Time Ticks

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
Moonflame
Posts: 114
Joined: Wed Jun 11, 2014 11:40 am
Location: Not Kansas anymore

Time Ticks

Postby Moonflame » Wed Jul 30, 2014 1:50 pm

Hello, I am just wondering if the current time values for ticks on the wiki page http://wiki.cantr.net/index.php/Time are still correct, and if not, whether someone can tell me the time that projects and travelling currently ticks.
"There are precious few at ease
with moral ambiguities
and so we act as though they don't exist"
User avatar
Bmot
Game Mechanics Chair / HR/PD Member
Posts: 2631
Joined: Sat Jun 30, 2012 3:59 pm
Location: The Hague - Netherlands

Re: Time Ticks

Postby Bmot » Wed Jul 30, 2014 1:53 pm

I doubt they're still correct, however, I do believe the ticks are set off on certain RL times, not connected to game times, so whenever the clock slows or something like that (that happens sometimes, not sure why) the Cantr times ticks happen change. .

I'm not sure at the moment which times they are, now, though, but most of them are quite easy to figure out ;)
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
User avatar
Otherside
Posts: 569
Joined: Mon Feb 11, 2013 11:23 am
Location: Cult Classics, not Best Sellers

Re: Time Ticks

Postby Otherside » Wed Jul 30, 2014 1:57 pm

This is usually fairly accurate, newer characters often tick a little while afterwards, as I guess it processes the older characters first...

http://joo.freehostia.com/cantr/ticks/
You speak in every curling wave and sing in every violent breeze.
User avatar
Moonflame
Posts: 114
Joined: Wed Jun 11, 2014 11:40 am
Location: Not Kansas anymore

Re: Time Ticks

Postby Moonflame » Wed Jul 30, 2014 2:27 pm

Ooh, thanks!
"There are precious few at ease
with moral ambiguities
and so we act as though they don't exist"
User avatar
Bmot
Game Mechanics Chair / HR/PD Member
Posts: 2631
Joined: Sat Jun 30, 2012 3:59 pm
Location: The Hague - Netherlands

Re: Time Ticks

Postby Bmot » Wed Jul 30, 2014 2:47 pm

Otherside wrote:newer characters often tick a little while afterwards, as I guess it processes the older characters first...


Huh... You learn something every day :P
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
User avatar
kicking jay
Posts: 618
Joined: Tue Mar 18, 2014 6:27 pm

Re: Time Ticks

Postby kicking jay » Wed Jul 30, 2014 3:14 pm

Otherside wrote:newer characters often tick a little while afterwards, as I guess it processes the older characters first...


May it never change.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest