Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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sherman
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Re: Things that annoy or puzzle you about Cantr

Postby sherman » Sat Mar 07, 2015 5:05 pm

Oh yeah and now we have on radio... Three way drama! or something like that, I am not even sure what's going on.. just 3 people fighting about stuff that happened maybe.. 20 years ago 8)
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Re: Things that annoy or puzzle you about Cantr

Postby SekoETC » Sat Mar 07, 2015 5:06 pm

I was fortunate enough to play one of the three original characters in a new language group. It was interesting actually having to start from stone age because there was no base to build on. Later some things left behind by English explorers were found, and particularly having a tandem bike in a culture that hadn't discovered iron or rubber sped things up a lot.
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Re: Things that annoy or puzzle you about Cantr

Postby sherman » Sat Mar 07, 2015 5:09 pm

SekoETC wrote:I was fortunate enough to play one of the three original characters in a new language group. It was interesting actually having to start from stone age because there was no base to build on. Later some things left behind by English explorers were found, and particularly having a tandem bike in a culture that hadn't discovered iron or rubber sped things up a lot.


I still thinking playing on Fu sucks cuz.. it's so damn large thing and getting things takes ages.. not to mention how wakeful people are...

But I admit it's fun to build something new from scratch.. Just need more than one poeple
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sat Mar 07, 2015 5:37 pm

SekoETC wrote:Sometimes I think that the only way Cantr works is through people dying and other people inheriting their wealth. If everybody had to gather what they need, it would take years to make anything. We're standing on the shoulders of giants.


IMO that's one of the main problems with the game and just encourages stagnation. That's why I've always been so curious, just from a social standpoint, to see what would happen if it were all taken away and characters had to start again from scratch. Because even the giants whose shoulders we're standing on were living in a world that worked very differently than the one we have now, and sometimes I wonder how the current game mechanics would hold up if people had to do it all over again.

Then again, I've got a character right now living alone who's having to build a longboat from scratch and travel for materials for iron and while it's looking to be a fun challenge, I can see it all becoming pointless in in an instant if they just happen to stumble across an abandoned coastal town or a ship stuffed full of resources.
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sat Mar 07, 2015 8:36 pm

Snowdrop wrote:
I don't think any of my characters have ever seen any rules anywhere IG stating that the radio can only be used for trading or tracking criminals or announcing deaths...so I do wish the radio police would back off, cos I don't get who gave them the role of deciding what can/can't be broadcast!


There are no rules because there is no radio police. There can't be. There is no way to control what's being broadcast, or figure out who's broadcasting it or from where. Only a theoretical sense of common decency and characters possibly having better things to do, both of which I wouldn't rely on. So given all that I'm honestly surprised it's not worse than it is. There is absolutely nothing keeping anyone from broadcasting anything at all, over and over, all day long, for years at a time.

Who knows, maybe that's what it will take to finally require power for radios, or at least lead to some kind of IC result like getting them out of every public workshop or actually using other frequencies.
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Re: Things that annoy or puzzle you about Cantr

Postby sherman » Sat Mar 07, 2015 8:55 pm

problem with using other freqs is that 100 can reach furthest so unless we build more repeaters... not gonna happen.
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Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Sat Mar 07, 2015 10:08 pm

Seriously, people are bothered by yesterday's flirting?? While we sit through (skim over) days of boring trade talk without anyone whining, a bit of cute banter annoys people? I bet no one would be complaining if the same conversion happened in person, in a crowded town. Only thing I found annoying was when the conversation was inevitably interrupted by the more abusive radio broadcasters, like every non-trade conversation I've heard.
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Re: Things that annoy or puzzle you about Cantr

Postby Snowdrop » Sat Mar 07, 2015 11:16 pm

Swingerzetta wrote:Seriously, people are bothered by yesterday's flirting?? While we sit through (skim over) days of boring trade talk without anyone whining, a bit of cute banter annoys people? I bet no one would be complaining if the same conversion happened in person, in a crowded town. Only thing I found annoying was when the conversation was inevitably interrupted by the more abusive radio broadcasters, like every non-trade conversation I've heard.


Exactly. It seems those who complain about it always use the same reason of it getting in the way of more important stuff...which, from what I've heard IG, doesn't tend to be the case because there wasn't a trade or search for criminals or anything occurring before the start of the conversation.
And even if the situation changed during a one, I don't think anyone that socialises over the radio would mind if someone needing to broadcast something more 'important' simply started with "Sorry to interrupt, but...". I'd think those conversing would be happy to put their conversation aside to allow someone a chance to initiate a trade or announce something.

