Healing food being awkward.

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Postby Piscator » Tue Jul 14, 2009 11:30 am

Cogliostro wrote:Joo better not be reading this, else by next week there'll be a tool to refresh your character automatically every 1ms and if a health loss is detected, it clicks the "eat" button on your heal food with about a 0.00023ms delay. This is just an example of how ridiculous things can get when you have "fast clicker = winner" principle built into the gameplay.


Wait... isn't that exactly what you wanted? A way to automatically consume healing food when hit?

Anyway, I don't think auto-eating of healing food would ruin gameplay IF a daily limit would be introduced. Something like eating only 10, 15, 20% health worth of healing food per day. And I'm including healing food eaten at will here too. (If that will be still possible.)
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Doug R.
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Postby Doug R. » Tue Jul 14, 2009 1:22 pm

Shields, missing, and one attack per day limits are already in effect to lessen the effects of these kind of attacks. I saw a guy get lynched by 5 different characters with battle axes recently and not one scored a point of damage. This is the extreme end of the spectrum, but dying instantly under such a barrage is also an extreme. If you're weak and a crappy fighter, then you might just have to take some extra precautions if you're a target (i.e. key holder). That's common sense.
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Postby SekoETC » Tue Jul 14, 2009 3:33 pm

I don't like it that healing food offers instant healing anyway. I think if I had it my way, I would implement another bar called fullness, and when people ate something, it went into their stomach and was digested gradually so daily healing was slow and limited. If people want to be safe, they can sleep in locked buildings or hire a couple of bodyguards who can drag the person into a building if he gets wounded.

If we wanted to fix the combat system to truly one hit a day, no surprises, it should be so that a person can register an attack on people in the same location, but couldn't move until the people retaliate or if a day has passed. Someone was like CLICK and then other people would get online and be like "hey, that's my friend!" CLICK, CLICK! aiming at the first attacker, and people could pick sides until the initial target decided whether to retaliate or try to run. If they clicked on a building/vehicle/road, the first attacker would roll for a hit and if successful it might stop the person from running, but if the person chose to retaliate, they might have a chance to gain initiative. If the original attacker had chosen how to react to the two people attacking him then those attacks would ensue automatically but otherwise after the first attack, it would wait for the attacker to make a choice.
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Gran
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Postby Gran » Tue Jul 14, 2009 4:07 pm

I don't like it that food heals anyway. I'd like to see something called medicine. You know, bandages, splints, sutures etc. Food would be only a catalyser of the healing process and the healing rate would be highly dependable on the medic's skill. If he is a crappy doctor, chances are that he will actually give you damage or make you walk in a silly way for the rest of your character's life. Then, except if that character uses a walking stick, he would always be seen as: "[...] You see a hobbling man in his X [...]". (Admit that the idea has it's merit).

On the "Clickfest" (what isn't much of a Clickfest, experiment playing Diablo) I am against any alterations in the game in the behalf of characters lives. Attacking in mobs is the only reasonable way of creating a fast attack in-game (I know after the many chars that I lost to it :roll:) spoiling that would be trying to kill the last bastion of violence in the game. Also, it would be a advantage for sleeping beauties out there, who don't wanna play, but don't wanna loose their chars, so they'll stock up with food and give the eugenists and law enforcers more problem. I can alredy see myself cursing some newspawn who stole a shield and a pile of spinachs off the storage. :)

If a character dies, bah! He slot will still be open due death through violence, so cheers!
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Doug R.
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Postby Doug R. » Tue Jul 14, 2009 6:34 pm

SekoETC wrote:.
If we wanted to fix the combat system...


I like the general sound of this.
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Postby Idriveayugo » Tue Jul 14, 2009 8:25 pm

I have an idea to help fix the combat system, make it a crb to purposely farm for toons that are expert fighters. I see it all the time where people are like "oh i'm an expert fighter hehe great" and then focus on that character. It's lame.

Of my 3 most often played chars, 2 were efficient fighters, and 1 was a novice.
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Postby Piscator » Tue Jul 14, 2009 8:33 pm

That's why slots of deceased, young characters are blocked for 40 days.
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Postby *Wiro » Tue Jul 14, 2009 8:54 pm

Piscator wrote:That's why slots of deceased, young characters are blocked for 40 days.


