Things you really want to see in "Cantr Statististics

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

Jason W.
Posts: 40
Joined: Wed Feb 02, 2011 8:10 pm
Location: Edmonton, AB
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby Jason W. » Mon Feb 07, 2011 8:15 pm

I stand corrected.
Cogito, ergo sum.
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Things you really want to see in "Cantr Statististics

Postby Chris » Mon Feb 07, 2011 8:49 pm

SekoETC wrote:CrashBlizz: If by location you mean also rooms and vehicles, only 5.2 % of locations in Cantr have at least a single living person. Traveling on foot also counts as a single location. If only counting outside locations (excluding traveling), 7.6 % of those have at least one person.

Sounds like the world really needs to be shrunk. As I suggested before, increasing all travel rates by some multiplier (e.g., X 2) would be an easy way to make the world smaller.
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.

Re: Things you really want to see in "Cantr Statististics

Postby RedQueen.exe » Mon Feb 07, 2011 8:52 pm

Chris wrote:
SekoETC wrote:CrashBlizz: If by location you mean also rooms and vehicles, only 5.2 % of locations in Cantr have at least a single living person. Traveling on foot also counts as a single location. If only counting outside locations (excluding traveling), 7.6 % of those have at least one person.

Sounds like the world really needs to be shrunk. As I suggested before, increasing all travel rates by some multiplier (e.g., X 2) would be an easy way to make the world smaller.


I would be in huge favor of something like this. For a social interaction game, it takes a completely absurd amount of time for a character without a vehicle to get anywhere.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
Jason W.
Posts: 40
Joined: Wed Feb 02, 2011 8:10 pm
Location: Edmonton, AB
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby Jason W. » Mon Feb 07, 2011 9:30 pm

I think the point is to encourage people to stay in one place and develop a social structure.
Cogito, ergo sum.
User avatar
pyrphoros
Posts: 23
Joined: Wed Jan 26, 2011 2:23 am
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby pyrphoros » Tue Feb 08, 2011 4:32 am

Shouldn't the game mechanic takes neutral position? Shouldn't people gather together in one place because of natural and social causes (too many and too subtle to define), not because of a very huge long distance between places? And in contrary, shouldn't people move and go away when the place where they belong to doesn't naturally and socially "attract" them to live there?

So the consideration should fall to, just, how rational is the travelling time itself.

I personally think, yes, the planet should be shrinked a little. Because it is a little bit irrational that people often need more than two days just to travel to a neighboring town. Are they lazy snails or what? But in no way to shrink the planet as much as twice of its current "size" since too-fast travel means less-fun travel when done in group or with a friend, don't ruin their time teasing each other!
Last edited by pyrphoros on Tue Feb 08, 2011 1:44 pm, edited 1 time in total.
User avatar
pyrphoros
Posts: 23
Joined: Wed Jan 26, 2011 2:23 am
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby pyrphoros » Tue Feb 08, 2011 1:41 pm

Since you asked; how many dorks are currently playing the game?

No, seriously,

I notice that Cantr is using Google Stats script, so, how many, if any, Indonesian are playing the game?

Thank you.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby Doug R. » Tue Feb 08, 2011 1:58 pm

Why would you call Indonesians dorks? That's a bit racist, isn't it?
Hamsters is nice. ~Kaylee, Firefly
User avatar
pyrphoros
Posts: 23
Joined: Wed Jan 26, 2011 2:23 am
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby pyrphoros » Tue Feb 08, 2011 2:41 pm

That was not racist if I am an Indonesian, right? And I am. So I wanted to know.

And no, I didn't call them (us) dorks. I wanted to know how many dorks were playing the game, but since, I assume, dorkness wouldn't be included in any Cantr statistical data, so someone should ask another question. And I did.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby Doug R. » Tue Feb 08, 2011 3:08 pm

pyrphoros wrote:And no, I didn't call them (us) dorks.

You did by grammatical implication - there's no separation of thoughts in your post. "No, Seriously..." in this case acts as a bridge between your statements, not as a negation of your first statement.

Don't think that I'm picking on your grammar, just that I read this as completely opposite of how you intended, so I wanted to be clear as to why.

And completely off-topic, but yes, I do think that you can be racist to your own race. Rappers use that argument all the time, and I don't think it holds water. People keeping themselves down is more insidious than another people oppressing them.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Things you really want to see in "Cantr Statististics

Postby Chris » Tue Feb 08, 2011 3:10 pm

How many towns are currently eligible for spawning English speakers (i.e., have at least 2 English speakers)?
User avatar
Ronja Rotschopf
Posts: 3540
Joined: Tue Jul 22, 2008 7:04 pm
Location: Leipzig - Germany
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby Ronja Rotschopf » Tue Feb 08, 2011 5:22 pm

Chris wrote:How many towns are currently eligible for spawning English speakers (i.e., have at least 2 English speakers)?


and I would like to add to this question all other language groups as well ;-)
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Things you really want to see in "Cantr Statististics

Postby Chris » Tue Feb 08, 2011 7:20 pm

Ronja Rotschopf wrote:
Chris wrote:How many towns are currently eligible for spawning English speakers (i.e., have at least 2 English speakers)?

and I would like to add to this question all other language groups as well ;-)

20-odd languages? Sounds like a lot of work. Maybe just the big ones.
User avatar
Ronja Rotschopf
Posts: 3540
Joined: Tue Jul 22, 2008 7:04 pm
Location: Leipzig - Germany
Contact:

Re: Things you really want to see in "Cantr Statististics

Postby Ronja Rotschopf » Tue Feb 08, 2011 8:35 pm

Actually I'm more interested in the small ones
User avatar
Pilot
Administrator Emeritus
Posts: 7603
Joined: Thu Sep 21, 2006 3:32 pm

Re: Things you really want to see in "Cantr Statististics

Postby Pilot » Tue Feb 08, 2011 11:06 pm

Ronja Rotschopf wrote:Actually I'm more interested in the small ones

Me too :)
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.

Re: Things you really want to see in "Cantr Statististics

Postby RedQueen.exe » Thu Feb 10, 2011 3:52 am

I'd like to find out what percentage of cantrarians have red hair contrasted against the percentage of actual humans.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest