Buttons.

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Slowness_Incarnate
Posts: 1103
Joined: Mon Aug 11, 2003 11:19 am
Location: Lalaland

Buttons.

Postby Slowness_Incarnate » Mon Jun 15, 2015 1:41 pm

I added buttons to a project via adding all of the materials that I had, then realized it was a mistake. So I quickly cancelled the project, but what happened was this..


4734-1.00: Project cancellation resulted in 2x iron button, 100 grams of wool yarn, 100 grams of wool.
4734-1.00: You cancelled project "Sewing knit wool stuffed animal".
4734-1.00: You use a copper button on Sewing knit wool stuffed animal.
4734-1.00: You use a copper button on Sewing knit wool stuffed animal.
4734-1.00: You use 100 grams of wool on Sewing knit wool stuffed animal.
4734-1.00: You use 100 grams of wool yarn on Sewing knit wool stuffed animal.
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*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Re: Buttons.

Postby *Wiro » Mon Jun 15, 2015 2:39 pm

Yeah, projects can't remember the input so this is expected behaviour. You're still allowed to roleplay them as iron buttons.

edit: Yes, copper is what I meant.
Last edited by *Wiro on Mon Jun 15, 2015 3:08 pm, edited 1 time in total.
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computaertist
Posts: 674
Joined: Sun Dec 30, 2012 3:33 am

Re: Buttons.

Postby computaertist » Mon Jun 15, 2015 2:55 pm

I hope he means you're still allowed to role play them as copper buttons.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.

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