Maybe a network of repeaters should be set up so the grumps have somewhere to go vent with like-minded individuals about the frivolous abuse of the main network.
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Re: Things that annoy or puzzle you about Cantr

Postby Finchington » Sat Mar 07, 2015 11:18 pm

I get that pointless radio drivel can get tiresome, but I honestly find the snide comments more irritating. It's just... Pessimistic, and sort of cringeworthy.
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Re: Things that annoy or puzzle you about Cantr

Postby Friar Briar » Sat Mar 07, 2015 11:53 pm

Marian wrote:
SekoETC wrote:Sometimes I think that the only way Cantr works is through people dying and other people inheriting their wealth. If everybody had to gather what they need, it would take years to make anything. We're standing on the shoulders of giants.


IMO that's one of the main problems with the game and just encourages stagnation. That's why I've always been so curious, just from a social standpoint, to see what would happen if it were all taken away and characters had to start again from scratch. Because even the giants whose shoulders we're standing on were living in a world that worked very differently than the one we have now, and sometimes I wonder how the current game mechanics would hold up if people had to do it all over again.

I know building destruction has been discussed, but will building destruction also include building decay/rot? Because that would be interesting.
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Mar 08, 2015 6:03 pm

Swingerzetta wrote:Seriously, people are bothered by yesterday's flirting?? While we sit through (skim over) days of boring trade talk without anyone whining, a bit of cute banter annoys people? I bet no one would be complaining if the same conversion happened in person, in a crowded town. Only thing I found annoying was when the conversation was inevitably interrupted by the more abusive radio broadcasters, like every non-trade conversation I've heard.


It's not like it's a huge deal either way, I've heard far worse things on the radio, I'm just annoyed in general by any situation where I have like 20+ big paragraphs of personal chat to read through that have nothing to do with my characters whatsoever. If it had been two characters in a town it would have still been really annoying, I already pointed that out. Two characters having a long ass personal conversation between themselves is usually something that would be taken inside or at least whispered out of consideration to others.

But even it it had been out loud it still would have at least been only one character having to listen, and they would have at least known the people so it would have meant something to them and given them a chance to RP. But it's true I wouldn't be complaining on the forums then because that would give my character away. Funny how taking advantage of anonymity works both ways. :wink:

Luckily I was able to get mine out of the workshop in this scenario so didn't have to read through whatever happened next that people are complaining about, but just abandoning projects is not always an option.


Friar Briar wrote:I know building destruction has been discussed, but will building destruction also include building decay/rot? Because that would be interesting.



I believe so, or at least that's what was being discussed at one point. In a little bit I'll try and dig up the thread. IIRC it wasn't meant to be the kind of thing that would have any effect on buildings people actually used.
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Re: Things that annoy or puzzle you about Cantr

Postby SekoETC » Sun Mar 08, 2015 6:26 pm

Friar Briar wrote:I know building destruction has been discussed, but will building destruction also include building decay/rot? Because that would be interesting.


Unfortunately not. Building destruction will eventually become possible, but it's going to take several days to tear down anything (obviously it's going to be faster for grass/bone huts than halls) but there are no plans to have buildings require upkeep. The only thing in the future that's going to require upkeep is railroads.
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Re: Things that annoy or puzzle you about Cantr

Postby SekoETC » Sun Mar 08, 2015 6:33 pm

It's going to take some of my characters like REAL LIFE WEEKS to get back to civilization. Somebody invent a teleport, quick! I'll go nuts. I have 15 characters and hardly any of them have someone to talk to. Never leaving the English islands again, I swear. It just sucks that all the good resources are on international regions. Someone has to get them and the price isn't worth it.
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Re: Things that annoy or puzzle you about Cantr

Postby sherman » Sun Mar 08, 2015 6:36 pm

I have 15 and most are on english area.. And I have problem with that.. With like 13/15.. It's a good day if someone speaks. C'moon people, stop sleepworking. Or then it's timezones and nobody awake then I am..
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Mar 08, 2015 6:47 pm

SekoETC wrote:It's going to take some of my characters like REAL LIFE WEEKS to get back to civilization. Somebody invent a teleport, quick! I'll go nuts. I have 15 characters and hardly any of them have someone to talk to. Never leaving the English islands again, I swear. It just sucks that all the good resources are on international regions. Someone has to get them and the price isn't worth it.


Well, in the other thread it sounded like you needed a break from the game, sounds like you'll never have a more perfect time to take it and see how bad the withdrawal is. All you should have to worry about is keeping the ship pointed in the right direction and starting new projects.

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