Being allowed to kill your own characters.
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- QueenofBlades
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While it will be an issue, I think we definitely need insta-kill options. For a myriad of reasons. I mean, def we could have repercussions for using it, but for instance: Romeo/Juliet situations--I had one of those. My charrie...ok so it wasn't exactly Romeo and Juliet--Juliet killed Romeo and all sorts of others. But when her accomplice left, she want to do the bang (or gulp) juliet thing, ya dig? She had her notes ready, the scene was set. But no. Instead she had to wait a year to die. And a former enemy found her, took all of her things that she had thrown on the floor, and locked her up while she was sleeping. Now, her perfect scene is ruined, and no one will find her body and the notes for ages cuz the door's locked.
Oh--and torture? If we can, like say if we get a hand free or whatever, why not be able to kill ourselves rather than suffer through rape and torture? Cyanide tooth anyone?
There should be stipulations--you have to confirm through email, it doubles your slot lock-up time. Whatever. But it should be an option.
In case your forget--what we're RPing are people too, and they do stupid things, maybe for IG reasons. You think every person who's successfully committed suicide on earth hasn't regretted it? I mean, if they could, you know. Regret. People do stupid things in anger, including suicide. So, you lose what might have been a good character.
But suicide should still be a viable option. It's the flip-side to murder, after all, and lord knows there's enough of that on Cantr to butter your biscuits.
Oh--and torture? If we can, like say if we get a hand free or whatever, why not be able to kill ourselves rather than suffer through rape and torture? Cyanide tooth anyone?
There should be stipulations--you have to confirm through email, it doubles your slot lock-up time. Whatever. But it should be an option.
In case your forget--what we're RPing are people too, and they do stupid things, maybe for IG reasons. You think every person who's successfully committed suicide on earth hasn't regretted it? I mean, if they could, you know. Regret. People do stupid things in anger, including suicide. So, you lose what might have been a good character.
But suicide should still be a viable option. It's the flip-side to murder, after all, and lord knows there's enough of that on Cantr to butter your biscuits.
Sketchified.
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I wondered if we could get negative healing food. Like, drink 2000g of petrol or alcohol and you drop dead. The interface would have to be modified so you wouldn't get "you have to eat -543g of petrol to get full strength" and the like, but I guess that should be moderately easy to implement.
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- Genie
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- Piscator
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Genie wrote:What if i change my mind later?Giving a slow death is better.
Well, you can't change your mind in RL either. And the time you need to get enough of a certain resource to kill you, would be sufficient to think about it beforehand. And dangerous resources would most likely be locked away too, so killing yourself would be a quest of its own.
Pretty in pink.
- QueenofBlades
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- SekoETC
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Queeny, suicide is already possible in Cantr although it takes about 5 days with a weapon. Still faster than that 20 days.
I like the idea of negative healing food = poison. It indeed sounds like an easy thing to implement. Also it would be nice if it had it's own separate event message ("You eat X grams of Y to lose Z health.") rather than "you eat X grams of Y to gain -Z strength".
It doesn't make much sense for normal, healthy people to suffer a heart attack, but for fat people and anorectics it wouldn't be all that weird. This idea would require quite a bit of coding but if a person had over 50% hunger or overweight and over 0% tiredness, on the sickness tick they could have a message saying "Your chest hurts". On the death tick, if the character still has over 0% tiredness, it would roll for a heart attack. The chance of a heart attack would be proportional to the amount of tiredness and the amount of hunger or overweight.
How to get overweight? People should be allowed to assign a multiplier to how much daily food they eat in a day, ranging from for example 0% to 300%. Eating extra when you're not hungry would lead to overweight. If the character got very fat, they could still avoid the risk of having a heart attack if they didn't do anything that causes tiredness - working on projects, hunting, hitting people. Or contacting the sneezing sickness. Those things would likewise be dangerous to starving people. People couldn't choose when they have a heart attack, so it wouldn't be insta-kill, but they could increase or lower/eliminate the chance of it happening. I think the only setback is that it requires programming.
This would give important people a good reason to get fat, since that would make them more difficult to drag, but it would also force them to avoid physical work out of the fear of suffering a heart attack.
