Babies and children
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
David Goodwin>
I like the idea about the babies transending the 15 charcter limit.
That would perhaps motivate people into getting children in the first place.
Still, I think it should be a project...some couples perhaps don't want children, other maybe want to play barren characters.
Just having them pop up once in a while will also spoil the feeling about the child...it won't be YOUR child, it will just be a child...
I like the idea about the babies transending the 15 charcter limit.
That would perhaps motivate people into getting children in the first place.
Still, I think it should be a project...some couples perhaps don't want children, other maybe want to play barren characters.
Just having them pop up once in a while will also spoil the feeling about the child...it won't be YOUR child, it will just be a child...
-
Meh
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
It would be they're child and maybe an oppritunity to have something more valuable than steel in the game.
Two mountain plants and borax {found in playa lakes {desert lakes, lakes that shrink rapidly}.
http://www.the-south-asian.com/Sept2000 ... ontrol.htm
http://mineral.galleries.com/minerals/c ... /borax.htm
Two mountain plants and borax {found in playa lakes {desert lakes, lakes that shrink rapidly}.
http://www.the-south-asian.com/Sept2000 ... ontrol.htm
http://mineral.galleries.com/minerals/c ... /borax.htm
-
Missy
- Posts: 2467
- Joined: Mon Jul 21, 2003 9:12 am
- Location: Pennsylvania
Again..I agree with Pirog.
Having them just spontaneously appear would really spoil the rp! At least as I forsee it.....When I see a char who is a baby for a char (in the rp sense ) My char doesn't have any mother instinct to take that char under her wing....cuz it isn't hers. (Mostly because I know that that char really isn't a child LOL) But still....
I think you get my point...
Having them just spontaneously appear would really spoil the rp! At least as I forsee it.....When I see a char who is a baby for a char (in the rp sense ) My char doesn't have any mother instinct to take that char under her wing....cuz it isn't hers. (Mostly because I know that that char really isn't a child LOL) But still....
I think you get my point...
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
-
Wim van de Griendt
- Posts: 865
- Joined: Mon Jul 14, 2003 1:59 pm
- Location: Borne, the Netherlands
- Contact:
A lot of ideas mentioned here are already on the list of being implemented in the future.
- People can start a relationship and have x chance of getting a baby (I do not know if they should perform an act or not). They will get a baby if new players have started a new character as baby.
- Players can decide if they want to start a 20 year old or a baby), but if they want to have more then 15 chars, they must start with babies.
- New babies will get scrambled events on their screen (and maybe only from what their parents say). When words are mentioned a lot, then they will become visible on the events screen (and then the baby has learned that word). And a similair system will be used for the parents, to learn to understand their baby.
If you want to know more about this, look inside the archive of the cantrIIgroup in yahoogroups.
- People can start a relationship and have x chance of getting a baby (I do not know if they should perform an act or not). They will get a baby if new players have started a new character as baby.
- Players can decide if they want to start a 20 year old or a baby), but if they want to have more then 15 chars, they must start with babies.
- New babies will get scrambled events on their screen (and maybe only from what their parents say). When words are mentioned a lot, then they will become visible on the events screen (and then the baby has learned that word). And a similair system will be used for the parents, to learn to understand their baby.
If you want to know more about this, look inside the archive of the cantrIIgroup in yahoogroups.
"Science is organized knowledge. Wisdom is organized life." -- Immanuel Kant
- watermelonnose
- Posts: 104
- Joined: Sat Jul 26, 2003 6:49 am
I think it would be better for the baby to be played by someone other than the parents, but until say 10? years old was somehow tied to one of the parents. Maybe the parents could have an object "child leash," which would tie the child to that character, that they could pass between themselves or even a baby sitter. the leash object couldn't be dropped on the ground or given to a minor. The child couldn't run off on its own! The parents should also have some control on restraining the child from doing anti-social things etc.
-
Meh
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
I don't like the idea of switching players...the child would seem totally schizo.
Either there should be a "I want to play a baby"-pool or one of the parents should control it...and that could be randomized.
Wim>
The idea of the child learning to speak by memorizing words that are uttered is nice, but it would never work.
Not a single child would learn how to speak like a normal person before the age of forty
Either there should be a "I want to play a baby"-pool or one of the parents should control it...and that could be randomized.
Wim>
The idea of the child learning to speak by memorizing words that are uttered is nice, but it would never work.
Not a single child would learn how to speak like a normal person before the age of forty
- jeslange
- Posts: 2719
- Joined: Tue Jul 15, 2003 2:54 pm
I don't think we should have the child "bound" somehow. If you're kid wanders down a path, you (and hopefully your neighbors), will have to go scold them and make them turn around and all that stuff. Authority and discipline will add alot to the game. Of course, you could always lock your kid inside if they were being a little brat.
- jeslange
- Posts: 2719
- Joined: Tue Jul 15, 2003 2:54 pm
-
swymir
- Posts: 1173
- Joined: Thu Jul 17, 2003 5:07 pm
- Location: Cape May, New Jersey
- thingnumber2
- Posts: 661
- Joined: Fri Jul 25, 2003 12:31 am
- Location: TN
- Contact:
All these ideas are great, but I kinda like the idea of everybody starting as a baby, It would make cantr more realistic, although I can see the bad parts of that, so how bout this. If a couple is waiting for a baby than you start as one, if nobody is, than they start as a child, maybe 10- 13. That way everyone starts at least slightly less powerful than normal. I dunno, maybe this idea has already been said I dunno.
-
Wim van de Griendt
- Posts: 865
- Joined: Mon Jul 14, 2003 1:59 pm
- Location: Borne, the Netherlands
- Contact:
- swampthing_bob
- Posts: 39
- Joined: Tue Jul 15, 2003 6:06 pm
- Location: some where in Montana
-
Wim van de Griendt
- Posts: 865
- Joined: Mon Jul 14, 2003 1:59 pm
- Location: Borne, the Netherlands
- Contact:
No, it is not breaking the capital rule, but it is very tempting. It is more like having 2 chars on the same location, but now they are related. The baby should still be played like an individual and that is hard when one of the players is the baby.
But the situation here discribed is only hypothetical, because when babies are implemented, they will be played by a different player then the parents. That decision is already taken when we ended the first of the several discussions on this subject.
But the situation here discribed is only hypothetical, because when babies are implemented, they will be played by a different player then the parents. That decision is already taken when we ended the first of the several discussions on this subject.
"Science is organized knowledge. Wisdom is organized life." -- Immanuel Kant
Who is online
Users browsing this forum: No registered users and 1 guest

