Combat system revamp discussion - part 1

General out-of-character discussion among players of Cantr II.

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kicking jay
Posts: 618
Joined: Tue Mar 18, 2014 6:27 pm

Re: Combat system revamp discussion - part 1

Postby kicking jay » Fri Aug 08, 2014 4:01 am

Uma wrote:The combat isn't bad. the murder mongering and piracy isn't bad. what's bad is that there's no reasonable defense against it. some one can wait till just before a tick, and stab-drag-zoom off and that character is going to die unless they're lucky. if they had keys, they compromised the work of a lot of players. It just seems counter intuitive to the rest of the game to put in a fast action that undoes so very much work.


Then I vote dragging needs a revamp more than anything else. I don't want to make life *even harder* for nefarious crooks, so I'd like it if combat itself was made a bit more polarized.
Ericis
Posts: 9
Joined: Tue Jul 29, 2014 5:42 am

Re: Combat system revamp discussion - part 1

Postby Ericis » Fri Aug 08, 2014 8:34 am

*Wiro wrote:http://en.m.wikipedia.org/wiki/Powergaming

This explains it better than I could.



I want your definition of power gaming in cantr. Linking me to a wiki article without stating how thats been applied to cantr does not help me gain a context to what you are referring to.

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