Newspawn knowledge

General out-of-character discussion among players of Cantr II.

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NancyLee
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Re: Newspawn knowledge

Postby NancyLee » Fri Sep 05, 2014 7:27 pm

I was in agreement with the previous part, but not at all with this:

Bucanan wrote:Everyone should respect the other player’s choice, [...] But the problem start when, for some kind of reason, other characters question another character roleplay instead of trying to adapt themselves and get used to this new role-play.


I maybe misunderstood it, because it feels contradictory to me: they should adapt to my roleplay vs. everyone should respect the other player’s choice

Why should I expect someone to adapt to my roleplay? I for sure won't feel forced to participate in something that doesn't interest me so I can't expect the rest of players to adapt to what I envisioned only because I think it's fun/interesting/original (and after more than 12 years, very few things or character types are really original). Some will like my character/concept and the way I flesh it out and will play along and others won't be interested or will dislike the way it's done and won't interact often, if ever, with it.

Lame example: imagine I decide to spawn a redhead and she appears in a town where redheads are considered evil for whatever reason. I had a background story and great plans for that character, but she's dragged to a moldy cell or dismembered with a battle axe on a stone altar. I, as a player, will probably think "oh, bummer, I had big hopes for that one", but why should the characters in that town abandon their customs and previous roleplay to adapt to what I had in mind?

Another lame example (and I bet we all have a few of this type in mind): I spawn a character that I believe is the most interest thing ever and the people around mostly ignore it and barely get engaged in those oh-so-amazing interactions, so I get all sulky and throw a fit about it. Well, maybe the rest of people don't find it that interesting? This is a game, we are all here for the fun, but we can't inflict our fun or our concept of a good character on other people almost against their will!

It's a game, it's supposed to be fun for all and, as long as no one breaks the rules (really, they're very few and very simple) every kind of character adds something to the game, you just take what brings you pleasure and disregard the rest.

Edit to add: I'm not talking here about anyone questioning OOCly other player's roleplay (hell, it's a rpgame, as long as you follow the rules there's no right or wrong way to do it and there's no reason to be judgmental about it. Unless you're not having fun, then you're probably doing it wrong) but about characters not acknowledging it.
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kicking jay
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Re: Newspawn knowledge

Postby kicking jay » Fri Sep 05, 2014 8:27 pm

Well, in that case, it's an IC thing. If the other person's char is one who would interact with your player, then, yes, they should. If they're a standoffish type who doesn't want to be bothered with your elaborate actions, then they should not 'adapt'.
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Bucanan
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Re: Newspawn knowledge

Postby Bucanan » Sat Sep 06, 2014 3:14 pm

NancyLee wrote:Lame example: imagine I decide to spawn a redhead and she appears in a town where redheads are considered evil for whatever reason. I had a background story and great plans for that character, but she's dragged to a moldy cell or dismembered with a battle axe on a stone altar. I, as a player, will probably think "oh, bummer, I had big hopes for that one", but why should the characters in that town abandon their customs and previous roleplay to adapt to what I had in mind?


That is just a perfect exemple! In this case, both sides are playing their roles perfectly: one character is being redhead and the other chars are hating this new redhead because that is their roleplay. I am not talking about the vanishing "future plans" that you had for a new character with bad luck: this is about the denial, in some kind of "metagame" roleplay, of this "redness" in order to avoid any kind of real roleplay.

Anyway, I repeat that I understand that some people in some town could not accept some kind of initial roleplay for a newspawn (like: “How is that? You want to be a pirate? But you were born here in the mountains, you haven’t even see the sea! You must be crazy”). But in this case we are talking about the basic knowledge: this is about the language that a newspawn could ot not use.

In one of the Spanish forum topics (already closed by now), they seem to be ok with this example:

Newspawn: “Well, what can I eat? Is there some roast lamb or something?
Character: “Lamb? What is that?"
Newspawn: “An animal with white skin, that says “beeeeee” “
Character: "And where have you seen such thing?"
Newspawn: "Aren’t animals like this around? I think they can be domesticated."
Character: "Domesti… what?"


