*cries* wtf! My charrie is dead and has no idea why
Moderators: Public Relations Department, Players Department
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
The "talking is not necessary, it is realistic not to" argument is overused and is still wrong. There's a huge gap between roleplaying a silent and quick assasination and by simply killing a person because you can't be arsed to type up a quick sentence or two.
You don't have to talk, but it's really not that hard to emote your attacks, and any movements in between. I doubt that all that happens is someone enters, and an attack without any visual appearance occurs and then someone dies. It's not realistic at all.
But a rule won't work. And there's enough people who, for some reason or the other, are against forcing people to RP. Some say Cantr's not just a role-playing game, others say it is. I'm with the latter, mostly, but that's not what this discussion is about anyway.
You don't have to talk, but it's really not that hard to emote your attacks, and any movements in between. I doubt that all that happens is someone enters, and an attack without any visual appearance occurs and then someone dies. It's not realistic at all.
But a rule won't work. And there's enough people who, for some reason or the other, are against forcing people to RP. Some say Cantr's not just a role-playing game, others say it is. I'm with the latter, mostly, but that's not what this discussion is about anyway.
Read about my characters by following this link.
-
- Posts: 667
- Joined: Sun Dec 23, 2007 8:25 am
- Location: Yugoslavia
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
Its not the first time this happened in cantr, and is likely not the last time.
What makes this case so bitter is that there was realy zero roleplay involved, and zero motivation. My char was a year old or so. He couldn't have had any foes. So it wasn't murder, murder needs a motive.
If they play a pirate, they'd *play* a pirate, if they'd play war, they should have at least played war.
Just wondering, in case it was a one player army, the PD would be look at it automatically, wouldn't it?
What makes this case so bitter is that there was realy zero roleplay involved, and zero motivation. My char was a year old or so. He couldn't have had any foes. So it wasn't murder, murder needs a motive.
If they play a pirate, they'd *play* a pirate, if they'd play war, they should have at least played war.
Just wondering, in case it was a one player army, the PD would be look at it automatically, wouldn't it?
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
- Bran-Muffin
- Posts: 2014
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
I am not saying that they were some unique RP'ers, and you are probably right. They probably were just out to kill characters and not caring much about the true theme of the game. My point though is that there really is no way to make a rule against how you should RP a kill.
Things like this have happened in the past in the game and have led to some of the best empires being created, and with the empires it created large resistances... could be something like that happening now. Just because the act was carried out without "role playing" doesn't mean they are just out to kill for fun. Could be they are "cleaning" to set up a society how they want it....
catpurr wrote:I think one thing that should be changed is dragging persons should always take some time! That way you could at least not drag a whole city in a few moments into a room in with 3 people being online at the same time to start the drags (or 1 having 3 acounts)
Have to say.. this game is aiming for realistic events being carried out, that wouldn't be realistic. A dragging project? 3-4 people real life can drag a person off relatively easy.
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
Bran-Muffin wrote:Have to say.. this game is aiming for realistic events being carried out, that wouldn't be realistic. A dragging project? 3-4 people real life can drag a person off relatively easy.
Actually no, this game is sacrifices realism in a lot of places for gaming balance. (Like big ships not being able to board small ships, floats having a lock, repeaters repeating on the same frequency - technically impossible in RL, suff being locked away in bikes, and so on and so on)
In real life you just don't happen to stand around and not being able to react, since you are "offline", therefore also a simple dragging project should take its time, and not a whole population being dragged away in a minute.
- Bran-Muffin
- Posts: 2014
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
catpurr wrote:Bran-Muffin wrote:Have to say.. this game is aiming for realistic events being carried out, that wouldn't be realistic. A dragging project? 3-4 people real life can drag a person off relatively easy.
Actually no, this game is sacrifices realism in a lot of places for gaming balance. (Like big ships not being able to board small ships, floats having a lock, repeaters repeating on the same frequency - technically impossible in RL, suff being locked away in bikes, and so on and so on)
In real life you just don't happen to stand around and not being able to react, since you are "offline", therefore also a simple dragging project should take its time, and not a whole population being dragged away in a minute.
Sure this game does sacrifice those...
You know that's all I'm going to say, I've done more then enough arguing about stupid ideas on this forum, this could go back and forth for hours... my opinion, dragging projects would be absolutely ridiculous.
-
- Posts: 4375
- Joined: Sun Aug 28, 2005 8:24 am
- CAbell
- Posts: 6
- Joined: Thu Mar 19, 2009 8:05 pm
- Location: I float in space somewhere between the sun and a black whole.
- Contact:
- IHaveNoLegs
- Posts: 30
- Joined: Tue May 12, 2009 1:34 am
CAbell wrote:rconley wrote:Bran-Muffin wrote: my opinion, dragging projects would be absolutely ridiculous.
Agreed
I agree as well!
Fourthing this. And it doesn't sound like it would change a damn thing in this situation. They probably would have just killed everyone out in the open if they didn't have to worry about getting dragged off themselves. If anything it would allow them to slaughter towns faster.
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
IHaveNoLegs wrote:CAbell wrote:rconley wrote:Bran-Muffin wrote: my opinion, dragging projects would be absolutely ridiculous.
Agreed
I agree as well!
Fourthing this. And it doesn't sound like it would change a damn thing in this situation. They probably would have just killed everyone out in the open if they didn't have to worry about getting dragged off themselves. If anything it would allow them to slaughter towns faster.
There is a suggestion, please stop offtopicing this thread further.
- theguy
- Posts: 489
- Joined: Sun Sep 11, 2005 5:23 pm
I honestly dont care if they roleplayed it or not im just so annoyed at why people just go an massacre an ENTIRE TOWN everybody in it for absolutely no reason I loved my charrie and im really upset that she got killed for no reason, I dont want my charrie to be "cleaned up" I dont get it why was this fun for anybody
I know I heard something about people actively trying to make more violence in cantr but surely groups running around massacring whole towns for the hell of it should be discouraged strongly.
I need to think about it, I was thinking a rule like you can only kill 1 a day or make weapons degrade faster or something but im not sure im going to think about this.
This isnt just a "There there you lost a charrie you loved get over it" its that it puts me and others off playing, What if one of my other charries die stupidly again? Im not playing a game where I can put tons of effort in and have it turned to nothing in about 5 hours.
I seriously think that there should be a very obvious choice about if roleplay or powerplay is more important for cantr because it seems to me its impossible to keep both sides happy.

I know I heard something about people actively trying to make more violence in cantr but surely groups running around massacring whole towns for the hell of it should be discouraged strongly.
I need to think about it, I was thinking a rule like you can only kill 1 a day or make weapons degrade faster or something but im not sure im going to think about this.
This isnt just a "There there you lost a charrie you loved get over it" its that it puts me and others off playing, What if one of my other charries die stupidly again? Im not playing a game where I can put tons of effort in and have it turned to nothing in about 5 hours.
I seriously think that there should be a very obvious choice about if roleplay or powerplay is more important for cantr because it seems to me its impossible to keep both sides happy.
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
theguy wrote:I honestly dont care if they roleplayed it or not im just so annoyed at why people just go an massacre an ENTIRE TOWN everybody in it for absolutely no reason I loved my charrie and im really upset that she got killed for no reason, .
Maybe if they cared only a bit to roleplay it, you would have at least have a reason why she died?
- theguy
- Posts: 489
- Joined: Sun Sep 11, 2005 5:23 pm
catpurr wrote:theguy wrote:I honestly dont care if they roleplayed it or not im just so annoyed at why people just go an massacre an ENTIRE TOWN everybody in it for absolutely no reason I loved my charrie and im really upset that she got killed for no reason, .
Maybe if they cared only a bit to roleplay it, you would have at least have a reason why she died?
hmmm yeah, I suppose I would be slightly less angry cus to me it just seems some *(Insert colourful phrases here)* are just horrible. There players and there charries, do they even understand how upset someone can be if there last 2 months (and it was much longer for some) was spent building up a really interesting story and they were really looking forward to see what happens and then in one night no explanation it goes. It's like stealing Christmas presents its evil!
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
All I can suggest is let it go. I'm often sad about character's I lost. Like one who got killed because Rigel can't read. *Shrugs.* Getting angry or sad or whatever about it ain't gonna change anything.
Read about my characters by following this link.
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest