Pushing Large Quantities
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- N-Aldwitch
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Pushing Large Quantities
I know there are similar suggestions of pushing objects under doors but this is NOT one of them.
The suggestion allows players to push a pile of one resource out an unlocked door, or in one.
You know how in some towns there's like a pile of 50,000 bones, or some 100,000 grams of sand? There's no way anyone has time to pick up 10,000 at a time (because you need to hold your weapons and shield for saftey) and enter and exit buildings that many times.
Not to mention it floods the events page like crazy!
So what a character could do, is, if there is.. say.. 160,000 grams of carrots on the ground after a recent harvest for one of those really busy, hungry towns like Akypor, it just takes a leader and a couple of people perhaps for the heavier projects, to "drag" the food in. Really they're pushing, but it would probably be easier to program if it was thought of as dragging.
Of course if the quantity was under 40,000, or perhaps more or less, it would be made possible to be pushed by one person. Perhaps it could also be an over-time project of pushing, so people who need to put away large quantities of something but are alone in the town for some reason, can do that.
The suggestion allows players to push a pile of one resource out an unlocked door, or in one.
You know how in some towns there's like a pile of 50,000 bones, or some 100,000 grams of sand? There's no way anyone has time to pick up 10,000 at a time (because you need to hold your weapons and shield for saftey) and enter and exit buildings that many times.
Not to mention it floods the events page like crazy!
So what a character could do, is, if there is.. say.. 160,000 grams of carrots on the ground after a recent harvest for one of those really busy, hungry towns like Akypor, it just takes a leader and a couple of people perhaps for the heavier projects, to "drag" the food in. Really they're pushing, but it would probably be easier to program if it was thought of as dragging.
Of course if the quantity was under 40,000, or perhaps more or less, it would be made possible to be pushed by one person. Perhaps it could also be an over-time project of pushing, so people who need to put away large quantities of something but are alone in the town for some reason, can do that.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- T-shirt
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- N-Aldwitch
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I like that better actually! Because the amount you push corresponds to the maximum you can carry anyway..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Crosshair
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- deadboy
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Isn't the simpler dragging idea that better one? I mean, people can do it instantly now, this is just a way to cut out the hassle, and that will be easier to implement, all that 15kg per person per hour thing will never be used because it's not instantanious. That's a completely different suggestion, this one is just an answer to the problem with moving large amounts of resources
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
- N-Aldwitch
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Also, if there's only 15,000 grams of space left in a room, an error message should come up.
Another thing, Cantr's supposed to be a quick 5-minute-a-day game Deadboy (in some people's views) so allowing a player to jump on a project to quickly drag all the carrots inside is very beneficial, especially when you shout out 'Quickly give me a hand with these carrots' and log off, to find the next day that 150,000 grams of carrots was moved in around a Cantr hour without any further (boring) effort.
Another thing, Cantr's supposed to be a quick 5-minute-a-day game Deadboy (in some people's views) so allowing a player to jump on a project to quickly drag all the carrots inside is very beneficial, especially when you shout out 'Quickly give me a hand with these carrots' and log off, to find the next day that 150,000 grams of carrots was moved in around a Cantr hour without any further (boring) effort.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Arlequin
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- N-Aldwitch
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.. I think you just missed the entire point of the suggestion. If you are capable/have time to put 150,000 into a barrel, then you have time to pick it up and walk into the building and drop it and come back out another 15 times.
Otherwise, for those of us who have better things to do in life than click pointlessly for over a long time, leaving your character to push (and request help at the same time) is a much better alternative.
Especially if you log on once a day..
Otherwise, for those of us who have better things to do in life than click pointlessly for over a long time, leaving your character to push (and request help at the same time) is a much better alternative.
Especially if you log on once a day..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
-
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- N-Aldwitch
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..
Make that two people..
Make that two people..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Chris Johnson
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deadboy wrote:Isn't the simpler dragging idea that better one? I mean, people can do it instantly now, this is just a way to cut out the hassle, and that will be easier to implement, all that 15kg per person per hour thing will never be used because it's not instantanious. That's a completely different suggestion, this one is just an answer to the problem with moving large amounts of resources
This has now been implemented as suggested by deadboy - Resources can now be dragged - if the weight of the resources is too much you will need another (or more) people to help you like any dragging project.
The implemetation is such that it's the whole pile being moved - there is no option to drag part of it
Other changes have been made to dragging which will be announced in game
- N-Aldwitch
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Oh that's great.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
-
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Yes very good... if it works. Maybe it's just me fouling something up, but my char couldn't do it. Tried to push a heap of 3.5kg from one room into another unlocked one. Came up with the message that it was well over 100% complete but nothing happened.
But then another came up with errors trying to drag a body... so maybe there's a bug either in the game or my brain.
But then another came up with errors trying to drag a body... so maybe there's a bug either in the game or my brain.
- Obcy
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- Location: Poland, Zabrze
- Oasis
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Quoted from General Support to not discuss this on there:
The first time I tried this, I needed 60 kilos out of a pile of over 200 kilos. Of course I couldn't move all of it, nor did I want to. However, without being able to choose a quantity to move, I had to empty my inventory, then make six trips, just like old times. And this was the case with the next resource I needed to move as well.
Why cannot we have the possibility to choose an amount? This is fine if you're emptying a room, but for trading purposes, etc., it isn't very useful.
And instead of it just failing if your pile is too large, can it not at least move what you do have the strength to? (at least until we can choose an amount)
Chris Johnson wrote:Obcy wrote:
So we desperately need pile splitting!
No you don't - if it's too heavy then get someone to help you or transfer it by picking it up and physically moving it.
The first time I tried this, I needed 60 kilos out of a pile of over 200 kilos. Of course I couldn't move all of it, nor did I want to. However, without being able to choose a quantity to move, I had to empty my inventory, then make six trips, just like old times. And this was the case with the next resource I needed to move as well.
Why cannot we have the possibility to choose an amount? This is fine if you're emptying a room, but for trading purposes, etc., it isn't very useful.
And instead of it just failing if your pile is too large, can it not at least move what you do have the strength to? (at least until we can choose an amount)
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