Armour & Chain Mail in Cantr??
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- new.vogue.nightmare
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- TheTheorist
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The Industriallist
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I entirely agree with the armor idea, but then shields should be entirely changed to a 'chance of blocking' system, with durability as the main distinction between types. Usually, you either stop an attack with your shield or you don't.
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- ephiroll
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SekoETC wrote:A little off topic but: I think weapon damage should be randomized.
I'm all for the armour though.
http://www.chronique.com/Library/Glossa ... msindx.htm
I don't know where the "wormwood" thing come from in the post that started this topic, but:
"Wormwood (artermisia absinthium) is a herb that has psychoactive and hallucinogenic properties. Wormwood is said to affect the neuro receptors in the brain in a similar way to THC (the psychoactive component present in cannabis)."
http://www.seborabsinth.com/faqs/wormwood.asp
It has less then nothing to do with chainmail production, all you need is something round to wrap the iron wire around to form the "rings", a finger would work for that if you wanted.
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Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
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Revanael
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- Pirog
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I armor is implemented I think it should weigh a lot, at least if chainmail or plate mail is introduced.
In that way only professional warriors would be fully armed, equipped with the best armor and shields...since travellers wouldn't be able to bring much else than their combat equipment with them.
In that way only professional warriors would be fully armed, equipped with the best armor and shields...since travellers wouldn't be able to bring much else than their combat equipment with them.
Eat the invisible food, Industrialist...it's delicious!
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Revanael
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- TheTheorist
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ephiroll wrote:I don't know where the "wormwood" thing come from in the post that started this topic, but:
"Wormwood (artermisia absinthium) is a herb that has psychoactive and hallucinogenic properties. Wormwood is said to affect the neuro receptors in the brain in a similar way to THC (the psychoactive component present in cannabis)."
http://www.seborabsinth.com/faqs/wormwood.asp
It was just from a website about making chainmail. I gave the idea thought but at the end of the day I'm not RD so I didn't research perfectly. Sorry. Might have to check out some of this Wormwood stuff though
The other armour types are a very good idea.
"The only way to predict the future... is to invent it" -Alan Kay
- Pirog
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Revanael>
I think it would be good for Cantr if such things were implemented so that town guards go separated from the average well armed civilian.
Guards shouldn't be working the fields...they should be honing their skills in combat! Having armor that bogs them down enough to make travelling ineffective would be one way to make such a disctinction.
I think it would be good for Cantr if such things were implemented so that town guards go separated from the average well armed civilian.
Guards shouldn't be working the fields...they should be honing their skills in combat! Having armor that bogs them down enough to make travelling ineffective would be one way to make such a disctinction.
Eat the invisible food, Industrialist...it's delicious!
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The Industriallist
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Skills are a long way off-topic from armor...
If the armor had continuous degradation while it is in use, that would certainly create a distinction between soldiers and others. The guard is wearing his armor, the farmer, if he has armor at all, is saving it for when he really needs it.
Does clothing have any weight while you are wearing it?
If the armor had continuous degradation while it is in use, that would certainly create a distinction between soldiers and others. The guard is wearing his armor, the farmer, if he has armor at all, is saving it for when he really needs it.
Does clothing have any weight while you are wearing it?
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- AoM
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I disagree, Industrialist. If anything should affect armor, it should be that everytime armor blocks damage, that damage should be transferred to the armor itself... Armor that's seen battle is the armor that gets used up.
Otherwise, it doesn't matter whether armor's being worn or being hidden away in a farmer's hay-loft. A suit of armor will last a while either way.
One thing that I'd like to see, especially with more advanced armors: custom-made suits of armor, tailor made to fit one individual... It should require a few more specialized tools, and a helluva lot more time. When setting up the project, the intended wearer should be in sight (measurements need to be taken). The custom armor should be nameable: (Bob's Platemail).
Benefits: On the right wearer, it weighs significantly less, doesn't add as much of a 'to hit' penalty (if that suggestion is applied), and offers a bit more protection than a normal suit of it's like.
On a Wrong wearer, (ie: thieves), it should weigh significantly more than a normal suit of the same type, it should be so misshapen as to severely interfere with combat ability, and the defense rating of a person should severly go down b/c it's harder to dodge.
Finally, whether custom made or not: armor such as platemail must take time to put on and to take off. And, like dragging, people should be able to help you put on your armor. (squires, anyone?)
~AoM
Otherwise, it doesn't matter whether armor's being worn or being hidden away in a farmer's hay-loft. A suit of armor will last a while either way.
One thing that I'd like to see, especially with more advanced armors: custom-made suits of armor, tailor made to fit one individual... It should require a few more specialized tools, and a helluva lot more time. When setting up the project, the intended wearer should be in sight (measurements need to be taken). The custom armor should be nameable: (Bob's Platemail).
Benefits: On the right wearer, it weighs significantly less, doesn't add as much of a 'to hit' penalty (if that suggestion is applied), and offers a bit more protection than a normal suit of it's like.
On a Wrong wearer, (ie: thieves), it should weigh significantly more than a normal suit of the same type, it should be so misshapen as to severely interfere with combat ability, and the defense rating of a person should severly go down b/c it's harder to dodge.
Finally, whether custom made or not: armor such as platemail must take time to put on and to take off. And, like dragging, people should be able to help you put on your armor. (squires, anyone?)
~AoM
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The Industriallist
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Armor certainly suffers damage when used, but it also is much more vulnerable to environmental conditions when it is being worn. You would want to take it off to clean, dry, and possibly oil it often to keep it in good condition. In storage in a dry room, armor could potentially last forever.
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By that logic... clothes rip, tools break, buildings collapse. Entropy doesn't have as much a hold on Cantr as it does on RL. I stand by my idea that armor should be damaged by the amount of damage it averts. Same should go for shields.
And a hit should have to deal a certain amount of damage before it is considered an armor damaging hit. That way constant punching won't hurt plate mail.
~AoM
And a hit should have to deal a certain amount of damage before it is considered an armor damaging hit. That way constant punching won't hurt plate mail.
~AoM
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