ships and crew?

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viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

ships and crew?

Postby viktor » Sat Nov 27, 2004 6:32 pm

i read a few days ago and i don't remember where or if it was even a recent topic but i read soemthing about different boats possibly having crew size requirements in the future? if i am wrong i am thankful lol but anyways, the reason i am talking about this is that i have 2 situations where knowlege of future crew requirements would be necessary.
i have a hermit who plans to build himself the biggest ship he can, a galleon and leave and live on his own, a galleon because he wants it to be his 'estate' as this will be where he intends to spend his life except for when he goes ashore for supplies, and he needs the largest ship he can pilot for life for this because it is to be his home.
secondly i have another building a galleon intended as a personal ship for 2 people to cruise on from time to time, if this will be insufficient in the future to sail the ship then i really would like to know and have the resurces back from it so my character isn't....an imbecil?
any character building a boat would know if a boat needs a crew and would not build a boat that will not be able to be handled accordingly, so if the future holds crew requirements for different ship classes please let me know before i waste more time and resources on building a couple useless ships so i can instead build more suitable ships that can be sailed by how few they are being built for.
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Anthony Roberts
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Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sat Nov 27, 2004 10:57 pm

It is possible to give ships (And vehicles, altogether) a required amount of people on board for it to operate. However, I've chosen not to implement these now, or even in the future, as it would be a real hassle. For a boat to require, say, 4 people on board to make it run, it's realistic, but it's unfair. Those four people then take up room for storage, which many people rely on for trade routes between locations, and trade is one of the many economical attributes of Cantr that must be balanced. To require a minimum number of people on a boat would further throw the economical structure into chaos.

BUT. If changes were made to the system, then I'd add them. Personally, I'd like to see it so that all vehicles will run normally, as they do now, however, with more people, it will run more efficiently (Or, backwards, it'll run poorly (But still run) with just one person, and every additional person, up to the maximum, will have the vehicle running at optimum (Like it is currently). If this were the case, then I'd gladly implement it, as it makes sense and keeps it fair at the same time.
-- Anthony Roberts
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viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Postby viktor » Sun Nov 28, 2004 9:25 am

as long as 1 person can still operate a galleon everything is a ok :) even if they run it slow :) my hermit will have all the space he needs :P thanks :)
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Pirog
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Location: Gothenburg, Sweden

Postby Pirog » Sun Nov 28, 2004 12:11 pm

I think Anthonys idea would be good.

Especially making docking/undocking projects slower without a sufficient crew would be good, and would force pirates to be a bit more organized.
Eat the invisible food, Industrialist...it's delicious!
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viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Postby viktor » Sun Nov 28, 2004 6:26 pm

ya with this kind of setup a short crewed ship would defenitly find it worth building a smaller ship to go between thier galleon and docking to a town for efficiency of speed :) just to think which boat would be the best and how i'd manage to get them to dock using 1 person lol, or...... can a person sail a big boat out and then build a smaller vessel off the side of it and have them start out as docked? cuz that would be perfect 8)

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