SekoETC wrote:Gee man, he meant that if you lower the spawning age from 20 to 15, the average lifespan will still remain the same, thus the average person will die five years earlier. (20-15=5) How can people have such trouble grasping it?
You're fast at numbers!
But I'm not...
Case 1) Spawning at age 20: Work to be done: finding small bones / hide / large bones to make yourself a bone shield, or killing animals with your bare hands to get them. Collect a reasonable amount of food. Make a decent weapon. Manufacture some prehistoric clothes just not to die of cold when weather will be implemented. Stone hammer, stone axe. Build up an stone or wooden home. ¿A lock? Hmmm. Collect a reasonable amount of food again. Explore surroundings (Oh, no proper resources!!) Collect wood. Build up a dinghy or a longboat. Spend 1 year to reach other coasts. Explore. Get healing food. Collect a reasonable amount of food again (and of course, healings!) Find SALT oh yes!!!
Average time for doing all of this: 10 years? Oh boy, I am 30!
What's the age when most of charries die? 60? 70? 90? 300?! Let's take crosshair's proposal.
I have 270 Cantr years to play my character! Wow!
Case 2) Spawning at age 15: (the same for case 1 until "Average time for doing all of this: 10 years?) Oh boy, I am 25!
300 - 25 = 275 !! I have 275 years to play my character! Wow!
So if... A Cantr years is 20 days = 5 * 20 = 100 RL days.
Hmm... I have three months more to play with Wilmer Bordonado.
Why D) proposal is proved to be unnecessary?
Wilmer B.


