Build on demand

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Kael
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Time

Postby Kael » Fri Jun 02, 2006 5:00 am

So when will resource removal become implemented :?:
Just A Bill
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Postby Just A Bill » Fri Jun 02, 2006 1:06 pm

So if a project requires multiple resources, are you limited to the lowest percentage. For example, lets say your building a bike, have 50% of the iron, but only 25% of the rubber. Can you build half the project or just 25%?
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Chris Johnson
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Postby Chris Johnson » Fri Jun 02, 2006 1:34 pm

Just A Bill wrote:So if a project requires multiple resources, are you limited to the lowest percentage. For example, lets say your building a bike, have 50% of the iron, but only 25% of the rubber. Can you build half the project or just 25%?


In the example you gave you could build the frame and deal with the tyres later but other types of project could not proceed unless the resources were available in the required ratios - e.g. making pancakes - You can't do all the work with the milk then add the eggs later.

For the sake of simplicity if this was to be implemented then it really would have to be the latter example you gave (of 25%) where you are constrained by the lowest percent.
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Solfius
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Postby Solfius » Fri Jun 02, 2006 1:46 pm

I don't think you could apply the suggestion to foods, because they need to be done all at once, like the pancakes.
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Postby Just A Bill » Fri Jun 02, 2006 4:42 pm

Ditto for any kind of refining. In general, it probably only applies to things that make objects (weapons/tools/machines/buildings) not resources...
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Postby Pie » Fri Jun 02, 2006 8:21 pm

Actually, i disagree. Not with the food thingy.... with the 25% thingy. You should be able to make the bike to the total persintage of materials you have.
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Just A Bill
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Postby Just A Bill » Fri Jun 02, 2006 11:10 pm

If you had 50% of one and 100% of another would that be 75% or would you add up the total grams and take the percent on that basis?
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Mykey
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:

Postby Mykey » Fri Jun 02, 2006 11:37 pm

What abstract thinking
Last edited by Mykey on Thu Jan 14, 2010 2:53 pm, edited 2 times in total.
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Postby MrPenguin589 » Fri Jun 02, 2006 11:39 pm

Mykeyrools wrote:Pie, stick with the main idea for suggestions, and let the adults handle the details :twisted:


Lol, that's so mean!

But true. :twisted:
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Postby N-Aldwitch » Sat Jun 03, 2006 1:28 am

Back on topic:
A lot of Cantr would have to be rewritten and reprogrammed just to add in the ability to work on certain parts of an item, though with singular-resource based objects like buildings, it'd be much faster and easier to implement.
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Kael
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.

Postby Kael » Sun Jun 04, 2006 12:59 am

So start by implementing the singular buildings and then complete the buildings. The continue on with simple ships to the more complex ones. And then from there whatever needs to be implemented.

It doesn't all have to implemented all at the same time, so instead do little segments. Personally I think only Buildings and certain ships/vehicles should have this ability.
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Pie
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Postby Pie » Tue Jun 06, 2006 5:50 pm

*bump*
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Postby Phalynx » Tue Jun 06, 2006 7:29 pm

Sounds eminently sensible to me.... :shock: history in the making!
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Kael
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Postby Kael » Sun Jun 11, 2006 7:12 am

*bump*

Any thoughts? Or will this idea just age until someone gets around to figuring out whether they like it or not, or if its even possible?
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Solfius
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Postby Solfius » Sun Jun 11, 2006 1:29 pm

I think it's a fairly good idea, but as I said above, can't apply to all projects because some things need to be done in one go.

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