Skill enhancing substances?
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- Chris
- Posts: 856
- Joined: Sat May 05, 2007 1:03 pm
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Rossato
- Posts: 519
- Joined: Sun May 06, 2007 2:10 pm
I could do it, but I don't how to calculate the amount coffee and tea reduces tiredness based on their "Energy" atribute, and if the template box has a tiredness field.
But yes, coffee and tea reduce tiredness, and so do some healing liquids. The best is healing liquid (j), if I'm not wrong.
But yes, coffee and tea reduce tiredness, and so do some healing liquids. The best is healing liquid (j), if I'm not wrong.
Não vai dar tempo!!
- Cdls
- Posts: 4204
- Joined: Sat May 14, 2005 7:09 pm
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Rossato
- Posts: 519
- Joined: Sun May 06, 2007 2:10 pm
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fallenval
- Posts: 40
- Joined: Sun Feb 03, 2008 8:41 pm
I think Alchohol should have some realistic side effects. Uncontrolled speach/actions would be amazing and cause many towns to outlaw it.
Someone said something about the Mafia, most gangs in America were started or helped out alot by prohibition. Either way I would like to see alcohol outlawed in alot of places just so I could smuggle it in
Someone said something about the Mafia, most gangs in America were started or helped out alot by prohibition. Either way I would like to see alcohol outlawed in alot of places just so I could smuggle it in
RPG
Rocket Propelled Grenade
Rocket Propelled Grenade
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