returner wrote:edit: plenty of us feel that people want us gone, not that plenty feel you should go >.< It's an online forum, you can't please everyone.[/size]
And it's so much easier to piss everyone off.
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returner wrote:edit: plenty of us feel that people want us gone, not that plenty feel you should go >.< It's an online forum, you can't please everyone.[/size]
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
Joshuamonkey wrote:In my opinion this shows that there is something of value or interest in this game that draws us in, otherwise we wouldn't make the effort to argue about it. There have been some well thought out posts in these two threads.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
Marian wrote:
you can spend RL months or years slowly and steadily building something up following the rhythm of the turn-based ticks, only to have it suddenly turn into an action game where being online and clicking madly during a ten second window is the difference between life and death. There's supposed to be something about building societies but then none of the natural forces that drive the creation of those even exist. Cantr itself doesn't know what kind of game it wants to be so no wonder its players get confused.
Marian wrote:The conflicting messages even exist in the game itself...you can spend RL months or years slowly and steadily building something up following the rhythm of the turn-based ticks, only to have it suddenly turn into an action game where being online and clicking madly during a ten second window is the difference between life and death. There's supposed to be something about building societies but then none of the natural forces that drive the creation of those even exist. Cantr itself doesn't know what kind of game it wants to be so no wonder its players get confused.
Doug R. wrote:
I think the game itself had and still has some fundamental flaws making it's goal as a society sim impossible to achieve:
-Lack of deterioration of infrastructure
-Lack of a serious need for food or protection
-Lack of a sense of wonder/lack of discovery/lack of proprietary knowledge/Finite tech scale
-Lack of adequate means of expressing and distributing all forms of art (music, sculpture, et).
-Lack of a need for cooperation
-Lack of a need to achieve (time being unlimited)
-Lack of mysticism/belief in something greater than one's self
-The existence of the wiki, eliminating any in-game need to find things out for yourself.
1,2, 5, and 6 were likely implemented so the game wasn't annoying. Who would play if feeding ones-self was a primary concern? How boring is that! Building castles just to watch them fall? Frustrating! Requiring 5 people to sail a large ship? Too limiting! Having computer-controlled threats to make setting off on one's own seriously dangerous? Nope, the players need to control everything. Animals were never more than a limited threat (but boy did they make things interesting when players chose to be among the dangerous ones).
And of course, we want to avoid anything that would require frequent clicking. Then enters the age where frequent clicking games are all the rage, and our player base evaporates.
I could complain about combat being too easy (instant combat in a slow-paced world), but honestly, the best minds in the game have put serious effort into this problem and all we could come up with is the NDS. Honestly, I feel it's an unsolvable problem unless you eliminate death and dragging altogether.
Doug R. wrote:And Marian, yes, we're schizophrenic. I've probably been for and against all the things I've mentioned multiple times in my time playing. It's human nature to want the fastest solution to the present problem. Being far-sighted is the job of the game admins, and an argument can be made that the game has bent too much in favor of player complaints...except the admins are players too, and subject to the same human impulses.
saztronic wrote:Outside of roleplaying, there really is nothing objective to strive for in the game. I'd argue that Cantr is still a sim... it's just a sim of a complacent, technologically decadent society populated by characters who have little to live for apart from manufactured drama.
saztronic wrote:Outside of roleplaying, there really is nothing objective to strive for in the game. I'd argue that Cantr is still a sim... it's just a sim of a complacent, technologically decadent society populated by characters who have little to live for apart from manufactured drama.
BosBaBe wrote:I think I may just be legitimately done...
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