renaming

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Jun 10, 2006 6:56 am

IF we can make signs on the buildings the same way we can build landmarks in towns, then building amnesia will be great.

Say you come across one of the many abandoned buildings of cantr. You work out with the locals that that building now belongs to you. Unfortunatly, your name is Joe Brown, and the building is named something like "Pretty Kitty's Pink Pleasure Palace"

There are some names you want to forget!

With signage on the building, only people who dynamically named it Pretty Kitty blah blah blah will know it as such, and everyone looking at your building will see your sign saying "Brown's Traders" and name the "Unnamed building (cottage)" to Brown's Traders.

Now amneisia with no way to tell who's building is who's ... that would be stupid and complicated. But with signage, way cool.
Reality was never my strong point.
User avatar
fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

Postby fishfin » Sat Jun 10, 2006 7:22 am

and maybe there could be a link that shows all past names of the building?
The following statement is not true.

The previous statement is not true.
User avatar
T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Sat Jun 10, 2006 7:42 am

And then you are in a town with an unnamed building with sign that says "Pretty Kitty's Pink Pleasure Palace". That's great! (note the sarcasm)

What's the difference between fixed names and fixed signs?
Time flies like an arrow, fruit flies like a banana. - G. Marx
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Sat Jun 10, 2006 7:55 am

Agar wrote:With signage on the building, only people who dynamically named it Pretty Kitty blah blah blah will know it as such, and everyone looking at your building will see your sign saying "Brown's Traders" and name the "Unnamed building (cottage)" to Brown's Traders.


There's no point to amnesia in that case though. They can rename it dynamically to Brown's Traders when they see the sign. *shrugs* Seems pointless and unnecessary to implement building amnesia. I like signage. But why does the amnesia have to come with it? Just because it will force people to make signs? (which it probably won't, mind you)

What if they don't make signs because they're lazy and just go ahead and point and say, that's Brown's Traders now? Very much like it is now, only it will say Unnamed Building. Okay, so a business building would be a bad example. Most businesses would probably want to put up a sign. But what about homes? Who wants to put up a sign saying, "Joe Shmoe's House" on their house just so people automatically know? So, yea, they can be the ones to point. But it still makes amnesia seem pointless. The names can already be changed, so why bother?

Unnecessary and a hassle is what it sounds like.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
Liljum
Posts: 410
Joined: Thu Mar 02, 2006 3:26 pm
Location: Sweden

Postby Liljum » Sat Jun 10, 2006 8:30 am

What have been implemented about the renaming of buildings? Signs or?
User avatar
fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

Postby fishfin » Sat Jun 10, 2006 9:58 am

I think (as said before) that with a few resorses it should be possible to rename a building. but, there would be a link beside the name that takes you to a page showing all past names of that building.
The following statement is not true.



The previous statement is not true.
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Sat Jun 10, 2006 2:59 pm

the_antisocial_hermit wrote:
Agar wrote:With signage on the building, only people who dynamically named it Pretty Kitty blah blah blah will know it as such, and everyone looking at your building will see your sign saying "Brown's Traders" and name the "Unnamed building (cottage)" to Brown's Traders.


There's no point to amnesia in that case though. They can rename it dynamically to Brown's Traders when they see the sign. *shrugs* Seems pointless and unnecessary to implement building amnesia. I like signage. But why does the amnesia have to come with it? Just because it will force people to make signs? (which it probably won't, mind you)

What if they don't make signs because they're lazy and just go ahead and point and say, that's Brown's Traders now? Very much like it is now, only it will say Unnamed Building. Okay, so a business building would be a bad example. Most businesses would probably want to put up a sign. But what about homes? Who wants to put up a sign saying, "Joe Shmoe's House" on their house just so people automatically know? So, yea, they can be the ones to point. But it still makes amnesia seem pointless. The names can already be changed, so why bother?

Unnecessary and a hassle is what it sounds like.


She summed up what I was trying to say in a sentence.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Sat Jun 10, 2006 3:50 pm

Who wants to put up a sign saying, "Joe Shmoe's House" on their house just so people automatically know?


Why not? Obviously people are automatically putting up signs that say those things now. You even see tiny one gram buildings with huge signs that say things like 'Joe Shmoe is an idiot'. Cantrians just love their signage.

