Lower spawning age to 15 or 16
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- g1asswa1ker
- Posts: 1003
- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
Thanks Sho, I haven't actually realized of it.
But I still do not understand why a new-from-free-slot character is able to know everything from machinery and tools, and not able to know from spawning point the surroundings sites of his/her spawning site, its resources and its characteristics (number of buildings, vehicles, available machines)...
Please take this case as an example:
A character who was born at the age of 20 set himself the goal of explore the whole island where he was spawned. So he started to walk the roads. He found people, maps, notes, etc., But in the age of 40 y.o. he was attacked by a mamooth and he was killed. The player then creates a new character. He/She's spawned in the same town as the dead one. He/She's setting his/her goals and one of them are exploring... "Oh, where should I go to find rice?", is the question this free-slot-character should ask?
Being serious, it's impossible to block player's knowledge to character's knowledge. What has been learnt once, cannot be forgotten because of a rule.
Oh, but I'm missing the point! Why do I support 15-16 years old spawning? Well, I just consider that 5-6 years is a good period of time for those new-free-slot-characters to provide themself of food, shields, knives, clubs, resources just to be at the same level they were when they're spawned for first time.
I think it's ridiculous to start naked at twenty when the last character died at 50.
Being spawned at 15 will give 5 years to provide of the essentials.
Wilmer B.
PS. And to know the sites nearby, too, since that knowledge cannot be transferred!
But I still do not understand why a new-from-free-slot character is able to know everything from machinery and tools, and not able to know from spawning point the surroundings sites of his/her spawning site, its resources and its characteristics (number of buildings, vehicles, available machines)...
Please take this case as an example:
A character who was born at the age of 20 set himself the goal of explore the whole island where he was spawned. So he started to walk the roads. He found people, maps, notes, etc., But in the age of 40 y.o. he was attacked by a mamooth and he was killed. The player then creates a new character. He/She's spawned in the same town as the dead one. He/She's setting his/her goals and one of them are exploring... "Oh, where should I go to find rice?", is the question this free-slot-character should ask?
Being serious, it's impossible to block player's knowledge to character's knowledge. What has been learnt once, cannot be forgotten because of a rule.
Oh, but I'm missing the point! Why do I support 15-16 years old spawning? Well, I just consider that 5-6 years is a good period of time for those new-free-slot-characters to provide themself of food, shields, knives, clubs, resources just to be at the same level they were when they're spawned for first time.
I think it's ridiculous to start naked at twenty when the last character died at 50.
Being spawned at 15 will give 5 years to provide of the essentials.
Wilmer B.
PS. And to know the sites nearby, too, since that knowledge cannot be transferred!
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
When a player creates a new character, it is just that - new
As such, it should not know anything that other characters may have known. Doing that would give them an advantage that other characters and players do not have.
It also makes it unnatural - If I wanted to get somewhere I had never been to, never heard of, and never seen a map of - how would I know how to get there?
It should be the same for characters.
The wiki was created because it simply reflects what all players have access to - the in-game manufacturing lists.
Not all players have access to maps and knowledge about the area their characters spawn in.
As such, it should not know anything that other characters may have known. Doing that would give them an advantage that other characters and players do not have.
It also makes it unnatural - If I wanted to get somewhere I had never been to, never heard of, and never seen a map of - how would I know how to get there?
It should be the same for characters.
The wiki was created because it simply reflects what all players have access to - the in-game manufacturing lists.
Not all players have access to maps and knowledge about the area their characters spawn in.
Whoever you vote for.
The government wins.
The government wins.
- SuperSonicScientist
- Posts: 143
- Joined: Thu Jul 27, 2006 4:21 pm
- Location: The Fountain Of Salmacis
- Contact:
Wilmer Bordonado wrote:Being serious, it's impossible to block player's knowledge to character's knowledge. What has been learnt once, cannot be forgotten because of a rule.
I thought that was the whole point of the game... being able to forget things until your character learns them. Noone else can do it for you - you just need a bit of self discipline....
I do agree that new players could do with some slight form of indication on their character for a short while - if that means their characters are teenageers, say spawn at 18 then they would be teenagers for 2 years... I looked in other threads, some form of 'early twenties' 'late twenties' has been suggested before so there must be a demand!
Like Phalynx but new and improved!
-
Antichrist_Online
- Posts: 950
- Joined: Thu Aug 12, 2004 4:49 pm
- Location: My Mistress's Playroom
- Crosshair
- Posts: 1255
- Joined: Sat Feb 05, 2005 9:05 pm
- Location: Brighton, UK.
But.... two years? What's the point of that? Like i said, i think you should have the option to choose weather a 16 or a 20 year old should be created.
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- SuperSonicScientist
- Posts: 143
- Joined: Thu Jul 27, 2006 4:21 pm
- Location: The Fountain Of Salmacis
- Contact:
Crosshair wrote:But.... two years? What's the point of that? Like i said, i think you should have the option to choose weather a 16 or a 20 year old should be created.
16 = 4 years till anyone will take you serious = 80 Days... that's nearly 3 months till your character gets anywhere.... too long IMO!
Like Phalynx but new and improved!
- Mykey
- Posts: 954
- Joined: Fri May 12, 2006 8:00 am
- Location: Berne, IN
- SuperSonicScientist
- Posts: 143
- Joined: Thu Jul 27, 2006 4:21 pm
- Location: The Fountain Of Salmacis
- Contact:
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
formerly known as hf wrote:When a player creates a new character, it is just that - new
As such, it should not know anything that other characters may have known. Doing that would give them an advantage that other characters and players do not have.
It also makes it unnatural - If I wanted to get somewhere I had never been to, never heard of, and never seen a map of - how would I know how to get there?
It should be the same for characters.
The wiki was created because it simply reflects what all players have access to - the in-game manufacturing lists.
Not all players have access to maps and knowledge about the area their characters spawn in.
There's more in the wiki than is available in game. For example information on how the repair system works. http://www.cantr.net/mwiki/index.php/Rot_and_repair I've not seen that in game. That's why I object to it, if it were just a more useable version of the build menus that'd be fine. I'm all for an easier way of finding out what tools are needed and what they in turn need, but I think the wiki gives too many figures and details away.
- Mykey
- Posts: 954
- Joined: Fri May 12, 2006 8:00 am
- Location: Berne, IN
- SuperSonicScientist
- Posts: 143
- Joined: Thu Jul 27, 2006 4:21 pm
- Location: The Fountain Of Salmacis
- Contact:
Mykey wrote:SuperSonicScientist wrote:Mykey wrote:
That`s about right imo. This is the age of most of mine, and they are just now starting to be trusted.
Yeah but going on your forum presence all your characters are dodgy anyway!
I resent that!
Sorry was meant to be a joke...
*slinks away into the corner*
Like Phalynx but new and improved!
- Mykey
- Posts: 954
- Joined: Fri May 12, 2006 8:00 am
- Location: Berne, IN
- Nakranoth
- Posts: 1054
- Joined: Sun Jul 16, 2006 4:49 am
- Location: What if I were in a hypothetical situation?
And arbitray age is an arbitrary age, Okay, so now there's teenagers, doesn't really change how long it takes for your charecter to become respectable or how long it takes for your charecter to become established, all it would really do is point out newspawns, which honestly doesn't need to happen because a decently intuitive person can tell that anyway once the newspawn start talking. So there's really no need to add this to the list of things for staff to do.
Scratch and sniff text
Who is online
Users browsing this forum: No registered users and 1 guest



