Suggestion to promote cooperation

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Postby T-shirt » Sun Oct 01, 2006 8:59 pm

Wilmer Bordonado wrote:So please, educate me.

Talking about speed,

If one character is participating on one project, should he/she finished it at the same time if two, three or maybe four of other characters are participating on it?

Two people can finish a 600 gram wood project in one day (without taking their skills into account). Those two people can also finish two 300 gram wood projects separately. There is no need whatsoever for those characters to work together on one project if they both want wood. In fact it's not usefull at all, because they will have to take their skills into account and when one is more skilled it's a difficult to calacute how the result should be split.

If two people on one project would get an additional bonus, characters might be stimulated to work together.
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Postby Pie » Sun Oct 01, 2006 10:08 pm

I AGREE!!!
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Wilmer Bordonado
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Postby Wilmer Bordonado » Mon Oct 02, 2006 12:27 am

T-shirt wrote:
Wilmer Bordonado wrote:So please, educate me.

Talking about speed,

If one character is participating on one project, should he/she finished it at the same time if two, three or maybe four of other characters are participating on it?

Two people can finish a 600 gram wood project in one day (without taking their skills into account). Those two people can also finish two 300 gram wood projects separately.


Sorry for insisting but...

1 person can finish a 300g wood project in 1 day.
2 person can finish a 300g wood project in 1/2 day.
3 person can finish a 300g wood project in 1/3 day
etc...

That's were I found cooperation has a sense. It decrease gathering rates, and that's enough, IMO.

Wilmer B.
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Postby Marian » Mon Oct 02, 2006 1:29 am

I'm not sure where the confusion is...

I can gather 300g a day, or I can work with someone else to gather 600g in day...but then once we split it I'm down to 300g again. So it makes no difference. It doesn't matter if there's two people on the project, or one, or ten, each person would still gather at the same rate.
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Postby Wilmer Bordonado » Mon Oct 02, 2006 5:05 am

Marian wrote:So it makes no difference. It doesn't matter if there's two people on the project, or one, or ten, each person would still gather at the same rate.


I'm sure it's just a misunderstanding on the points of view.

You're worried about the amount which is collected in a gathering project, and how it's shared among participants, but I am concerned about the time it's wasted on it.

Going back to the example,

1 person gets 300 g of wood in 1 day
and 2 persons get 300 g of wood in 1/2 day
Both of them would receive 150g of wood (=300g of it a day)

So it's the same if 1 person starts a project of 150g of wood (1/2 day) without any collaboration.

It's clear up to now.

Now, result of project will be kept on initiator's inventory. So equal distribution of it will be only determinated by his/her will, in game.

Besides, collaboration it's not only available on gathering projects, but also on manufacturing and building. And here's the mess. If five people collaborate on a building, how's supposed to compensate them all equally? And how could be the result measured, just to be distributed?

Finally, equal distribution on a collaboration project shouldn't be taken for granted. Many times collaboration means a commercial transaction ("just help me with this and I will give you a *bone knife*", for instance)
Since there's no way to measure in time how long collaboration has been done, there's no certain way to make an equal distribution of results, everytime those resources could be measure (please refer to paragraph above)

Wilmer B.
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Postby Phalynx » Mon Oct 02, 2006 6:31 am

I think the point was in order to encourage cooperation, that is working together it should work like this:

1 person gathers 300g wood in one day (1 project) = 300g/day/person
2 people gather wood (2 sepperate projects) 600g = 300g/day/person
(proposed change for example)
2 people gather wood (same project) 750g (150g cooperation bonus) = 375g/day/person.

Of course it would be a matter in game as to how it is divided, the initiator of a project would still get the proceeds.

I think the point you are missing is that if a town needs x g of wood then it is quicker to have people working together, but if it is individuals are working for their own resources working together has no material gain as well as the possibility the person you are working with falls asleep with resources in their inventory.
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Postby formerly known as hf » Mon Oct 02, 2006 9:48 am

Wilmer:

3 people. All wanting 600g wood - 1800g in total.

On one project for 1800g.
3 people work on it - it takes 2 days.


