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Posted: Mon Aug 28, 2006 9:26 pm
by Mykey
wichita wrote:In response to the recently rejected duplicate thread with the link to this one, the arguments against it ultimately came down to something very similar to what Wilmer posted there. It was deemed to be a bit too dangerous during discussions to allow reclaiming of keys. Imagine jackass newspawns being able to toss the keys into the smelting furnace rather than simply running off down the road with them.




Please! Do not make being a spawn fun again..... :roll:

Posted: Sat Aug 04, 2007 4:07 pm
by ceselb
Did the discussion just run out of steam or what? I still think this would be a great idea and not overly dangerous as some seem to suggest. A newspawn stealing a lot of keys and going off on a dinghy and starving at sea would make the same situation happen. Besides, if you hand over the only key to a newspawn or something silly like that you deserve what you get, imo.

Posted: Sat Aug 04, 2007 4:57 pm
by SekoETC
It would all be well if you could still recover the keys by cancelling the project. Couldn't ProgD make something that allows preserving the key numbers? Likewise it should be possible to cancel burial projects and get the corpse back, or cancel note destroying projects and get the note back. Anything that works instantly even though it's a project is a bad solution.

Posted: Sat Aug 04, 2007 11:33 pm
by Gran
You right and....wait, we can destroy notes?

Posted: Sun Aug 05, 2007 12:51 am
by DELGRAD
Make it so a melting key project can only work if two or more people work on it together.
Pointless right now since reclaiming of items/resources added
to projects has not yet been implemented.
I would see that as the best way to go about it.

Posted: Sun Jul 13, 2008 6:25 am
by ceselb
I'm adding this now. This can't hurt anything that can't be fixed IG. Crowbar for a locked door without a key or a screwdriver for an open one. Deal with it in character.

Posted: Sun Jul 13, 2008 1:05 pm
by joo
ceselb wrote:I'm adding this now.


Please explain exactly what you are adding? Key melting, dynamic key naming, wax keys, note melting, lock melting or making a lock from a key?

Posted: Mon Jul 14, 2008 5:14 am
by ceselb
Reclaiming of keys. On the stone table, like the coins.

Posted: Wed Jul 16, 2008 4:21 pm
by joo
Yes, I see the key project on the stone table now - you can select the amount of iron you want to make, then it calculates the required number of keys to use.

One possible issue I can see with this is that once a key is used on a project, it cannot be cancelled (as far as I know -- I'm not going to do any experiments), and because of the nondescript nature of key numbers, it would be relatively easy for someone to accidentally use the wrong key on the project. I suppose for the time being we will just have to be careful -- and keep our keys and stone tables away from newspawns.

Posted: Thu Jul 17, 2008 12:19 pm
by ceselb
Exactly like that, yes. Even if you do make a mistake and reclaim the last key you have ingame means to fix it, namely the crowbar and the screwdriver.

Posted: Thu Jul 17, 2008 4:24 pm
by Crosshair
Aint this been implemented already? Or did I just see it in the Wiki...

Posted: Fri Jul 18, 2008 4:44 pm
by joo
Yes, this should be moved to implemented.

:arrow: Please!

Posted: Tue Jul 22, 2008 2:46 pm
by dingo
One thing. If you can reclaim iron from keys then wouldn't it be good if breaking a lock resulted in you gaining a broken lock object and that can be used to reclaim iron as well?

If i melt my only key..not that I would and then I'm forced to replace my lock, I want to be able to at least get a percentage return on the iron i used. :shock:

Although this would add to the benefits for serial lockbreakers. You get whats inside and a little extra iron. :twisted:

Perhaps this shulda bin a different topic but i dont wanna be fobbed off with a "similar thread here --->" and a link :oops:

Posted: Tue Jul 22, 2008 3:07 pm
by Crosshair
I like that idea, Dingo. It makes sense.

Posted: Sat Oct 25, 2008 4:27 pm
by Missy
I want to say thanks to whomever implemented this.



We needed something like this for a long time now as well as a good implementation period.