Building Destruction
Moderators: Public Relations Department, Players Department
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 914
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: Building Destruction
So how about repairing? Lets say stone building has inside 10 people and there is one attacker who is destroying building.Should they be able to prevent that somehow? Even if there is one dude he/she should be possible to atleast slowdown project. (Hmm.. pretty much like siege ... )
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- Bmot
- Game Mechanics Chair / HR/PD Member
- Posts: 2631
- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Re: Building Destruction
What would a destroyed building do the the building numbers? Would other, later buildings just keep the same number, or would they get placed further up on the list? And, if the first is the case, would it be possible to build new buildings in the free 'slots'.
For example, you have these buildings:
1. Town center
2. Mud hut built by a stupid newspawn
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage
And building two would get destroyed, would it become like:
1. Town center
2. *free space*
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage
Or like:
1. Town center
2. Free resource shed that's really too small
3. Stone hall of majestic proportions
4. Person X's cottage
Or just like:
1. Town center
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage
For example, you have these buildings:
1. Town center
2. Mud hut built by a stupid newspawn
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage
And building two would get destroyed, would it become like:
1. Town center
2. *free space*
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage
Or like:
1. Town center
2. Free resource shed that's really too small
3. Stone hall of majestic proportions
4. Person X's cottage
Or just like:
1. Town center
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Building Destruction
I think building number will not change. So there will be gap.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Building Destruction
sherman wrote:So how about repairing? Lets say stone building has inside 10 people and there is one attacker who is destroying building.Should they be able to prevent that somehow? Even if there is one dude he/she should be possible to atleast slowdown project. (Hmm.. pretty much like siege ... )
They can go outside and kill him.
I would think destruction projects could be reversed to build projects, like any other project.
Hamsters is nice. ~Kaylee, Firefly
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 914
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: Building Destruction
That could work but what if defenders can't do that? Shouldn't they be able to repair damage? Like on medieval siege in castle defender repaired damage what attacker did
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- Hedgedhogst
- Posts: 305
- Joined: Thu Oct 20, 2011 10:54 pm
- Location: London, England
Re: Building Destruction
sherman wrote:That could work but what if defenders can't do that? Shouldn't they be able to repair damage? Like on medieval siege in castle defender repaired damage what attacker did
Doug R. wrote:I would think destruction projects could be reversed to build projects, like any other project.
3431-5.19: You novicely kill a badger using a bare fist.
4037-4.03: You expertly kill an elephant using a crumbling bone spear.
- Snickie
- RD/HR Member/Translator-English (LD)
- Posts: 4946
- Joined: Tue Jul 06, 2010 5:28 pm
- Location: FL
Re: Building Destruction
Doug R. wrote:I would think destruction projects could be reversed to build projects, like any other project.
So we could then roleplay full-scale renovations backed up by game mechanics.
- Money
- Posts: 929
- Joined: Fri Feb 15, 2008 1:05 pm
Re: Building Destruction
I'm super excited for this, Can't wait for implementation!
- Slowness_Incarnate
- Posts: 1103
- Joined: Mon Aug 11, 2003 11:19 am
- Location: Lalaland
Re: Building Destruction
Yay we can get rid of those horrible mud huts with nothing in them!
-
- Posts: 938
- Joined: Fri Mar 26, 2010 7:15 pm
Re: Building Destruction
And the 50 buildings in town not being used!
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Building Destruction
I'm working on it.
Building destruction (building -> ruins) will be done first, because disassembling many machines must be made available to make vehicle disassembling work.
There are some problems with it, though.
Project canceling will refund all used raws & objects, I've managed to make project canceling code work for projects in building. Old object repair system would fail to work correctly, but happily we have a new system there
Ruins of buildings are vehicles, so will be listed on vehicles, not buildings, list. It's obvious, but it still surprised me Fix to prepare b&v page for ruins will be done soon.
Building destruction (building -> ruins) will be done first, because disassembling many machines must be made available to make vehicle disassembling work.
There are some problems with it, though.
Project canceling will refund all used raws & objects, I've managed to make project canceling code work for projects in building. Old object repair system would fail to work correctly, but happily we have a new system there
Ruins of buildings are vehicles, so will be listed on vehicles, not buildings, list. It's obvious, but it still surprised me Fix to prepare b&v page for ruins will be done soon.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Armulus Satchula
- Posts: 1244
- Joined: Wed Oct 29, 2003 3:57 am
Re: Building Destruction
Let's just fill the buildings with gunpowder and explode them.
-
- Posts: 376
- Joined: Wed Jan 07, 2004 2:15 pm
- Location: UK
Re: Building Destruction
How is this coming along so far? I think it'll be a great boost to the game if we didn't have towns full of empty buildings that can't be removed.
- Armulus Satchula
- Posts: 1244
- Joined: Wed Oct 29, 2003 3:57 am
Re: Building Destruction
Xander wrote:How is this coming along so far? I think it'll be a great boost to the game if we didn't have towns full of empty buildings that can't be removed.
I would really like to know too. I feel like this is an extremely useful feature that cantr is currently lacking.
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest