True, if the Werewolves had managed to attack a Vampire during one of the first three nights, they would have killed one of them. And if they had killed The Lurker, El Skwidd would have been forced to start killing people, as their seer ability would be lost. As it was though, the Werewolves never found them and they were too powerful in the end to be stopped.
Having a third side in the game really opens the doors for tricky situations. If both evil teams decide to play the waiting game, then you end up giving the Hero time to create a bunch of warder allies, which in a large game can potentially be devastating. But if you throw caution to the wind and just start killing everyone, you run the very real risk of being hopelessly outnumbered in the end game.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)