Raw food and skill adjustments

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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JustABill
Posts: 9
Joined: Wed Feb 21, 2007 4:30 am

Postby JustABill » Sat Jan 12, 2008 2:31 am

What if the food you eat affects your skill, for example your strength and other physical skills (mining, digging) can only improve if you have eaten protein (meat ect in the last couple days, likewise mental skills might only be improved if certain "brain foods" have been eaten recently.

A lot more complex to implement and track from a player perspective, and you'd probably have to allow the play to chose what to eat when, but might motivate folks to eat a variety of food...
Rossato
Posts: 519
Joined: Sun May 06, 2007 2:10 pm

Postby Rossato » Sat Jan 12, 2008 1:29 pm

JustABill wrote:What if the food you eat affects your skill, for example your strength and other physical skills (mining, digging) can only improve if you have eaten protein (meat ect in the last couple days, likewise mental skills might only be improved if certain "brain foods" have been eaten recently.

A lot more complex to implement and track from a player perspective, and you'd probably have to allow the play to chose what to eat when, but might motivate folks to eat a variety of food...


Great idea, but far beyond the free time ProgD has. :(
Não vai dar tempo!!
toon
Posts: 948
Joined: Wed Nov 07, 2007 11:00 pm

Postby toon » Sun Jan 13, 2008 1:03 am

I don't agree with this. First of all, it would pretty much eliminate the chance of ever having a town in places like the mountains where you can't ust grow potatoes and things like that. If you take the cities out of the mountains, where do you get hematite and the things needed to make iron and steel.
If we can't make iron and steel, the big towns that rely on the trade of iron and steel fall. many characters would die from starvation and it takes enough time after a newspawn dies to make another char. So that would lead to a loss of people in Cantr.
Voltenion
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Postby Voltenion » Sun Jan 13, 2008 1:28 am

I also don't like the idea but not because of what toon said...toon you can always trade and towns with food would trade for the hematite/limestone/blablablabla they have and vice versa.

But i don't like the idea, don't know why lol...just don't. Although it would increase food rp...
"Delete Fu Island" activist.
Gran
Posts: 1720
Joined: Mon Dec 04, 2006 5:53 am

Postby Gran » Sun Jan 13, 2008 1:48 am

What if the food you eat affects your skill, for example your strength and other physical skills (mining, digging) can only improve if you have eaten protein (meat ect in the last couple days, likewise mental skills might only be improved if certain "brain foods" have been eaten recently.

A lot more complex to implement and track from a player perspective, and you'd probably have to allow the play to chose what to eat when, but might motivate folks to eat a variety of food...


Meat isn't required for developement of mind's capabilities.So not eating meat as source of "protein" shouldan't affect the learning of your skills.

I do not agree with making raw food less nourishing.Double less nourishing, agreed, if you can farm the double output.We don't have statistic to back up any research upon this change in the cantr societies, so I cannot make any further affirmations without diving into doubt.
"Navegar é preciso; viver não é preciso"

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