
Chrissy
Moderators: Public Relations Department, Players Department
Jos Elkink wrote:This would mean that people download a client program to log in to Cantr, which would be written in either C++ or Java.
This client program would be more graphical, initially 2D and for Cantr 3.0 3D, and the style of the game would thus quite dramatically change.
What I would really like to see is that characters (and animals, vehicles, etc.) could walk freely on the map, without being restricted to the roads. This would also mean they can build anywhere, drop goods anywhere, dig for resources anywhere, etc.
I would like to already implement the animals as walking around freely. The animals would just be visible on a location whenever they are near. This would be a nice way perhaps for us to experiment with this free walking idea without altering much of the interface. It would also mean, however, that a large percentage of the animals would be basically invisible / out of reach, which would perhaps reduce the animal population too much for those areas where people are dependent on meat for their food.
Some resources should be of a fixed size. One area containing that resource could have a fixed amount of that resource available and thus this resource can be emptied. An example would be gold or oil.
Some resources should be planted or possible to be moved. E.g. potatoes could be brought to other areas and planted. For this kind of resource, we should have some wild versions occuring at random places, and have large areas that have the potential for this resource. But it would require preparing the land and putting the seeds to actually get the resource. (This will also mean that land is required for farming etc., thus land scarcity will be implemented and is a crucial element
of this whole scheme.)
The above also relates to animals, which should eat resources on locations where they are and where the depletion of those resources should affect the movements or lives of those animals.
Buildings will gradually be changed to having walls and ceiling and floors etc. so that people can design their own models. How to do that kind of stuff text-based instead of graphically, I don't know yet. So far, I think, all I mentioned is possible with text only.
Babies. ... It will be hugely welcomed by many players, I think, if we finish this.
Item deterioriation. Although not high on my personal priority list, it is high on that of many players, so it should be implemented sometime soon.
Furniture. A more minor thread, but characters should be able to sit down or lay down and this should affect energy mainly.
The projects table should get an additional field stating what skill helps for that project and this field should be set by the code wherever a project is started or in the objecttypes table for manufacturing that type of objects.
myst wrote:I have a question though.
myst wrote:Will the current "Time happens slowly in Cantr" philosophy still apply?
myst wrote:Will we be able to only log in once a day to keep characters happy?
myst wrote:Will we have to give programs for them to behave reasonably? (Will my character finish digging stone and then just stand there getting tired? Or can I tell him to go sleep on his bed when he finishes? How??) Combat taking days will look darn silly if the world is geographically accurate and conbatants keep wandering home for naps! But the alternative might be making characters semi-autonomous aka Sims, which I'm sure will not appeal to everyone.
myst wrote:If online time required changes much, they Cantr will be an almost exact copy of the other "resource collecting" RPGs out there.
myst wrote:Maintaining Cantr's simplicity to play is very hard and I'd be interested to know how much of a priority that is.
Missy wrote:
I'm very scared about the idea of being able to walk anywhere and everywhere. It could be good, could be bad, right now Im just scared of it.(My biggest concern being that people won't want to stay in old towns anymore, and that current societies will be *poof.* When it's already very hard sometimes to get people to settle in a town and maintain a job....Well, not sure if this concern applies here..)
Razorlance wrote:Funny thing that, I speculated on the idea of free walking not so long ago, among other things, *coughs* rivers *coughs* here...
http://www.cantr.net/forum/viewtopic.php?t=3484
Great minds must think a like eh.
rklenseth wrote:I think if Resource Department continue to break down objects into parts, object deterioation, more tools needed to build and specialized tools to build certain things, resources like ores to be more rare and to be able to use up people will have to remain in a group in order to survive and progress as a society or they will never get anywhere.
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