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But where's the realism in having a list of all the tools available anywhere to pick from when building something.
I look at the Trial and Error as a form of discovery - it replaces what is, and always will be, impossible in Cantr - Invention. Most of the greatest discoveries in the world have been completely accidental - through Trial and Error basically.
I look at the Trial and Error as a form of discovery - it replaces what is, and always will be, impossible in Cantr - Invention. Most of the greatest discoveries in the world have been completely accidental - through Trial and Error basically.
- Pirog
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But where's the realism in having a list of all the tools available anywhere to pick from when building something.
I don't see it as people walking around with a list of projects IC...
Every game has it's limits, so a project list will always be necessary.
look at the Trial and Error as a form of discovery - it replaces what is, and always will be, impossible in Cantr - Invention. Most of the greatest discoveries in the world have been completely accidental - through Trial and Error basically.
Yes, I keep hearing that...but I think it is a poor argument.
Sure, many inventions have been discovered by accident...but by SCIENTISTS, working theoretically. Regular people trying to improve their tools at their farm doesn't end up with a cure for cancer...
There is no logic in trying to build a very fast ship and ending up with an oil tanker...and that's how Cantr works at the moment.
I don't think every detail have to be seen before starting a project, but there should be hints about what something does.
Eat the invisible food, Industrialist...it's delicious!
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