Resource Request List

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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wichita
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Postby wichita » Sat Oct 22, 2005 3:42 pm

Bamboo would be really cool, though there already are reeds, which for some reason I picture to be about like bamboo. *shrugs*

*Reads up further and ignores the pointless bs spelling rant between Tweedle-Dee and Tweedle-Dum*

So, would people really be interested in more ways to get sugar? One currently brilliant idea is to refine sugar from sorghum using simple tools and resources. (Don't worry, it shouldn't be horribly expensive :wink: ). One issue is that there are few uses for it, but I suppose that could be expanded. Right now I beleive it is good for cookies and ice cream.
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Postby Racetyme » Sat Oct 22, 2005 5:21 pm

I never see any of my characters devoting any time to food. Maybe they will start cooking meat to make it lighter than raw vegetables, but I sure as hell am not gonna waste my time on baking. It needs to be easier to do or I think many people will have the same opinion as me.
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wichita
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Postby wichita » Sat Oct 22, 2005 8:43 pm

Thank you for that well thought out and incredibly irrelevant post, RaceTyme. Nice segue from bamboo and sugar refinememnt into talking about the complexities of bread making.

Some towns do manage to produce quite a lot of bread and live quite well off of it. Is it practical everywhere? Probably not. *shrugs*
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Wolf
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Postby Wolf » Thu Nov 10, 2005 5:27 pm

Not sure if this has been brought up yet, I only looked through the first five or so pages in this thread, then the last two or three...

Maybe an idea to let bones (shoulderblades) be used as an alternative for shovels?
Based on something I read, it's in Dutch, at http://www.leidenuniv.nl/archeologie/ex ... rosstx.htm - the line "Runderschouderbladen werden waarschijnlijk als schop gebruikt." translates to how bovine shoulderblades were likely used as shovels at an archaeological site in Ireland.
(a place that used to be a coppermine in the time of the beaker-culture)

I do recall someone bringing up a request for wooden shovels in one of the old posts, but those would require to be carved, and if you have metal to make the tool needed to carve a wooden shovel, then you can probably also get your hands on the metal to just go for a regular shovel.
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Postby Nalaris » Wed Dec 07, 2005 8:04 pm

I didn't plow through all thirteen pages, so if Nickel, Titanium, Uranium, or Silicon have been suggested, blame the communists.

Nickel could be used for coins, and as an ingredient in some greater metal (Nickel+Steel+Titanium=Adamantium; metal of the future?).

Titanium could obviously be used to make very, very strong weapons/armor/whatever. It should only be attainable through some kind of tool or machine. If it already exists, people are really good at covering it up. I can't find any on my map.

Uranium could be a key ingredient in making nuclear weapons, and then we could have all kinds of fun...obviously, creating and arming such a weapon should be nearly impossible for a single person or a small group. Nations should be the only people with access to nukes.

Silicon could be used to make computers, which could be used to send instant E-mail to instantaneously report discoveries, revolutions, diseases, depressions, etc. etc.

Well, that's my two cents.
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Postby SekoETC » Wed Dec 07, 2005 8:44 pm

I don't want Cantr to be high tech and neither do many other people. This is not FreeCiv. I can tolerate the cars, barely, but imagine some newbie getting hands on nukes! >.<

As for nickel, it's already in the game. Just look at the maps, travel a bit, you'll run into it eventually.
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Pie
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Postby Pie » Wed Dec 07, 2005 10:14 pm

Man, just to warn you... Cantr is a world wyde game, It takes ACTUAL DAYS to travel frome one place to another, and you can only attack a person and animal once a day.

This is a sociaty simulator, not freeciv(no matter how much any ov us wants nukes) And it dosent work like that. It works like this.

Talk.

Wait..

Talk..

Wait......

Talk.........

Sabr.
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Postby Nalaris » Thu Dec 08, 2005 12:08 am

Did I imply that a newb should be able to get his hands on nukes?!? I have no idea what FreeCiv is...but I didn't intend that people would read this post as a way of speeding the game up. I know this game is half waiting. But nukes were requested by someone else once, so I thought Uranium would be a good idea. Heck, it was you, Pie, who shouted for want of nukes. I was against nukes originally.

As for nickel...really? That's cool. My computer idea got shot down due to practicality, so there goes the Silicon idea (are radio transmitters/recievers portable?).

I guess there's nothing against Titanium other than the whole technology level thing? Me, personally, ever since my first request, an idea I now realize was stupid but which attempted to remedy the technology problem, I've just viewed this thing as a less realistic take on real life. Because realism is, apparently, boring to most people. Think of it as a lego world. That works for me.

