Watch/Guard Towers a building/vehicle suggestion

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Voltenion
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Postby Voltenion » Tue Oct 23, 2007 7:13 pm

Rossato wrote:maybe a place from where you can only hit people outside with bows, and also be hitted by them this way. just like in real life.


darn rossato you came first! :lol: just like rossato said, only regular or weak bows ( no crossbows or it would be a total disanvantage)

now...lets think, why make it a vehicle? its a guard tower...let it be a building! and the really good avantage of a guard tower is that unless the invasors had regular bows (except crossbows and such) they coulnd't attacked the guy in the tower...and he could...when they (attacker)manage to break the lock he(defender) would have made some good damage already to those guys and then crossbows & battle axes would take control...it would make the game more real...and why not, boiled water?! ein? nice? :)

why not crossbows? they make to much damage, and being on a tower where no one can touch you unless with a bow, then it would make the guard towers invincible and ruin any invasion...but if the attackers could still hit him with a crossbow then the defenders in the tower should also be allowed to use crossbows...wharever, has I see it, this towers would really be good to any town ( if they allow the crossbows yes...if not they would still be good, but not that good... this is confusing! :lol: ) so make it more expensive!
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Trapaças
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Postby Trapaças » Wed Oct 24, 2007 7:59 am

Voltenion wrote:
Rossato wrote:maybe a place from where you can only hit people outside with bows, and also be hitted by them this way. just like in real life.


darn rossato you came first! :lol: just like rossato said, only regular or weak bows ( no crossbows or it would be a total disanvantage)

now...lets think, why make it a vehicle? its a guard tower...let it be a building! and the really good avantage of a guard tower is that unless the invasors had regular bows (except crossbows and such) they coulnd't attacked the guy in the tower...and he could...when they (attacker)manage to break the lock he(defender) would have made some good damage already to those guys and then crossbows & battle axes would take control...it would make the game more real...and why not, boiled water?! ein? nice? :)

why not crossbows? they make to much damage, and being on a tower where no one can touch you unless with a bow, then it would make the guard towers invincible and ruin any invasion...but if the attackers could still hit him with a crossbow then the defenders in the tower should also be allowed to use crossbows...wharever, has I see it, this towers would really be good to any town ( if they allow the crossbows yes...if not they would still be good, but not that good... this is confusing! :lol: ) so make it more expensive!


That sounds like we are playing Age of Empires or something :)
Well what is the probality of some chars to decide the invasion of a city?
Unless you are playing a portuguese char, the probalities are of 1% maybe...
The guard towers would only work well on us portuguese, because there are many barbarians out there... :roll:
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Postby SekoETC » Wed Oct 24, 2007 8:59 am

In real life the disadvantage of a crossbow is that it takes long to load. In Cantr you could launch it several times in a row, you're just getting tiredness. Hmm, how about this, crossbows would have a one hour loading project after being shot. If you want to shoot several people in an hour, you need to carry several loaded crossbows. Or carry a melee weapon for continuing the battle. And shooting a crossbow would give no tiredness, or less tiredness than what strength-based weapons give.
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Postby Rossato » Wed Oct 24, 2007 9:56 am

SekoETC wrote:In real life the disadvantage of a crossbow is that it takes long to load. In Cantr you could launch it several times in a row, you're just getting tiredness. Hmm, how about this, crossbows would have a one hour loading project after being shot. If you want to shoot several people in an hour, you need to carry several loaded crossbows. Or carry a melee weapon for continuing the battle. And shooting a crossbow would give no tiredness, or less tiredness than what strength-based weapons give.


I like this.
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Chris
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Postby Chris » Wed Oct 24, 2007 1:43 pm

Crossbows are fine. No need to make the game more complex (and probably less fun) for the sake of "realism," which is an impossible goal anyway. Besides, why is being able to shoot a crossbow only once per hour realistic? Medieval defenders got off a lot more than one shot per hour.

The time and complexity of building a crossbow is already a major disincentive, relative to the steel battle axe and other high damage weapons. If you cripple its use, it will never be made.
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Postby Voltenion » Wed Oct 24, 2007 7:06 pm

unless you made it even more powerfull! :twisted: but i think he was talking about the recharging on the towers and not on land...i think...maybe he wasnt...probably wasn't!
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Postby Gran » Wed Oct 24, 2007 9:41 pm

Realism isn't a impossible goal.I like the idea of watch towers and such (we neeed waaaaaallz!!!) but the original values posted here are very irrealistic.With 1 kilo of wood and 10 of stone you can't make anything...
Logs would be more interesting, but used with wood too to make the roof/protection for the watch guard.

Crossbows:They're powerful, hated and also wanted.One hour per shot is fine, makes them a little less dangerous.Why would be a problem if cantrians are idiotics and can't reload faster? :lol:
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Chris
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Postby Chris » Wed Oct 24, 2007 10:10 pm

GranAttacker wrote:Realism isn't a impossible goal.I like the idea of watch towers and such (we neeed waaaaaallz!!!) but the original values posted here are very irrealistic.With 1 kilo of wood and 10 of stone you can't make anything...
Logs would be more interesting, but used with wood too to make the roof/protection for the watch guard.

Crossbows:They're powerful, hated and also wanted.One hour per shot is fine, makes them a little less dangerous.Why would be a problem if cantrians are idiotics and can't reload faster? :lol:

You contradict yourself. You say you want realism, but 8 shots per day maximum is unrealistic, isn't it? In real life, how many shots could someone get off in an hour? 60? 90? 120? (Edit: One website estimates crossbow rate of fire as 2 bolts per minute.) Not to mention that one Cantr hour is three RL hours.

