Fatigue and the Asparagus Harvesting Knife
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Pieter de Groote
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Fatigue and the Asparagus Harvesting Knife
Use of the asparagus harvesting knife is almost impossible for my character. It took me quite some trouble to make myself this wonderful tool, but it proofs to be almost impossible to use.
When I use it, I get too tired to finish even a one day project! This increase in fatigue seems out of any proportions to me.
I started a 1 day project when I was totally rested. In less than a day my fatigue is 90%, so my project makes hardly any progress. The result is that only half the project is finished and I need to rest for some days before I can finish it. I've tried this twice. It makes using the tool practically impossible to use.
To me, this looks like a bug. If this is correct behaviour, it's a crappy tool that takes too much trouble to make.
Anybody has any experience/advice?
When I use it, I get too tired to finish even a one day project! This increase in fatigue seems out of any proportions to me.
I started a 1 day project when I was totally rested. In less than a day my fatigue is 90%, so my project makes hardly any progress. The result is that only half the project is finished and I need to rest for some days before I can finish it. I've tried this twice. It makes using the tool practically impossible to use.
To me, this looks like a bug. If this is correct behaviour, it's a crappy tool that takes too much trouble to make.
Anybody has any experience/advice?
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julie2
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This sort of problem has come up in a couple of threads on the "general"
forum where tiredness was discussed as a general issue. It's not just the Asparagus knife which has this effect but just about any tool which increases productivity (e.g. dung-fork, shovel). Consensus says it's a bug.
It's been going on for ages.
Worse yet, these tools are deteriorating whilst we wait for the bug to be fixed! So its a total waste of resources to make them.
forum where tiredness was discussed as a general issue. It's not just the Asparagus knife which has this effect but just about any tool which increases productivity (e.g. dung-fork, shovel). Consensus says it's a bug.
It's been going on for ages.
Worse yet, these tools are deteriorating whilst we wait for the bug to be fixed! So its a total waste of resources to make them.
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TQ
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- Nixit
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- The Sociologist
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- wichita
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- Agar
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Here's what I've noticed so far, but I don't have hard and fast numbers to base it on just yet.
Repeats don't seem to make you any more tired than long projects, as it appears tiredness has been shifted to work done, rather than project done.
I haven't had tools to check to see if they make you more or less tired, but I recently have aquired some, so I'll start running numbers. Might even fill in a spread sheet.
Repeats don't seem to make you any more tired than long projects, as it appears tiredness has been shifted to work done, rather than project done.
I haven't had tools to check to see if they make you more or less tired, but I recently have aquired some, so I'll start running numbers. Might even fill in a spread sheet.
Reality was never my strong point.
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Lord_Igor
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julie2
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Yep. It's debateable whether tools are worth having anymore. They're surely not, if you consider that work goes into making them. And now they're rotting away before our eyes, what's more.
I guess the Pogramming Department doesn't have time to fix this. But I do wish they'd comment, at least, so we know that they realise it's a seious problem
I guess the Pogramming Department doesn't have time to fix this. But I do wish they'd comment, at least, so we know that they realise it's a seious problem
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Riddrev
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julie2
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Riddrev, do any of your characters actually use tools for gathering? It just doesn’t work in practice, unless you work in very short bursts then hit the road. It’s not even as if you get tired twice as fast. It looks more like a factor of five or six to me..and then you have to rest much longer. Unless they’ve aceess to resting furniture, my characters with tools are having to spend just as much time resting as working., and the amount they gather whilst they’re actually working isn’t doubled, because these increments in tiredness cut the rate down by quite a large factor immediatetely. It doesn’t work the way the programmers intended, I’m sure. And it’s going to have a huge impact on the entire Cantrian economy before long, as Sociologist pointed out in another thread (I forget where)
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west
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Riddrev
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