Which is retarded. At least for players who have been playing for longer than a few months.
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Postby SekoETC » Tue Jul 14, 2009 11:06 pm

It's not newbies who have suicidal newspawns. It's pretty easy to tell a newbie and a non-newbie apart. Newbies do stupid things like lying down on a cot and knocking on a door or pointing at it when they don't figure out they need to click the X to drop the project. Also they are not allowed to hit anyone during the first days of playing. So if someone goes punching everyone, that's an oldbie.
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Postby Hagan » Wed Jul 15, 2009 12:32 am

I would like to be able to force feed a friend healing food. I understand not being able to auto Eat Healing food. But if a friend could hand you healing food if your injured and it count as if you've eaten it. That would be great

I can think of a many times I watched an IG Friend die because the player was obvioulsy living his real life while I was clickfesting waiting on him to wake up.


Maybe that could be a balance for the clickfesting referred to
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Postby Cogliostro » Wed Jul 15, 2009 12:52 am

There are two separate problems, one being the ideal combat system for Cantr, which we can dream about and conceptualize out, but seeing as how there aren't so many active ProgD folks, it just isn't happening;

Two, is the problem of living with the current system. How can we tweak it so it's not a "clickfests-required-for survival" kind of a system. I know that the current balance was the result of many stepwise additions: missing, once-a-day, tiredness etc.

But then healing food comes into the picture. The healing food is all about clickfesting right now, and that's what this post is for. I really worry about violent/bad characters too, and know how badly their chances are nerfed in almost everything. But hey, shouldn't that be a completely separate issue? (giving bad characters a fair chance) Here we're talking of giving them unfair chances, if they're clickfesters, while giving less active players on the defense - no chance.

How wrong is that!
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Postby Mr. Bones » Thu Jul 16, 2009 9:41 am

Cogliostro wrote:Elros, I'm pretty sure I'm an older player than you are. Who cares, though. The big point here is not how we all like Cantr just the way it is, but to notice through those blinders of ours that the game fighting IS off-balance, and needs to be thrown - the other way. So it's not as offensive to the Cantr player who isn't into clickfests, for whom every other feature in the game was implemented in the first place.

Well the post count between you and Elros is a little lopsided what is it 23/1000 in Elros's favor, maybe you've just stayed away from the forums though. Anyway subtle attacks are a key part of attacks in cantr. If you allow an individual to automatically heal just because they happen to have healing food on themselves you eliminate completely surprise attacks. If a player is content with their happy go lucky, everything is cool, only traders and friends come into town type mentality they are more inclined to let their guard down; and then sleep more. If for some reason it's not due to just not wanting to check on cantr and work related issues why not go into a building for the time. Adding Auto heal would remove important forms of assasination or warfare all because people are lazy in my opinion.
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Postby Drael » Thu Jul 16, 2009 2:58 pm

What about a project called "guard" where you automatically strike back and/or eat healing food?.

Or my idea/suggestion in the suggestion forum: Something like; A parry project, where you actively block blows better than a sheild would, and by doing so cant attack others for a day after stopping. IE, some form of an all-out defense mode.....
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Postby Surly » Thu Jul 16, 2009 5:45 pm

Elros wrote:Cogliostro, once you have played the game for a few years and have a in-depth grasp on the game mechanics I think you will understand better why automatic healing would not be a good idea. It would throw the fighting off-balance.

I will step back though and let some other veteran players comment as well, but I believe you will see similar responses from most all of them...
I've been playing for six years, and I don't agree that it would throw fighting off balance. It's already pretty unbalanced, though, so I'd accept it might make certain elements of fighting further unbalanced.
Idriveayugo wrote:Automatically eating healing food would ruin the game.
That's just not true.
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Postby SekoETC » Thu Jul 16, 2009 6:32 pm

Yeah, it wouldn't ruin it, it would just make it different. Instead of hitting someone and dragging them inside, if the person was prepared, you would need more like four people to hit them and still they wouldn't die.
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