Lockable Gastanks

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BZR
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Re: Lockable gastanks

Postby BZR » Sun Feb 14, 2010 9:44 pm

theguy wrote:What if you want to put someone who is going to try and steal your fuel and slow you down on board like a criminal or a kidnapping :P


How did it used to be before implementing fuel? ;)

Piscator, I think that not really that difficult, but you are able to "fuel" cars with water in real world, shall we change it in Cantr?
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Re: Lockable gastanks

Postby Piscator » Sun Feb 14, 2010 11:50 pm

Sorry, I think I was unclear about what I meant. I didn't mean the thing about putting only gas in a tank, but the original idea of locking the tank with the same key as the car. How complicated would that be?
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Re: Lockable gastanks

Postby theguy » Mon Feb 15, 2010 5:52 pm

BZR wrote:
theguy wrote:What if you want to put someone who is going to try and steal your fuel and slow you down on board like a criminal or a kidnapping :P


How did it used to be before implementing fuel? ;)

Piscator, I think that not really that difficult, but you are able to "fuel" cars with water in real world, shall we change it in Cantr?


Turned around if they turned the car around, never had any problems with them stealing all the fuel making the car go at a snails pace.
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Re: Lockable gastanks

Postby Doug R. » Mon Feb 15, 2010 7:05 pm

Piscator wrote:
In any case, would this feature be hard to program?


Well, considering that containers of any kind currently can't be locked, I would imagine there's some kind of bizarre, Cantr technicality that needs to be overcome.
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Re: Lockable gastanks

Postby Piscator » Mon Feb 15, 2010 7:14 pm

Well, it's probably easier since it would be a very special case as the engine would "borrow" the car's lock, while regular locked containers would have to have an own lock.
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Re: Lockable gastanks

Postby BZR » Mon Feb 15, 2010 9:26 pm

That would make the matter slightly different, if it were designed only for gastanks lock. It shouldn't be very difficult, though demands some time. First, I have to finish these machines, fortunately it is going well.
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Re: Lockable gastanks

Postby Doug R. » Tue Feb 16, 2010 3:39 am

First, I think if we can implement lockable containers, we should do this.

Second, that means gas tanks can be locked like any other container - you could just make the key for them the same as the key on the car for simplicity's sake. Of course, this gets complicated when someone breaks off the car lock - you then need two keys when you put a new lock on. So, really, this would only work for the key that was in use at the time the engine was built, but it's still better than nothing.
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Re: Lockable gastanks

Postby Snake_byte » Thu Feb 18, 2010 8:18 pm

could make the gas tank unbreakable until the vehicles lock is broken...
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Re: Lockable gastanks

Postby returner » Fri Feb 19, 2010 8:04 am

Doug R. wrote: First, I think if we can implement lockable containers, we should do this.

Second, that means gas tanks can be locked like any other container - you could just make the key for them the same as the key on the car for simplicity's sake. Of course, this gets complicated when someone breaks off the car lock - you then need two keys when you put a new lock on. So, really, this would only work for the key that was in use at the time the engine was built, but it's still better than nothing.


On your second point, can't we make it as simple as this? :
If car is locked, gas tank is unaccessable.
Car unlocked, gas tank accessable.

That saves multiple keys...
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Re: Lockable gastanks

Postby Snake_byte » Fri Feb 19, 2010 7:04 pm

Wierd...
returner does have a point. That might be the best way...
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Re: Lockable gastanks

Postby Pilot » Fri Feb 19, 2010 11:31 pm

But with that option when more fuel is needed the character might be vulnerable when opening the vehicle lock to reload the gas tank.
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Re: Lockable gastanks

Postby returner » Sat Feb 20, 2010 2:11 am

alf wrote:But with that option when more fuel is needed the character might be vulnerable when opening the vehicle lock to reload the gas tank.


Sorry, I mean that if you have the key, you can access it while locked too, just like a building (You don't have to unlock a building to get in)
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Re: Lockable gastanks

Postby Doug R. » Sat Feb 20, 2010 5:06 am

Good idea!
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Re:

Postby Piscator » Sat Feb 20, 2010 2:22 pm

And how exactly is this different fromt the idea that has been discussed all along?

catpurr wrote:I wouldn't make them explicitly lockable, but if the vehicle is locked you should only be able to take gas if you have the key.
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Re: Lockable gastanks

Postby Doug R. » Sat Feb 20, 2010 2:33 pm

It sounded better the second time around.
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