Babies and children

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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new.vogue.nightmare
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Postby new.vogue.nightmare » Mon Nov 17, 2003 2:34 am

Heh, knowing the sheriff of Tircqi, he'd probably make sure it gets punished with instant execution if it occurred there.
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<Kimidori> esperanto is sooooo sexy^^^^
Muh Ass haha
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Postby Muh Ass haha » Mon Nov 17, 2003 2:51 am

First time replying as you all can see, but I do have a question or two about all this...
First of all this took me all day to read so you should be thankful I finished.
Seccond, IRL kids leave their parents when they're 18ish. Unless they're freakishly fat old people... Anyways, when would the little ones leave their parents? Should it still be 18ish?
Third, what about naming the kids? If it's just some random person playing your kid then do they get to pick the name? I think the parents should be able to. It's a cute little ritual and all and I think it would make most parents happy.
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Postby Meh » Mon Nov 17, 2003 3:23 am

First: Thanks

Second: Whenever they want (or by local law should they obey it) provided they aren't quite as mobile when younger?

Third: Just like today? The name for yourself is your name for yourself. If your parents tell you and everyone else your Emo Phillips then you'll have to convince everyone your Stan the Kewl. And vice versa. But I see what you mean. The new name should be given by the parents during the 15 days? Two names...One for a boy and one for a girl?
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Postby Muh Ass haha » Mon Nov 17, 2003 3:36 am

But why wouldn't they just be able to name it themselfs when it comes? I know one of my chars love re-naming people. And it would kinda make the kid look a little insane if it says it's name is Sam when it's three and it's parents say it's Bill. That could turn out wierd...
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Postby Meh » Mon Nov 17, 2003 3:43 am

:D :D :D

Don't call him Bill. He's William!

:D :D :D

If they're "alseep" {not logged in} at the birth then the name is "baby" until they change it? What if they never change it?

:D :D :D

I'm not Baby, I'm Stabber Stan!
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Postby Muh Ass haha » Mon Nov 17, 2003 3:55 am

Call me crazy but what if we gave the babies a number at birth? That way the parents could re-name them and all that. And we should make birth certificates and all that? It would make it a little less confusing for the whole re-nameing thing...
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Postby swymir » Mon Nov 17, 2003 4:17 am

Well names are completely dynamic and I'm sure most people will listen to the parents of the child when it comes to figuring out the baby's name. If the kid doesn't like it he might try and change it, but most people aren't going to take it seriously.

It's like in the movie Big Daddy with Adam Sandler. He asks the kid if he even likes Julian and he tells the kid to rename himself. The kid says he wants to be called Frankenstine. If this happened in real life I doubt many people would take the kid seriously with calling him Frankestine unless of course they wanted to play the child and encourage his creativity.
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Postby Meh » Mon Nov 17, 2003 4:43 am

But the idea of a person having a number.

Maybe leaving fingerprints that could be seen with a tool.
Fingerprints on envelops as the seal.
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Postby new.vogue.nightmare » Mon Nov 17, 2003 4:46 am

Yeah, game generated certificates just sorta go against the whole concept of the game. Characters in governmental positions would have to issue them.
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<Kimidori> esperanto is sooooo sexy^^^^
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Postby Jos Elkink » Mon Nov 17, 2003 10:34 am

About the naming: I think we can get quite simply around it ... players of children do not give a name, and the baby gets automatically the name "a male baby" or something along those lines :) ... And then the name can be changed like any name. But players should not be stimulated to think of a name before their character is born, as naming should be a parents / societal thing, imho.
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Postby new.vogue.nightmare » Mon Nov 17, 2003 1:30 pm

That would be a big step towards actual distinct societies forming, I think.
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<Kimidori> esperanto is sooooo sexy^^^^
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Postby Meh » Mon Nov 17, 2003 1:43 pm

Yes a "Lectroid" naming convention from "THE ADVENTURES OF BUCKAROO BANZAI ACROSS THE EIGHTH DIMENSION" would be funny.

LORD JOHN WHORFIN
JOHN BIGBOOTE
JOHN O'CONNOR
JOHN GOMEZ
JOHN PARKER (girl's name)
JOHN EMDALL
JOHN YAYA
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Jos Elkink
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Postby Jos Elkink » Mon Nov 17, 2003 2:17 pm

Actually, thinking about this whole thing, there is one problem I have not yet solved in my head:

If there are more procreation attempts than potential babies queued, there is no problem - procreation will just have a much higher chance to fail;

But what if there are fewer procreation attempts than potential babies queued? And this is in fact much more likely, in quite dramatic numbers ... the whole societal thing of marriage / relations / etc. leading to a procreation attempt (how technical can one talk about romantic things?! :) ...) will make it a much rarer event than the event that someone decides to want to play another character (which happens a lot on a daily basis).

So, how to solve this?

I think we should work as follows (this does not solve the problem, but help a little bit): the first few characters you start will be 20 year old - say, the first 3 or 4; in total you can start about 5 or 6 grown-up character; after that, you can only start babies (also if one of the first dies); that way we have a number of positive effects: 1) only somewhat experienced players can start babies (must have played for a few days, at least - so we weed out those players that had a look for five minutes and never returned to Cantr); 2) there is a sanction on quickly killing off your characters ("I want to be killed!" or just playing a careless criminal) - if you killed off a grown-up character, you will have to start all the way from as a baby and it will take 15 Cantr years before you can play a grown-up again (unless it's among the first couple of characters).

Just in case I'm not 100% clear: if you thus have started 6 characters, as grown-ups, you have used your grown-up slots, so if one of them dies, and you start a new one, it can only be as baby.

I am hoping that the fact that you play characters from young, and that it really takes time to build up towards a grown-up character, will make players more attached to their characters, so that death is taken much less lightly. Right now, the game is a bit less fun, because many players actually don't care if one of their characters dies.

So, what is the solution to the above stated problem and what are comments to this idea?
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Postby Camino » Mon Nov 17, 2003 5:05 pm

I like it and the shortage of procreation projects would initialy high then drop off but depending on how it goes it might fairly regular but your idea does certainly sort it out partially.
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Alcatraz
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Postby Alcatraz » Mon Nov 17, 2003 5:06 pm

I'd think it would be hilarious if you could have a baby without intending to! This could be the solution. When no one is procreating, make some one randomly have a baby.

:-)

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