curious wrote:Will there be some way to stop the process easily, once begun? (I would also be fearful of mischief)
Whilst I don't imagine that a building with even a small percentage damage to it would be attractive or even usable, there may be some ability to halt and repair?
I like the idea of maybe having more run down looking town though.
Project cancellation was recently introduced, and works for disassembly projects too.
Cogliostro wrote:Dear comittee. What is the Point, from a player's perspective, of being able to tear down some buildings at a great expense of time?
Nothing to opine against the feature, just wondering if it's the most efficient way to use scarce programming resources, to focus on an evidently pointless thing.
Programming resources are not that scarce at the moment. You might have noticed one or two changes in the game recently?
Also, several questions about what the reson for this. Doug already stated that a long term goal of the development of the game is that nothing should be peramnent (except maybe the islands and seas of the world).