Being allowed to kill your own characters.

General out-of-character discussion among players of Cantr II.

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Debsy
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Postby Debsy » Fri Jun 19, 2009 12:26 am

Dudel wrote:COOL!

I R can use my idea then... some time in the next four years. :lol:


What happened to the old Dudel avatar?! You're throwing me off!!
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Postby playerslayer666 » Fri Jun 19, 2009 2:05 am

3shyof30rats wrote: What happened to the old Dudel avatar?! You're throwing me off!!


agreed. his thing was the grunt from halo.....it will take some time for me to adjust.
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Dudel
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Postby Dudel » Fri Jun 19, 2009 4:12 am

3shyof30rats wrote:
Dudel wrote:COOL!

I R can use my idea then... some time in the next four years. :lol:


What happened to the old Dudel avatar?! You're throwing me off!!


Um... shits and giggles? O.o

I'm testing it for a while for no reason other then to be random which makes it no ... never mind that.

ANYWAY... I'm glad that I know how to kill off my characters via PD, especially sense I've never gotten CLOSE to a CRB. :D

I've a few ideas similar to that one, DougR so I'm glad they are possible to do. Provided I give an intelligent and thought out IN CHARACTER reason for character death, which is PDs "problem" with other peoples suggestions, they will "off" the character for you.

Wanting your character dead for OOC reasons means YOU must do the "hard task" of killing them. Dudel understands and hopes more people do.

Also: The "time clock" is no different the starving as all you need to change your mind is give the character more food.

Also Also: If you are having your character "make such arrangements" IC then you could ask PD anyway. If you get a "No" I'm sure you could "recruit" someone to "do the deed" for you. (Ask/pay/piss off/etc a guy/gal to make him/her want to kill your character)

With no character thought into said death, PD wants nothing to do with it. This makes sense as their JOB is to deal with in game situations CAUSED BY out of game actions.
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Doug R.
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Postby Doug R. » Fri Jun 19, 2009 12:05 pm

Dudel wrote:With no character thought into said death, PD wants nothing to do with it. This makes sense as their JOB is to deal with in game situations CAUSED BY out of game actions.


Quite a wise statement.
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*Wiro
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Postby *Wiro » Fri Jun 19, 2009 12:40 pm

Doug R. wrote:
Dudel wrote:I've a question: What if your character has just "reached his rope"?

You've got to a point in that characters life where dying is natural but having him/her starve or hit themselves until death is OOC and even a CRB. You directly state to PD that:

This character has had a long and healthy life, now it is time that it is ended in an approprate manner as its the characters "time" to pass on and doing in the current "known ways" would breath the characters behavior. He/she could tell everyone he knows he dying (you know when you're at deaths door) and that he/she has had a great life and it is now time for them to "move on" or whatever. Make arrangements however they should need to be done and then...

PD steps in and kills the character.


This is an excellent example of where the PD would kill off a character at a player's request.

I like Armulus' ideas.


Okay, I'll keep that in mind.
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BZR
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Postby BZR » Fri Jun 19, 2009 12:51 pm

It could be called "natural death" then. When I see corpses with "heartstrike" I know that player crossed out (usually) or got killed by PD because of breaking the rule.
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*Wiro
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Re: Being allowed to kill your own characters.

Postby *Wiro » Fri Jun 19, 2009 4:15 pm

Also, it was said that the PD didn't want to kill off characters just because the player didn't want to give the other player the satisfaction of killing the character.

But what if the character wants this? I had one character who tried to kill himself so the people who locked him up couldn't do it, but he missed... :S I think that you wouldn't quite miss your own throat when trying to kill yourself with a steel battle axe. Normally people don't have to hit themself in the throat ten times to die.
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Postby SekoETC » Fri Jun 19, 2009 4:28 pm

I take missing as chickening out. Too bad there's no specific bleeding damage, imagine if characters had the option to specifically cut their wrists and there would be a random chance of chickening out and only doing a scratch, but when they finally managed, there would be a bleeding wound that would cause them to lose health every hour unless someone puts a bandage on it. That would allow potentially quick death, but also enable intervention from others.
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Postby *Wiro » Fri Jun 19, 2009 4:38 pm

I don't like the game deciding these kind of things, as they're more like personality traits.
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Postby playerslayer666 » Fri Jun 19, 2009 4:49 pm

SekoETC wrote:I take missing as chickening out. Too bad there's no specific bleeding damage, imagine if characters had the option to specifically cut their wrists and there would be a random chance of chickening out and only doing a scratch, but when they finally managed, there would be a bleeding wound that would cause them to lose health every hour unless someone puts a bandage on it. That would allow potentially quick death, but also enable intervention from others.


and enite towns with no supply of healing food would die from animal attacks....... the only way anything like that would work is if the game was altered to have badages which could be made of hide or maybe even fur and feathers. such a thing would probably require a lot of effort, and the IC consequences of not having badages would be costly.

i hope the bleeding damage idea never makes it to accepted suggestions. though it would be more " realistic " i guess to have bleeding damage.
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Postby Piscator » Fri Jun 19, 2009 5:06 pm

I understood it that way that bleeding would only occur if you hurt yourself.
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Dudel
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Postby Dudel » Fri Jun 19, 2009 5:49 pm

Doug R. wrote:
Dudel wrote:With no character thought into said death, PD wants nothing to do with it. This makes sense as their JOB is to deal with in game situations CAUSED BY out of game actions.


Quite a wise statement.


I R phil-oso-fis! :lol:

The bleeding, thing... Iuno. Seems like extra work to avoid thinking about your character behavior. Also, I've tried to punch myself and have missed. Its possible, not EVERYONE "hesitates" but some of us are just a little special.

Creativity is what gets you around your misses. Some say "hesitation" I say, "*he swung at himself but did it too hard and knocked himself off balance* How the hell did I do that?

Minor idea not fully thought out but you get the picture.
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Postby Gran » Fri Jun 19, 2009 5:52 pm

*Wiro wrote:I don't like the game deciding these kind of things, as they're more like personality traits.


Wait, the amout of you blood you loose when you cut yourself? :lol: I think I got this wrong.

Anyway, this idea of hemorrhage isn't exactly... fit. Why only when you strike yourself you loose blood? Why others attack you you are a perfect sphere, thus making all attacks from everywhere the same and with no importance of where you strike?

Also, I disagree with the idea of making bandages ouf of primitive materials. Just let those people die. Primitive societies didn't care for those who couldn't stand living anyway, if the died "Well, less food to gather then!". Besides that, bandages aren't the only thing that could be used and they aren't completely effective. When it is deep cut in the wrists, then you have to make a suture as fast as possible. Maybe when you are going "across the street", but when you are going "down the road", you can die pretty fast. :?
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*Wiro
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Postby *Wiro » Fri Jun 19, 2009 5:56 pm

It would greatly depend on how deep you cut, and most of the times if you cut both down and across the street, it doesn't do much unless you cut deep enough.

The personality-trait-thing was about miss being a chickening out thing.
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Doug R.
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Postby Doug R. » Fri Jun 19, 2009 6:26 pm

It would seem I spoke out of turn, and for that I apologize.

The PD will not kill any character for in-character reasons, regardless of how much it may seem to make sense. The current policy is to kill characters for OOC reasons only (the whole "I need to cut back" argument.)

I feel the policy is one-sided, and only serves to reward players for lying to the PD about their intentions. The only way to be fair, and to cease rewarding liars, is to stop player-requested PD kills entirely.
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