3 projects for 600g of wood.
One person works on each.
Each project takes 2 days.


In both cases, all characters get the same amount of wood at the same time.



There is no difference in time or output from working alone or cooperating.
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Postby UloDeTero » Mon Oct 02, 2006 12:19 pm

I agree that some kind of 'working together' bonus would be good. This could either mean it takes (even) less time to complete, or that it results in more resources.

In resource gathering projects, have a greater output.
In building projects, have it complete quicker (or leave unchanged)
In manufacturing and repairing projects, have it complete quicker.
In dragging projects, have it complete quicker.
In travel 'projects', have no change*

[* - Is 'travelling' a project? If so, perhaps working together on it can result in a travelling group?]
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Postby Chris Johnson » Mon Oct 02, 2006 12:35 pm

There is already a working together bonus and that is that the project completes quicker I really see no reason at all to give additional bonuses.

The original suggestion doesn't promote any cooperation other than
working on the same project - what does that achieve other than what can be done in game already?
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Postby Phalynx » Mon Oct 02, 2006 1:39 pm

Pieter de Groote wrote:
Make projects more effective if more people participate.

Just for the idea, other rates might be better:
- One person digging salt can gather 250 grams per day.
- Two persons digging salt on the same project, gather 600 grams per day.
- Three persons digging salt on the same project, gather 1000 grams per day.

Chris Johnson wrote:There is already a working together bonus and that is that the project completes quicker I really see no reason at all to give additional bonuses.

The original suggestion doesn't promote any cooperation other than
working on the same project - what does that achieve other than what can be done in game already?



So an extra 50g of salt per day will make people more likely to work together on a project! What else is cooperation than working together. Not everyone sets up a project for exactly what they need and then work on it till its finished. People work to acquire resources for trade, or for town storage or even for long voyages.
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And it is realistic perhaps not in Salt, put certainly in my example forrestry, where cooperation would most certainly improve performance.

Everywhere else people are bemoaning people don't cooperate, this encourages two or more people to work together for a greater gain.

If it's too hard to program, say so, just don't dismiss an idea without thinking outside the box a little. I would suggest a lot of cantrians are not working to get x resources for project y but rather as much resources as they can for their time and effort. A crew that works together well should acheive some form reward beyond a summation of what they would get as individuals.
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Postby Sicofonte » Mon Oct 02, 2006 4:57 pm

Wilmer, en serio, hazles caso que tienen razón: no hay diferencia entre trabajar juntos o no.
____________

Wilmer, really, obey them 'cause they are right: there is no difference between working together or alone.
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Postby sem » Mon Oct 02, 2006 9:38 pm

Even in shovelling salt two or three people organised into a bucket brigade may be able to shift the stuff faster than three people marching backward and forward to their own individual piles (admittedly splitting up the resource afterwards is an extra effort, but this doesn't apply to 'community projects' where the desired end result is one large pile rather than three small ones).
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Postby wichita » Tue Oct 03, 2006 1:42 am

Three people can gather a day's worth of wood faster than one man alone. That is useful when the wood is applied to a common goal shared by the three i.e. a house, a boat, or food to cook meat from the cow the three of them tag teamed with bone spears.

I think that is along the lines of what Wilmer wanted to say. In those cases, cooperation has a clear advantage. If you are talking about pure game mechanical gathering rate increase, then no, three working together does not increase the amount you can gather per man day. The goal is situation specific.
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Postby Brimstar » Tue Oct 03, 2006 4:51 am

If I can get more for the same amount of time by cooperating, I'll look to cooperate every time.
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Postby formerly known as hf » Mon Jan 29, 2007 10:40 am

This is just the suggestion I was thinking of that would encourage cooperation.

Currently, if two people both want 500g wood. They would both receive that wood at the same rate if they worked together or seperately.

If an organisation is building a vehicle, then, yes, more participants completes it faster, but what would be wrong with providing just that added bonus for the organisation having employed more than one person to make that vehicle?

Whether it's exponential or parabolic, I think an added bonus for project cooperation can only be a 'good thing'...

Please?

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