This example has been showed like a model to follow in case that a newspawn wants to talk like he had great language knowledge by default. Answering him like that, the newspam knowledge is refused and the new character is forced to start over by the other old character’s denial and pressure.

My question is... why?

I wanted to know what you think about this. In my opinion, this kind of denial and pressure of the newspawn roleplay creates an (unnecessary) conflict that slows down the development of each character. I mean… If every newspawn has to live a language learning for the first weeks, we all could be finally bored because of doing this over and over and over with each character we create, and everyone will look similar:

What is a lamb? What is domesticating? What is a tree? What is a boat?...

I mean... if someone wants to live this learning, sounds perfect to me! But should this be an obligation for the rest of players who wants to "skip" this stage?

Thanks for all you comments! :)
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SekoETC
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Re: Newspawn knowledge

Postby SekoETC » Sat Sep 06, 2014 3:36 pm

It would get old really fast if every character spawned not knowing anything and people would have to go through the trouble of teaching everything separately each time. I currently have one character who only knows words she has learned ingame, and one who talks normally but doesn't know how to read. I'm glad other people have been patient with them.
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Bucanan
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Re: Newspawn knowledge

Postby Bucanan » Sat Sep 06, 2014 3:52 pm

SekoETC wrote:I currently have one character who only knows words she has learned ingame, and one who talks normally but doesn't know how to read. I'm glad other people have been patient with them.


Well, that is precisely what all the newspawns are apparently forced to do (at least if I follow the advices in the Spanish forum). Is that usual in the other Cantr "cultures"?

SekoETC wrote: I'm glad other people have been patient with them.


I think that being patient with chars like these could be funny in the first times. But imagine this ignorance, perfectly well roleplayed (like the first char you menctioned), with every single newspawn in game. Shouldnt that become quite tiring in the end?
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Pilot
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Re: Newspawn knowledge

Postby Pilot » Sat Sep 06, 2014 4:05 pm

Bucanan wrote:
NancyLee wrote:Lame example: imagine I decide to spawn a redhead and she appears in a town where redheads are considered evil for whatever reason. I had a background story and great plans for that character, but she's dragged to a moldy cell or dismembered with a battle axe on a stone altar. I, as a player, will probably think "oh, bummer, I had big hopes for that one", but why should the characters in that town abandon their customs and previous roleplay to adapt to what I had in mind?


That is just a perfect exemple! In this case, both sides are playing their roles perfectly: one character is being redhead and the other chars are hating this new redhead because that is their roleplay. I am not talking about the vanishing "future plans" that you had for a new character with bad luck: this is about the denial, in some kind of "metagame" roleplay, of this "redness" in order to avoid any kind of real roleplay.

Anyway, I repeat that I understand that some people in some town could not accept some kind of initial roleplay for a newspawn (like: “How is that? You want to be a pirate? But you were born here in the mountains, you haven’t even see the sea! You must be crazy”). But in this case we are talking about the basic knowledge: this is about the language that a newspawn could ot not use.

In one of the Spanish forum topics (already closed by now), they seem to be ok with this example:

Newspawn: “Well, what can I eat? Is there some roast lamb or something?
Character: “Lamb? What is that?"
Newspawn: “An animal with white skin, that says “beeeeee” “
Character: "And where have you seen such thing?"
Newspawn: "Aren’t animals like this around? I think they can be domesticated."
Character: "Domesti… what?"


This example has been showed like a model to follow in case that a newspawn wants to talk like he had great language knowledge by default. Answering him like that, the newspam knowledge is refused and the new character is forced to start over by the other old character’s denial and pressure.

My question is... why?


Because Cantr is a roleplay game where societies and rules are established by the characters of the players. :)
If you don't like the place your character spawns, with roleplay change it. What I infere of your post is that you don't like something that happened ingame and you come here looking for support so you think someone will force players to change the way they play the game.
The challenge of the game is to roleplay in a way other players want to interact with your characters. There is no rule against ignoring someone because their roleplay is not likable to you. Players choice... good we are so many in so many languages ;)

That is not what this is about. A good player develops a character to fit the situation. You already posted all this in the spanish forums and are looking for support here. This thread is closed now since you were already warned against this type of trolling.

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