Lower spawning age to 15 or 16

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Wilmer Bordonado
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Postby Wilmer Bordonado » Thu Aug 10, 2006 12:24 pm

Nakranoth wrote:And arbitray age is an arbitrary age, Okay, so now there's teenagers, doesn't really change how long it takes for your charecter to become respectable or how long it takes for your charecter to become established.


No, it does not. But the spawning at a lower age will increase the character's life expectancy, or what's the same, player's playtime. This is an interesting point to analize, since some other suggestions which were accepted (i.e. "weather", "illnesses") just only add more work to do -time to spend- for characters with no other gain that the 'complexity' in game.
Less spare time for characters, less time to travel, exploring, improving roads, repair items, at the end, less time to RP.
So why not to start earlier, if there are so many things to be done?

Wilmer B.
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Chris Johnson
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Postby Chris Johnson » Thu Aug 10, 2006 12:33 pm

There is currently no upper age limit for characters so reducing the starting age doesn't give any character any more playing time.
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Crosshair
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Postby Crosshair » Thu Aug 10, 2006 1:06 pm

What, so characters just... continue forever?
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Chris Johnson
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Postby Chris Johnson » Thu Aug 10, 2006 1:20 pm

To date no character has died of old age nor are there any built in limits to their possible age . I doubt however they will "... continue forever"
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Wilmer Bordonado
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Postby Wilmer Bordonado » Thu Aug 10, 2006 1:26 pm

Chris Johnson wrote:To date no character has died of old age nor are there any built in limits to their possible age . I doubt however they will "... continue forever"


So, there's a limit or not? I mean, every character has an end, sooner or later, or not?

And if so, I return to the arguments of my last post.

Wilmer B.
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Chris Johnson
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Postby Chris Johnson » Thu Aug 10, 2006 1:49 pm

As I said there is currently no built in limit to a characters age - Character death is not determined in anyway by their intrinsic age

Changing the spawning age has no effect on the playing lifespan of the character. Make it 15 and in general they will die 5 cantr years earlier
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Crosshair
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Postby Crosshair » Thu Aug 10, 2006 2:18 pm

Only cause people kill them, or they starve. In a situation where there was ample food, and no one tried to kill this character, would it live to say... two hundred years old?
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Chris Johnson
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Postby Chris Johnson » Thu Aug 10, 2006 2:23 pm

Assuming the player didn't get board after nearly 10 (RL) years of playing Cantr and delete their account then yes
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Solutions Maximus
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Postby Solutions Maximus » Thu Aug 10, 2006 2:31 pm

Yeah, that's a big commitment.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Thu Aug 10, 2006 3:18 pm

Crosshair wrote:Only cause people kill them, or they starve. In a situation where there was ample food, and no one tried to kill this character, would it live to say... two hundred years old?


Chris Johnson wrote:Changing the spawning age has no effect on the playing lifespan of the character. Make it 15 and in general they will die 5 cantr years earlier


Yeah, both of you are right! But it happens that when characters reaches certain age, animals magically seems to starting to have personal problems with them, and become angry beasts, able to kill characters in a day, after five or six or even seven continuos attacks.

That's it, life's no endless in Cantr!

Wilmer B.

ps. I still do not understand why making it 15 will make charries die 5 years ealier, in general, Chris. You said there's no limit, but there's a fixed term?
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SekoETC
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Postby SekoETC » Thu Aug 10, 2006 3:36 pm

Gee man, he meant that if you lower the spawning age from 20 to 15, the average lifespan will still remain the same, thus the average person will die five years earlier. (20-15=5) How can people have such trouble grasping it?
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Rusalka
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Postby Rusalka » Thu Aug 10, 2006 4:34 pm

Age is so unrealistic in Cantr, and people who have 20 years often act like they were 3 years old. Why don't we just make a 0 years old chars when they are spawning? It makes a better sense for me.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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SuperSonicScientist
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Postby SuperSonicScientist » Thu Aug 10, 2006 5:23 pm

SekoETC wrote:Gee man, he meant that if you lower the spawning age from 20 to 15, the average lifespan will still remain the same, thus the average person will die five years earlier. (20-15=5) How can people have such trouble grasping it?


Take a chill pill sister... some people grasp complex term in another language easier than others...

There seems to be four different ideas being proposed and argued for here:

A) A choice to spawn at 15 so that some people can RP spoilt teenagers,

B) Everyone spawn at 16 or 18 so that for two years there is a clear identifier of a newspawn, (as opposed to someone who is 29 for example)

C) New player accounts have their first 5 or more characters spawn at 16 or 18 to allow IG recognition of newbies and encourage a friendlier attitutide to the initiated,

D) Spawn at 15 to allow extra years of life.

soooo....

A) Against, but not strongly so - if that's your thing, why not I guess
B) YES I really like this idea!
C) If not B) then this would still be usefull
D) NO - proved to be uneccesary!
Like Phalynx but new and improved!
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docent
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Postby docent » Thu Aug 10, 2006 5:29 pm

SuperSonic, thanks for summary :) And C or B sounds reasonable
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Rusalka
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Postby Rusalka » Thu Aug 10, 2006 5:35 pm

I lkie B or C option. Age of 18 would be fine for newbies I think. So they will have 2 years of playing before they reach the adult age :) I foresee laws in cities which allows people to vote (in any democratic system) only if they are 20 or older :)
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka

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