Dudel wrote:COOL!
I R can use my idea then... some time in the next four years.
What happened to the old Dudel avatar?! You're throwing me off!!
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Dudel wrote:COOL!
I R can use my idea then... some time in the next four years.
3shyof30rats wrote:Dudel wrote:COOL!
I R can use my idea then... some time in the next four years.
What happened to the old Dudel avatar?! You're throwing me off!!
Doug R. wrote:Dudel wrote:I've a question: What if your character has just "reached his rope"?
You've got to a point in that characters life where dying is natural but having him/her starve or hit themselves until death is OOC and even a CRB. You directly state to PD that:
This character has had a long and healthy life, now it is time that it is ended in an approprate manner as its the characters "time" to pass on and doing in the current "known ways" would breath the characters behavior. He/she could tell everyone he knows he dying (you know when you're at deaths door) and that he/she has had a great life and it is now time for them to "move on" or whatever. Make arrangements however they should need to be done and then...
PD steps in and kills the character.
This is an excellent example of where the PD would kill off a character at a player's request.
I like Armulus' ideas.
SekoETC wrote:I take missing as chickening out. Too bad there's no specific bleeding damage, imagine if characters had the option to specifically cut their wrists and there would be a random chance of chickening out and only doing a scratch, but when they finally managed, there would be a bleeding wound that would cause them to lose health every hour unless someone puts a bandage on it. That would allow potentially quick death, but also enable intervention from others.
Doug R. wrote:Dudel wrote:With no character thought into said death, PD wants nothing to do with it. This makes sense as their JOB is to deal with in game situations CAUSED BY out of game actions.
Quite a wise statement.
*Wiro wrote:I don't like the game deciding these kind of things, as they're more like personality traits.
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