What's the deal with spawning?

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kinvoya
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What's the deal with spawning?

Postby kinvoya » Thu Oct 06, 2005 5:44 am

I really have to request that someone look into the spawning program or whatever it's called.

My last three chars have spawned on the K-island and that island is not that friggin' big! They are all less than ten days old.

Not only that but my char just spawned and within one minute another char had already spawned in the same place.

I had another char in a town with exactly three chars. Two newspawns appeared at the same time within minutes of each other.

This just doesn't seem random to me. Have other people had similar experiences with spawning that make it seem like the random spawning generator is just not working right?
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Agar
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Postby Agar » Thu Oct 06, 2005 5:53 am

Well, it could change to where you have a random spawn location from a list, but that list changes to a different island, randomly selected, with each new character.

Then you could have a random spot on the siom/lad island, one on the olip/krif, next on the k ilse, then there's a couple cities on Aki, some people on Fu Put, and then you could get some poor slob on Burgeo; then repeat the whole list in random order again, unless someone has found some other english land.

I saw some new animals on Burgeo the other day. Two days ago in fact. Made me wet myself, in character. Elephants were bad enough, but now this? More in two more days. Just EEP!
Reality was never my strong point.
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Jos Elkink
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Postby Jos Elkink » Thu Oct 06, 2005 9:08 am

The system IS random, don't worry about that :) The problem is that a random system has this kind of effects. We have plans to change this, and we will, but it just hasn't happened yet.
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Savanik
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Postby Savanik » Thu Oct 06, 2005 12:59 pm

Jos Elkink wrote:The system IS random, don't worry about that :) The problem is that a random system has this kind of effects. We have plans to change this, and we will, but it just hasn't happened yet.


Yeah. Even if you flip a coin fifteen times and it comes up heads each time, the chance of getting heads on your next attempt is: 50%.

I'm glad to hear that spawning will be a little less random, and a bit more distributed in the future. :) I had about four characters spawn in the Olip/OlipForest area. It's working out allright, though, as two of them are leaving the area, and the other two have more-or-less settled in different towns.

Sav
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formerly known as hf
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Postby formerly known as hf » Thu Oct 06, 2005 1:26 pm

I think the plan is to work on a system of spawning that places new characters randomly, but not near the location of other characters that player has?

At least, that's what I heard last :)
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Jos Elkink
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Postby Jos Elkink » Thu Oct 06, 2005 1:45 pm

Yup, that's the idea ...
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Nick
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Postby Nick » Thu Oct 06, 2005 2:07 pm

I beat everyone's complaints. :lol:

My FIRST two characters of my first account both spawned in the same town. As a noob they worked together (I had little concept of the capital rule, and I don't even know if a players department existed back then), building the current Pok jail, "The Residence of Ganymede and Poisedon".

With this account, 11 characters spawned within 2 locations of Olip. This was fixed by the PD though, thankfully. *bows to Netty*

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