In game design, game play trumps realism. Reality is good for coming up with ideas to put in a game, but how fun and balanced those ideas are in the game is the ultimate test. Some realistic things don't add enough fun to make up for the extra hassle.
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Postby tiddy ogg » Thu Oct 25, 2007 7:46 am

To go back to Teeshirt's point:
If a small wooden cart lets you do exactly what a guard tower will, then your canny Cantrian is certainly going down that route if he's going to save on materials... and then it's portable too.
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Postby NaruShadow » Thu Dec 13, 2007 6:42 pm

Pie wrote:*cough* add the ability to put these inside of buildings, and call them BALCONIES! OMG THAT WOULD ROCK! but how to make it so it looks outside and is connected to the building? *shrug*


add it in as a building extension perhaps? make it so that it surrounds the outside wall but you have to go inside to access it. =P
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Postby Doug R. » Thu Sep 25, 2008 3:54 pm

Vazalco wrote:I did a forum search for "keep," "fortress," "parapet," and "battlements," but I didn't find anything similar to my particular idea. I'll describe it.

What I suggest is a defensive structure that can be built in towns. It's singular purpose is to give a town a structure which can resist a siege by an invading force. It has the following features:

- It is made mainly out of stone. An enormous amount of stone. There is also a small bit of iron and wood required (for the gate).
- It takes an extremely long time to build.
- Unlike normal buildings, it cannot be broken into by simply breaking a lock. You must break down the gate (takes more time/effort than normal).
- The gate must be lowered or raised (from inside, of course) in order to allow traffic. Raising or lowering the gate takes one turn.
- A well can be built inside (only if thirst is implemented in the future).
- When built, it automatically contains an "exit" called "[Building Name] Battlements" (described below).
- Stone extensions can be added to it.

Here is the key feature of the Keep: it contains an exit called "Battlements." The battlements is similar to a vehicle's method of functioning, except that it cannot move: when a character "enters" the battlements, they are outside -- they can see other characters outside, and other characters can see them in the battlements. The characters can also attack each other -- but only with ranged weapons.

In short, this building allows a town to repel a sieging force without exposing the defenders to being dragged away, though venturing out onto the battlements will of course cause the defenders to come under the hazard of enemy fire.

Edit: Sorry, I don't have the time to sit around and check every single post on the suggestions forum to make sure it hasn't been posted before.
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Rumaan
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Re: Watch/Guard Towers a building/vehicle suggestion

Postby Rumaan » Fri May 07, 2010 1:41 am

I have been thinking it is high time Cantr had cities with walls. It has all the interesting features already described and also it would be a good means of economic warfare. Imagine a town that is at the entry of a peninsula. If this town has walls and a gate it restricts entry to all the towns further down the peninsula and hence can control all the resources available there. Such a situation can cause some major conflicts, which would be very interesting.
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Re: Watch/Guard Towers a building/vehicle suggestion

Postby viktor » Fri May 07, 2010 10:22 pm

you would have to have a seperate project for each road to have a gate and a method by which would allow communication by note sliding, so when you get to the town you would have to 'arrive' but be outside the gate, you can step off your vehicle knock slide notes, someone with a key can come out check who's there, go in unlock etc... but then we woiuld have to figure about vehicle dnamics, they have to be able to pass the gate into town because they would have to to go down another road, and also when built in town.
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Re: Watch/Guard Towers a building/vehicle suggestion

Postby Drael » Sun May 09, 2010 9:34 am

This idea has some merits, particularly if you can see everything that happens. It doesnt really address the issues surrounding town defense, but almost does, sorta. Would reduce hit and run, at least on one side. I guess its also an issue of balance. Wouldnt want to make this too powerful.

What I dont like however, is how currently you _can_ attack from a limosine with a battleaxe. Its very absurd. Even on a bike, youd need two hands for the battle axe, one for the sheild, and another for the bike handles! (So I guess cantrians do really have four arms).

Id be highly in favour of preventing all weapon attacks from closed vehicles, except for a crossbow out the window or one handed melee weapon from a push bike. Missle weapons only would be also good (But then cantrians still have four arms, lol). And why cant you get into a car by smashing the window? Or drag someone off a push-bike?

Ahhhggg. I should stay away from the suggestion section. I really should.

But anyway, part of the real problem is really dragging. The whole dragging mechanic creates weird game artifacts and exploits. Hmmm, what it really needs is an associated risk. In RL, trying to manhandle someone with an axe could cause trouble for you - ie serious damage. I mean, in RL, its quite risky, unless you have a whole team of people, to take down someone armed. Or perhaps the dragee, could end up dragging you somewhere (they could set a standard drag location)?

Personally I dont think they should change anything in combat, or even otherwise, untill they address the combat/dragging system in some meaningful way.
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Re: Watch/Guard Towers a building/vehicle suggestion

Postby returner » Sun May 09, 2010 10:16 am

Rumaan wrote:I have been thinking it is high time Cantr had cities with walls. It has all the interesting features already described and also it would be a good means of economic warfare. Imagine a town that is at the entry of a peninsula. If this town has walls and a gate it restricts entry to all the towns further down the peninsula and hence can control all the resources available there. Such a situation can cause some major conflicts, which would be very interesting.


High time, cities with walls. LOL

But, no.

Not until Grid system is implemented.
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