But time does advance in ticks. I'd think it would be a CRB to suggest otherwise. The game is how it is, and it's the same for everyone.SekoETC wrote:Parts of the interface are only visible to the player, not the character. The formatting of events is a part of the interface. It would be just as wrong as talking about clicking buttons. Also people should be encouraged to come up with in-worldly style explanations for project/sailing/traveling ticks etc. so that they don't have to mention the word tick. The characters should sense that time flows instead of advancing in ticks.
I also fail to see where the interface comes into it. People can sense time, just like they (vaguely) sense someones age or their skill level after a few moments of work. You cannot try to hold chars to some abstract sense of how you think they should act: if you're going to tell me that I should RP the fact that my lifelong smith suddenly became awkward at refining and making weapons, then people should also be required to RP a log where someone claims to know the time everything was said.

