Vehicle Change: Road Accesibility

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Nixit
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Postby Nixit » Mon Jun 26, 2006 6:43 pm

I'm with Bowser.
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Mykey
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Postby Mykey » Mon Jun 26, 2006 6:46 pm

I like the reasoning, and I agree with the idea. Please stall implementation until it is done right though(leap of faith,there :roll: ). Imo that would be like previous post.
Make the larger, harder to construct vehicles like the van and pick-up MORE versatile. Make smaller/luxury vehicles Less .
I think this will help roadbuilding out alot, why not?
And to stray off topic. :D Can someone tell me the reasoning why some vehicles like the motorcycle, require you to have less than your 15K carrying capacity?
Last edited by Mykey on Mon Jun 26, 2006 6:54 pm, edited 1 time in total.
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Marian
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Postby Marian » Mon Jun 26, 2006 6:51 pm

I don't know...this is kind of a tough one for me to decide on, because on one hand if a town is productive enough to produce cars than it should be able to improve roads too. (not that most of the people with cars actually built them themselves...and not being able to improve the roads for 'inherited' vehicles because the town that produced them years ago is full of sleepers and as good as dead now isn't a good excuse. In fact I only wish Cantr had more examples of natural selection like that.)

And roads are one thing I would like to see goverments pay more attention to in general, for being so important to development in RL it's strange to see them almost completely ignored in Cantr.

Of course, on the other hand, I hate to see anything happen that's could hurt trade and production, or that would punish the few people who have recently put some effort into a big project like a van or truck. I would hope a change like this would make town leaders get off their lazy behinds and organize big road improvement projects all over Cantr, but more likely everyone would just use all there energy whining on the forums instead and their chars would sleep even more and nothing would get accomplished.
Last edited by Marian on Mon Jun 26, 2006 6:54 pm, edited 1 time in total.
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T-shirt
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Postby T-shirt » Mon Jun 26, 2006 6:53 pm

I don't agree at all. If you want to make expensive vehicles less usefull (for whatever evil reason you have), make them move slower on worse roads, but don't prevent them from moving at all.
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Mafia Salad
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Postby Mafia Salad » Mon Jun 26, 2006 7:45 pm

Game balance aside, this seems unrealistic to me.

I live in a county full of run-down, washed out, wash board, pot-holed, cruddy, flash flood worn and rocky dirt roads. One of the worst ones I've ever been on, the road out to the west side of the Grand Canyon, is traveled by a bus several times a day. Just a few weeks ago I was in a 15 passenger van going down a dirt road to a beach on Lake Mohave. In my real life experiences the only thing that makes a dirt road impossible to regular cars is heavy water damage, and since there is no weather in Cantr I don’t see that happening.

And as a general rule, big pickup trucks can take a worse quality road than little ones, unless the big ones have been jacked up really high or modified in other after market ways.

The only changes that really makes sense to me from a RL standpoint is the limousine and possibly the small sportscar, but even those aren‘t usually taken onto dirt roads because the driver doesn't want to, not because the car can’t handle it.
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Borat
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Postby Borat » Mon Jun 26, 2006 8:01 pm

Do you want to encourage players, or do you want to drive players away? If it's the second... go for it ! One good thing...... there would be plenty of abandoned vehicles for the 'click' to hoard from the mass exodus of players :(
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sanchez
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Postby sanchez » Mon Jun 26, 2006 8:02 pm

I wouldn't argue with those who complain about the pace of change in this game, and I've driven plenty on bad roads in good cars irl, but I like this suggestion. Roads should be improved more.
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Doug R.
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Postby Doug R. » Mon Jun 26, 2006 8:53 pm

Mykey wrote:Make the larger, harder to construct vehicles like the van and pick-up MORE versatile. Make smaller/luxury vehicles Less .
I think this will help roadbuilding out alot, why not?


I couldn't agree more.
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Postby the_antisocial_hermit » Mon Jun 26, 2006 9:32 pm

Pieter de Groote wrote:
the_antisocial_hermit wrote:The rest seem reasonable...


Ever tried to build a bus?


Nope. Hence, I said seem. I didn't have much time to think about it all yet in regards to what it takes to build each of those vehicles, and that was my first impression after reading through the post and looking at the proposed changes. Though I agree completely with your earlier post, Pieter, and in a more generalized sense, with Bowser.

I don't see why pick-ups would change because as others have said, they can handle rough roads better than a lot of cars. I used to drive in my car down a pot-hole filled paved road that also was covered in gravel and it was horrible driving, even though my car could handle it. It was much easier to handle in a truck.

Trucks were made to handle rougher terrain anyway; my dad didn't buy trucks and use them to herd cattle and check fields and fences because they couldn't handle rough terrain. That said, I agree with everyone in that most vehicles can handle most roads, no matter how bad they are, but the chances of hurting the vehicle changes depending on what it is.

And the tractor made no sense at all to me. If you want to consider it a tractor-trailer, call it a tractor-trailer, don't call it a tractor. When you write tractor there, I think of a tractor, i.e. one of those huge things often used to pull cars and trucks out of mudholes and in plowing huge, rough, rocky, dry fields.

Mykey wrote:Make the larger, harder to construct vehicles like the van and pick-up MORE versatile. Make smaller/luxury vehicles Less .
I think this will help roadbuilding out alot, why not?


This I like. It's a better way to go about it anyway.

Edit: This should be a poll... agreeing with whomever mentioned that.
Last edited by the_antisocial_hermit on Mon Jun 26, 2006 9:58 pm, edited 1 time in total.
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vortechs2000
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Slower, not disabled

Postby vortechs2000 » Mon Jun 26, 2006 9:48 pm

Seems like just slowing the vehicles down would, for the most part, make things realistic (as others have said).
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Dee
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Postby Dee » Mon Jun 26, 2006 9:57 pm

I've always been wondering how my small sportscar can walk on sand roads... It has always been unreasonable to me..

I think I agree with the suggestion, but if it does get implemented, then you SHOULD put oil on every land. Every island must have oil in order to make this game better.
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Postby sem » Mon Jun 26, 2006 10:04 pm

Instead of banning the cars from certain roads why not just make unsuitable roads damage cars? The worse the road the more damage the vehicle is likely to take.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Mon Jun 26, 2006 10:13 pm

Don't think we're ready for repairing damaged cars yet.. they still haven't straightened out rot repair rates yet... >.< I personally don't want cars to get damaged anyway..
Last edited by the_antisocial_hermit on Mon Jun 26, 2006 10:26 pm, edited 1 time in total.
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Bowser
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Postby Bowser » Mon Jun 26, 2006 10:25 pm

If you pack the sand down tight enough, any car can drive on a sand road. (Don't argue with my use of "any", of course there are exceptions.)

I visited Daytona Beach during spring break a while back and car drive on the beach. Not just dune buggies and jeeps, but regular street cars such as honda accords, ford mustangs, ... etc. A sand road does not mean driving across the sands in the desert. It means someone took many truck loads of sand and poured it over a path then spent 50 days pounding it with a shovel so it was a ROAD. They did this because they wanted cars to be able to travel over it.
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Postby Phalynx » Mon Jun 26, 2006 11:33 pm

I'd love to be in on the virtual meetings where these ridiculous ideas come up....

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