Dudel wrote:Snake_byte wrote:I don't really like this idea as it would clog up a lot of places with text indoors now. Not only that but unless there is a microphone, it can only transmit actions that can be seen minus player emotes. Can it really be programmed to pick that out of the events text?
I think the assumption is that microphones would be "built in" in some manner.
ALSO: I still think it should just be some type of "add on" for the radio or s
See "or something". I'd RATHER NOT see another irritating device that I wish I could /ignore. The radio keeps my characters OUT of buildings.
Well, adding all text in that case would probably make it worse... because one person in a building wants to see outside, all are forced to? It's closely resembling being in a vehicle outside but no two way interaction... Then everyone is going to want loud speakers outside with a microphone inside...
As for the radio, just change the channel when no one is looking
Maybe we should have a way to look out windows instead? If windows on buildings were implemented... One person could go "look" at this window which would display the last 2 lines and all other after as long as you are "looking". Still no two way interaction. Could maybe even see people looking out the window from outside as an action, like when someone adds stuff to a project or someone sneezes. But, I'm pretty sure windows have been suggested and rejected.
Or we can just go outside...
Only my opinion...