steering wheel / driver's seat
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Rusalka
- Posts: 1509
- Joined: Sun Mar 05, 2006 6:12 pm
- Location: Gdansk, Poland
- Contact:
Loading/unloading would be much easier if this would be implemented. You can enter open vehicle, but you can't use it without a key. Maybe a bit unrealistic with boats but I don't care. Anyway, no one would be able to steal any transport. We could remove a free lock from vehicles, but leave the free key which would be necessery to use it. Anyone then will have an option to make a lock to his car/boat if he wants to. I don't like this veery popular idea of self-moving stores on the water. Bulid cargo holds goddamn it! 
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
- T-shirt
- Posts: 493
- Joined: Wed Mar 30, 2005 6:25 pm
- Location: NL
-
faolan
- Posts: 67
- Joined: Tue May 01, 2007 7:06 am
- CantrFreak
- Posts: 1243
- Joined: Sun Nov 19, 2006 5:57 pm
Rusalka wrote:Loading/unloading would be much easier if this would be implemented. You can enter open vehicle, but you can't use it without a key. Maybe a bit unrealistic with boats but I don't care. Anyway, no one would be able to steal any transport. We could remove a free lock from vehicles, but leave the free key which would be necessery to use it. Anyone then will have an option to make a lock to his car/boat if he wants to. I don't like this veery popular idea of self-moving stores on the water. Bulid cargo holds goddamn it!
Oh god no. What I'd like is the passenger seats, driver seat, front passenger seat, and the people in the driver seat is the only one that can drive. After a thief breaks a lock, they get in the driver seat, and zoom away. No ignition keys like in the real world and it'll be too hard for thieves to get away.
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
In real life any person couuld still grab the wheel past the driver when the car is moving. In Cantr there is no driving skill really, the car just follows the straight road at a set speed and you can alter the speed and turn around but that's it.
If people want different compartments then having a prison bus / police van would be nice. Actually if different compartments could be implemented then all existing vans should get a back compartment for free. Currently you can't really kidnap people without a boat because in a road vehicle all they need to do is hit the turn around button to cause trouble.
With tandem bikes it would be kinda cool if a person could choose wether they want to contribute to moving it, if not then the speed would be only half of the regular. The strongest person (affected by tiredness and woundedness) would be the one to decide wether turning around is allowed but they could grant the other person a right to take part in the driving. If the other person was resisting then the driver should gain tiredness and eventually they would switch parts unless the driver keeps the speed slow enough to have their energy last until the end of the road. This would make more sense than allowing both people to switch the direction back and forth endlessly. Bringing this up because one of my characters had her bike stolen (while she was on it) and it took days of struggling and help from a bypasser to get the thief killed. Be that since my character was weak, with the system I described the thief would have been the one to dictate the speed and course initially but since she had a superior weapon she could have eventually hurt him bad enough to be able to seize control of the vehicle.
If people want different compartments then having a prison bus / police van would be nice. Actually if different compartments could be implemented then all existing vans should get a back compartment for free. Currently you can't really kidnap people without a boat because in a road vehicle all they need to do is hit the turn around button to cause trouble.
With tandem bikes it would be kinda cool if a person could choose wether they want to contribute to moving it, if not then the speed would be only half of the regular. The strongest person (affected by tiredness and woundedness) would be the one to decide wether turning around is allowed but they could grant the other person a right to take part in the driving. If the other person was resisting then the driver should gain tiredness and eventually they would switch parts unless the driver keeps the speed slow enough to have their energy last until the end of the road. This would make more sense than allowing both people to switch the direction back and forth endlessly. Bringing this up because one of my characters had her bike stolen (while she was on it) and it took days of struggling and help from a bypasser to get the thief killed. Be that since my character was weak, with the system I described the thief would have been the one to dictate the speed and course initially but since she had a superior weapon she could have eventually hurt him bad enough to be able to seize control of the vehicle.
Not-so-sad panda
-
shapukas
- Posts: 535
- Joined: Tue Jul 18, 2006 8:31 am
- Location: Kaunas
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Heh, they could be rp'ed but... many people won't. Someone could agree to be kidnapped if the kidnapper stabbed them hard enough or if the victim had no big chance of wounding the kidnapper but if someone knows they're going to die anyway or don't value their character high enough to work out a deal that doesn't involve dying, they most likely take every chance of making life harder for the killer(s) which includes hitting the turn around button so many times that people forget which way they are going or waiting until it's close to the travel tick and THEN changing the direction. It's the same thing as starting a bunch of junk projects, people use what ever ways the mechanics grant them to wreck havoc.
Not-so-sad panda
- CantrFreak
- Posts: 1243
- Joined: Sun Nov 19, 2006 5:57 pm
SekoETC wrote:Heh, they could be rp'ed but... many people won't. Someone could agree to be kidnapped if the kidnapper stabbed them hard enough or if the victim had no big chance of wounding the kidnapper but if someone knows they're going to die anyway or don't value their character high enough to work out a deal that doesn't involve dying, they most likely take every chance of making life harder for the killer(s) which includes hitting the turn around button so many times that people forget which way they are going or waiting until it's close to the travel tick and THEN changing the direction. It's the same thing as starting a bunch of junk projects, people use what ever ways the mechanics grant them to wreck havoc.
I RP them... *grins and looks at Mtm* I get the drivers seat next.
Who is online
Users browsing this forum: No registered users and 1 guest