I like the idea of negative healing food = poison. It indeed sounds like an easy thing to implement. Also it would be nice if it had it's own separate event message ("You eat X grams of Y to lose Z health.") rather than "you eat X grams of Y to gain -Z strength".
It doesn't make much sense for normal, healthy people to suffer a heart attack, but for fat people and anorectics it wouldn't be all that weird. This idea would require quite a bit of coding but if a person had over 50% hunger or overweight and over 0% tiredness, on the sickness tick they could have a message saying "Your chest hurts". On the death tick, if the character still has over 0% tiredness, it would roll for a heart attack. The chance of a heart attack would be proportional to the amount of tiredness and the amount of hunger or overweight.
How to get overweight? People should be allowed to assign a multiplier to how much daily food they eat in a day, ranging from for example 0% to 300%. Eating extra when you're not hungry would lead to overweight. If the character got very fat, they could still avoid the risk of having a heart attack if they didn't do anything that causes tiredness - working on projects, hunting, hitting people. Or contacting the sneezing sickness. Those things would likewise be dangerous to starving people. People couldn't choose when they have a heart attack, so it wouldn't be insta-kill, but they could increase or lower/eliminate the chance of it happening. I think the only setback is that it requires programming.
This would give important people a good reason to get fat, since that would make them more difficult to drag, but it would also force them to avoid physical work out of the fear of suffering a heart attack.
Not-so-sad panda
- Genie
- LO - Turkish/RD - Tailor
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QueenofBlades wrote:Genie wrote:What if i change my mind later?Giving a slow death is better.
Seriously, did you not read my rant?
Real people make mistakes.
Tough tits, sister.
Sorry.
Sure i did and felt sorry for your scene has ruined.I had a character who wants to die in silence but killed by someone.. I still remember how i felt that moment.
I said slow death game is better cause things can change in Cantr.Some of my characters were thinking to suicide but now they are happy in their ways.
I became insane, with long intervals of horrible sanity.
Edgar Allan Poe
Edgar Allan Poe
- *Wiro
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:/ I'm leaving on a vacation and one of my characters whom I wanted dead is going to die then, without RP. I really hate leaving the Cantr world with one of my characters like that, and wished the PD could kill off my character now instead of there being ten days in between the RP and actual death. What bad is it killing off a character that's 1. Going to die anyway, and 2. Allowing it to happen with RP whereas it would otherwise happen without.
PLEAAAAAAAAAAAAAAAAAAAAAAAAAASE? *his lips trembling and his puppy eyes huge and misty he looks up at the benevolent Players Department*
PLEAAAAAAAAAAAAAAAAAAAAAAAAAASE? *his lips trembling and his puppy eyes huge and misty he looks up at the benevolent Players Department*
Read about my characters by following this link.
- nateflory
- Posts: 586
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- Location: upstate, NY
doubt it'll happen Wiro. No worries. In my case, my character just fell asleep and RP'd that he was resting very very deeply. I figure, eventually he'll either starve when the locals quit giving him food periodically, and I've stopped checking the statu of that character. So to my mind, he's already dead as I last left him. 
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
- *Wiro
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Exactly. That's why it's so ridiculous PD doesn't kill 'em off. I wonder how much it takes to bribe a PD member. I'll look into that now. 
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- Doug R.
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- nateflory
- Posts: 586
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- Location: upstate, NY
I'm guessing folks are not submitting requests, since it was spelled out fairly clearly in this forum that a blanket "not gonna do it" was implimented.
I don't mind, since now I know, and work-around the situation in-game. I'm guessing Wiro and others are using the same mind-set. Why bother asking if such an ability is already ruled against officially?
This is also why I hadn't posted a suggestion for something along this very topic. Signed, sealed, delivered above. PD set the rule, and are following it.
I don't mind, since now I know, and work-around the situation in-game. I'm guessing Wiro and others are using the same mind-set. Why bother asking if such an ability is already ruled against officially?
This is also why I hadn't posted a suggestion for something along this very topic. Signed, sealed, delivered above. PD set the rule, and are following it.
---------------------------------
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
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