Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Fri Jan 01, 2016 11:33 pm

fireintherye wrote:
fireintherye wrote:...What's sickening is that the guilty culprits would deny it while throwing out insults (here) for anyone even suggesting it... simply because they know it can't be PROVEN beyond the shadow of a doubt.....


Who are these 'guilty culprits', I'm curious? That's some pretty strongly worded language, and I've yet to see anyone 'throwing out insults' or belittling you here.

I do think I know one of the players you're upset at now that you've essentially outed your own char in this whole situation, and again, I understand it's a game that can cause strong emotional reactions, so when I say I really think you're blurring the lines between IC and OOC here I'm not saying anything against you as a person, just that it's a common trap to fall into. Flaming a player over PMs about an IC situation, and then turning around and having your character do the same to theirs IG is about as good an indicator of being more wrapped up in your chars situation than is healthy that you can get.
fireintherye
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Re: Things that annoy or puzzle you about Cantr

Postby fireintherye » Fri Jan 01, 2016 11:45 pm

...now that you've essentially outed your own char in this whole situation....

...Flaming a player over PMs about an IC situation...

I honestly have no clue what you're talking about or accusing me of. The pm's I'm referring to are not against any particular person or character.

Good day.
Chemosh
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Re: Things that annoy or puzzle you about Cantr

Postby Chemosh » Sat Jan 02, 2016 2:11 am

Wolfsong wrote:I think the problem is that skill level really has no bearing on the finished product, and has only a teeny tiny effect on the time required to finish a product. You can roleplay being complete shit at something, but you'll produce the same thing as a master of their craft - and likewise, you can roleplay being good at something, but every Tom, Dick and Harry out there is literally as skilled at producing the final product as you are. If there was actual bearing in the code to make the quality of something produced by a poorly-skilled person lower... then I could see that sort of roleplay catching on.

So you can roleplay cooking burnt, horrible potatoes as much as you want... but as soon as you set them down, forget you made them, give them to someone else - there's nothing to tie those potatoes back to your poor attempt at cooking. They are the same potatoes as what everyone else makes.


There are a few things you can do with some items by setting the description as low quality or unornate when you have low skill. Not a perfect solution as there still wouldn't be any actual difference in quality and it requires you to spend even longer on the weapon or tool but at least it stays around when you set them down.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sat Jan 02, 2016 2:19 am

I've wished we could have certain foods as describable objects for a long time now. Cakes or pies or especially complicated meals.

504 grams of cookies becomes a 'a dozen cookies' you can describe as being shaped like ducks and decorated with yellow sugar...or a dozen charred black lumps to gift to someone. :lol:

I guess the problem comes in if you need them to be usable as food. 1 hr disassembly project that returns all resources? If you're desperate. Or some kind of monster.
Chemosh
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Re: Things that annoy or puzzle you about Cantr

Postby Chemosh » Sat Jan 02, 2016 2:45 am

What if you could only get them in lumps of food that you can eat as a full meal or for 1% heal? For example you could give food a description for 29 gram parcels of stew or 42 grams of cookies, they just all have to be eaten at once and parcels stacks if they were made with the same description. Though it might run into problems of too many different items if everyone gives food a description. Maybe restricted to only more complex food items that people are not going to be mass producing? Might require too massive of a change to the program or have some unforeseen consequence I didn't think of though.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sat Jan 02, 2016 3:26 am

Chemosh wrote:What if you could only get them in lumps of food that you can eat as a full meal or for 1% heal? For example you could give food a description for 29 gram parcels of stew or 42 grams of cookies, they just all have to be eaten at once and parcels stacks if they were made with the same description. Though it might run into problems of too many different items if everyone gives food a description. Maybe restricted to only more complex food items that people are not going to be mass producing? Might require too massive of a change to the program or have some unforeseen consequence I didn't think of though.


Well that's why I thought of objects made from resources, that could then be disassembled into resources again. Seems a little convoluted but as far as I know it wouldn't need any programming since it's not much different than how any other object works.
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Crownless
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Re: Things that annoy or puzzle you about Cantr

Postby Crownless » Sat Jan 02, 2016 6:43 am

Marian wrote:Well that's why I thought of objects made from resources, that could then be disassembled into resources again. Seems a little convoluted but as far as I know it wouldn't need any programming since it's not much different than how any other object works.


So those plastic take-out containers with lids that require the sacrifice of 3 fingernails to open? That would explain the 1-hour disassembly time.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sat Jan 02, 2016 11:28 am

Crownless wrote:So those plastic take-out containers with lids that require the sacrifice of 3 fingernails to open? That would explain the 1-hour disassembly time.


It takes an hour for your char to mentally work themselves up to destroy cute little duck shaped cookies with yellow sugar that somebody made for them.

Oh and, sorry for the rant, but I just have to say that I'm getting very sick and tired of this situation I keep coming across, where I hear one or two characters viciously verbally assault another in a very public manner, and then their target will respond? It just sickens me, how OOC it all is for a character or their friends to respond IC to an IC attack. Am I the only one seeing this recently? The only thing more disgustingly obviously a result of OOC motivations and agendas is for a character to respond to a physical attack. And yet you'd be amazed at how often that happens.

It's such a sick mind game. I find it very ironic, the way these players can't keep their character's personal OPINIONS about things that are happening to them out of the game. Or the way they have their characters take very firm stances about how they feel about the others they're interacting with. If only the players would come and rant about it on the forums, or send angry PMs, or maybe use a bunch of whiny OOC messages IG instead? Stop using stuff that happens to your character as some kind of basis for RP, it ruins things for everyone, and it's really soured the game for me. :roll: :roll: :roll:
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ObsessedWithCats
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Re: Things that annoy or puzzle you about Cantr

Postby ObsessedWithCats » Sat Jan 02, 2016 2:19 pm

Marian wrote:
Crownless wrote:So those plastic take-out containers with lids that require the sacrifice of 3 fingernails to open? That would explain the 1-hour disassembly time.


It takes an hour for your char to mentally work themselves up to destroy cute little duck shaped cookies with yellow sugar that somebody made for them.

Oh and, sorry for the rant, but I just have to say that I'm getting very sick and tired of this situation I keep coming across, where I hear one or two characters viciously verbally assault another in a very public manner, and then their target will respond? It just sickens me, how OOC it all is for a character or their friends to respond IC to an IC attack. Am I the only one seeing this recently? The only thing more disgustingly obviously a result of OOC motivations and agendas is for a character to respond to a physical attack. And yet you'd be amazed at how often that happens.

It's such a sick mind game. I find it very ironic, the way these players can't keep their character's personal OPINIONS about things that are happening to them out of the game. Or the way they have their characters take very firm stances about how they feel about the others they're interacting with. If only the players would come and rant about it on the forums, or send angry PMs, or maybe use a bunch of whiny OOC messages IG instead? Stop using stuff that happens to your character as some kind of basis for RP, it ruins things for everyone, and it's really soured the game for me. :roll: :roll: :roll:

I have read this three times and come to the conclusion I am 83% sure it's sarcastic?

There have been instances where a character of mine has spoken to another character and come away with the conclusion that they're clearly insane, while I came away with the impression that probably the other player should have had a word with PD.
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Alladinsane
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Re: Things that annoy or puzzle you about Cantr

Postby Alladinsane » Sat Jan 02, 2016 5:13 pm

I feel pretty sure that it was sarcastic too.

Regressing a bit...

There was a proposal a few years ago (by Doug iirc, forgive me if attributed to the wrong person) that certain projects should only be allowed based on the skill of the person. For instance; to make a crossbow or battleaxe takes an expert weapon maker. It would create new business and trading opportunities on a lot of islands as you would have to travel, or do business with a trader who had traveled. Right now, you can kill a char just as easily with an awkwardly produced weapon as expertly. Only through rp do you know if someone is a good cook or not... or are there strings and loose threads in an awkwardly tailored document.

I am not even sure if it could be programmed in and doubt it would even be effective as some people are sitting on piles of decaying weapons. The usefulness of implementing such a measure would be ineffective in our current 4900's and beyond.

Anyways, its just a point of discussion that proposals for these situations have existed.
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Undine
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Re: Things that annoy or puzzle you about Cantr

Postby Undine » Sat Jan 02, 2016 6:34 pm

To be honest, I would absolutely love for that to happen, but it would also be awkward to explain why a whole bunch of characters suddenly "forgot" how to make things.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Sat Jan 02, 2016 6:39 pm

It'd be butter all over again. :lol:
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Wolfsong
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Re: Things that annoy or puzzle you about Cantr

Postby Wolfsong » Sat Jan 02, 2016 6:43 pm

Make weapons not held in a character's inventory rot twice as fast, and then make weapon damage dependent on skill level of the crafter. Give all existing weapons of one type a flat damage lower than the new potential damage cap.
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Alladinsane
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Re: Things that annoy or puzzle you about Cantr

Postby Alladinsane » Sat Jan 02, 2016 9:11 pm

I agree with you both... and maybe a skill level to even possess a certain weapon.

I posted it as an interesting point of conversation... not as a proposal.
We have a different thread for that.

Anyways, maybe it can be used as a jump off point to lift the tone here.
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prometheus
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Re: Things that annoy or puzzle you about Cantr

Postby prometheus » Sat Jan 02, 2016 10:16 pm

Alladinsane wrote:I feel pretty sure that it was sarcastic too.

Regressing a bit...

There was a proposal a few years ago (by Doug iirc, forgive me if attributed to the wrong person) that certain projects should only be allowed based on the skill of the person. For instance; to make a crossbow or battleaxe takes an expert weapon maker. It would create new business and trading opportunities on a lot of islands as you would have to travel, or do business with a trader who had traveled. Right now, you can kill a char just as easily with an awkwardly produced weapon as expertly. Only through rp do you know if someone is a good cook or not... or are there strings and loose threads in an awkwardly tailored document.

I am not even sure if it could be programmed in and doubt it would even be effective as some people are sitting on piles of decaying weapons. The usefulness of implementing such a measure would be ineffective in our current 4900's and beyond.

Anyways, its just a point of discussion that proposals for these situations have existed.

I love, love love, this idea; it's something I've been yearning hopelessly for for a while now. Do you think it's a possibility? No reason why we can't retcon things; I've heard characters reminisce about getting iron from the ground, it was just a thing that was. *wanders off into a self-indulgent train of thought where skill matters in more than production time*
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