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Cogliostro
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Postby Cogliostro » Fri Aug 07, 2009 10:15 pm

You folks should have about 0% trust in the words and promises of game developers. Until you can see and play it, it's all less than nothing. Hype! You're a bunch of virginal unspoileds, welcome to the real world where nothing ever gets done.

When I talked about game developers that was about myself, not chase. :D

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