And maybe instead of 'Joe Schmoes house' which is only going to be an annoyance for the town after Joe sleeps to death, a sign might say '12 Sea Lane' or whatever. I know lots of towns that are trying to recycle old buildings, and having everyone who comes into town see 'Pretty Kitty's Pink Pleasure Palace' is a real problem...who's going to want to put their business in a building like that? Instead they want to make a new building, and when they die the town gets even more cluttered. 'Brown's Traders' wouldn't make a very good temple or tailoring shop after all, so new buildings will have to be made for those things to. Lots of towns have more buildings than actual people.

Personally I can't wait for building amnesia, and hopefully vehicle amnesia too. How often do you see a car or a building with a name painted directly on it? Usually it's just a sign that lets you know...thoug even if it was painted on, a new owner would still have the option to paint over it.

What's the difference between fixed names and fixed signs?


Are signs going to be fixed? I don't think I read anything about that...as far as I can tell the whole point is that they can be changed out by new owners.
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Sat Jun 10, 2006 4:54 pm

Marian wrote:
Are signs going to be fixed? I don't think I read anything about that...as far as I can tell the whole point is that they can be changed out by new owners.


They will be implemented so that they can be changed
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Sat Jun 10, 2006 6:02 pm

Marian wrote:
Who wants to put up a sign saying, "Joe Shmoe's House" on their house just so people automatically know?


Why not? Obviously people are automatically putting up signs that say those things now. You even see tiny one gram buildings with huge signs that say things like 'Joe Shmoe is an idiot'. Cantrians just love their signage.

And maybe instead of 'Joe Schmoes house' which is only going to be an annoyance for the town after Joe sleeps to death, a sign might say '12 Sea Lane' or whatever. I know lots of towns that are trying to recycle old buildings, and having everyone who comes into town see 'Pretty Kitty's Pink Pleasure Palace' is a real problem...who's going to want to put their business in a building like that? Instead they want to make a new building, and when they die the town gets even more cluttered. 'Brown's Traders' wouldn't make a very good temple or tailoring shop after all, so new buildings will have to be made for those things to. Lots of towns have more buildings than actual people.


Even with signs that would still be a problem again, eventually. People wouldn't like the sign and they'd build a new building instead of a new sign (yes, silly, I know as a sign will probably take less to make). Or they'd make a new building because they'd want something that was 'new'. With signs, the main point is that they can build a sign and say, this building is something else now whether it said 'Unnamed Building' or 'Pretty Kitty's Pink Pleasure Palace', not let's forget the names of all the buildings we've know since we spawned so we can build signs.

Building amnesia, no matter how long we're given to make signs, will be too fast. Anyway, if we're given time to rename all the buildings so we won't forget, that defeats the purpose of the amnesia.

It still seems pointless to wipe the names. I've not seen one really, truly good reason that warrants it. People will or will not build signs, unnamed building or not. There are simply too many buildings and too many vehicles. I definitely think vehicles should be left well enough alone, especially if buildings are going to get wiped.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Sat Jun 10, 2006 9:27 pm

I agree. I see no reason to wipe known building names already. This just means people are going to have to travel to every building they know of, click in the dynamic name, and press enter. Lame.

When signs are added, anyone will be able to see that the sign doesn't match their dynamic name for it, and change it if they feel like it.
I'm not dead; I'm dormant.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Sat Jun 10, 2006 9:40 pm

I agree. I see no reason to wipe known building names already. This just means people are going to have to travel to every building they know of, click in the dynamic name, and press enter. Lame.


Why is that such a problem? It's not hard, and even if it was it wouldn't really be necessary. How many buildings does your char really need to know the names for, anyway? In a small town maybe a town leader would be in and out of every building every day, but in a place like Tirqci for instance, who knows or cares what all the buildings are for? Most people just use a couple of public buildings and their own, if they have it. If for some reason they need to visit an unfamiliar one they can ask for directions or read the sign, just like in real life.
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sun Jun 11, 2006 1:50 pm

I would say that instead of amnesia, all buildings should receive a free sign when they are implemented, with their name on it...

Then you can wipe it if necessary... but there are no adverse problems. The signs can be replaced by those who wish to do so, and Cantr doesn't have a huge blind period where nothing is named.

Location amnesia was good... building amnesia would not be, in my opinion.

But the important issue is... give us signs, dammit!
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

Postby fishfin » Sun Jun 11, 2006 2:23 pm

ya, that is also a good idea
The following statement is not true.



The previous statement is not true.
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Sun Jun 11, 2006 7:54 pm

The Surly Cantrian wrote:
Location amnesia was good... !


Was it?
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 0 guests