As for the warning about travel times, I know it takes a while to get places. I like that. Why do you think I haven't left my place of birth (spawnage)?
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Postby TatteredShoeLace » Thu Dec 08, 2005 12:57 am

The crucial predecessor of Cantr was a game that had nothing to do with online roleplaying. From as long as I can remember, I have been playing a lot with lego. We used to build cities or ships or whatever we could come up with, and both I and a friend had quite a lot of it and always received new lego for our birthdays. Whereas I would always break everything down again - especially because I simply had to clean up my room again - my friend had a special room for the lego and the city we built there, we did not break down and we just kept playing with it. Then, at some point - and this was the crucial turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the money itself was so crucial, as well the way we used it - we did not give the players any money, but each individual character. We gave names to each little character (puppet, or whatever you would call it - we used the term 'poppetje', which is Dutch for little puppet) and made piles on a shelf with the Monopoly banknotes and a label on it to identify the owner.

With this start - individualised money and a permanent city - we had the start of what became one continuous story, to continue over something like ten years. Once we restarted when that friend moved to another house, but from then on, we kept playing and playing the same story. Almost every Saturday, and several days a week during our holidays, we would spent playing with the lego, even when we went through highschool and university. And because we had this continuous timeline, and we learned more and more about how the real world worked, our game developed in a complex society, with different cities and governments, as well as a wide variety of companies, newspapers, libraries, etc. etc. Our administration took as much space as the lego itself. The piles of notes were replaced by banking programs developed ourselves in Pascal, used by a number of different banks. International relations - between the cities -, business development, espionage affairs, revolutions, social security policies, police investigations, crime, ... it all became part of our little game.

The game also had problems, however. We were playing around 150 or 200 characters with just three or four players, making it difficult to play them really as individual characters with individual goals - which was a strong rule we always applied. Never were you allowed to play your characters as just a group, as revolt etc. would become way too easy that way. This is what has been called the 'capital rule' in the last version of Cantr II. Because we had so few players, it became difficult to play the characters actively enough. Hence, we wanted more players - but how do you find anyone else at highschool age who is going to share his Saturday with you playing with the lego? Another problem was that the lego bricks were finite in number. Hence, once all bricks were used in buildings and vehicles, etc., it became very difficult to make any further progress and the whole manufacturing part of the economy did not exist. All economy was service-sector, basically. Thirdly, with us going further in our real lives, it became more and more difficult to meet regularly at this one location to play, so we ended up playing once every couple of months, which made progress in the game extremely slow, and we almost started to forget who our own characters were, or what their names were.

Because of those problems, I started to search for a replacement of the lego game. Our game was unique in the sense that we could play all parts of a complete society - government, bankers, businessmen, criminals, army generals, etc. - and that we were experimenting with different types of governmental organisations - democracy, dictatorship, anarchy, monarchy. Everything was built up by us and we could participate in it all, which made it a very exciting game. We could play all these roles that one cannot - at least not simultanuously - play in real life. The solution for the limited number of bricks seemed to be to program the world in the computer; the solution for the lack of players and the problem of a fixed location seemed to be the internet. Hence, I started thinking about an internet version of the game.

-Jos Elkink, Dublin, October 23, 2003

That is a brief history of the game from its creator, Jos. Lego world indeed. You'll get used to the way things work. I suggest you try making more characters and try different life paths...business man, religious worker, lawman, pirate...the possibilites are endless. Explore the game more in character and you'll soon be able to get a better feel for what kind of suggestions will work here.
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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Pie
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Postby Pie » Thu Dec 08, 2005 4:08 am

Well, as for nukes, they would be, cind of... a bit to.... you know.... big.

Maby a grinade.... you know, like, one of the WWII.......
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Nalaris
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Postby Nalaris » Thu Dec 08, 2005 8:00 pm

Instead of full fledged nukes, how about something smaller...Missile? I had a missile in my lego world. It helped maintain the balance of power between good guys and bad guys.

"Don't try to capture our city or we'll blow up your two building city with our missile."

"We sabotaged your missile."

"Oh well, doing it with swords and shotguns is way more fun anyway."
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Nick
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Postby Nick » Thu Dec 08, 2005 8:03 pm

Seriously, can we just drop the nukes? They wont' be implemented, get over it.
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Postby ST.George » Tue Jan 17, 2006 8:42 pm

What about implementing new material: Electrum?

It will be obtained by melting gold and silver (an maybe small amount of cooper) in smelting furnace.

Electrum may be used to make coins, jewelry and statues (since they will be implemented)
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Pie
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Postby Pie » Wed Jan 18, 2006 12:31 am

is it real?
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Hellzon
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Postby Hellzon » Wed Jan 18, 2006 1:27 am

[21:35] Sunni: no peeing on people in chat!

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